2012-05-24, 12:51 | Link #1961 | |
Banned
Join Date: Jan 2012
Location: who knows?
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but i've enjoyed the beta like if there's no tomorrow, but seing the final result its too boring in my opinion |
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2012-05-24, 12:59 | Link #1962 | ||
Senior Member
Join Date: Sep 2009
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The engine may be old, but I would not call it bad by any means. Also, I am partly confused and I do aplogize, are you saying that there will be item hacks in D3 or that Blizzard's rationalization of making D3 online only was to evade item hacking? Quote:
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2012-05-24, 13:12 | Link #1963 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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There are two enemies that I hate in DIII. The leaping things that burst into poison gas when killed, and the BEES.
Bees... Why do I hate them? Because if my glass cannon wizard took the full burst of bees, she dies. And it happened repeatedly, because of game lag that forced my Wizard to stay when she is and get stung to death. I guess I am just not used to poison being a lethal attack now. I heard that Poison Hydra is awolsome, I will give it a shot at some point.
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2012-05-24, 13:19 | Link #1964 | ||
On a mission
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In fact, I purposely didn't bother installing when I got the game, because I knew it would happen as I predicted earlier in this thread despite everyone reassuring me that the stress test was gonna do something. It didn't. Quote:
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2012-05-24, 13:20 | Link #1965 |
Senior Member
Join Date: Sep 2009
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Leapers with extra fast magical effect are hell on my demon hunter. Slowing effects barely put a dent on them, especially if they just jump over my Caltrops. Not being able to dump 90% of my attribute points in vitality like in D2 makes things difficult.
That and, jailers with desecration. I hate being immobilized and then an AOE effect being put over top of me. I literally spam Vault when that happens. |
2012-05-24, 13:28 | Link #1966 |
On a mission
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So I finally managed to double my low monk health to about 13k in mid-nightmare. It still feels like it does fuckall against elite monsters. So how much health is needed for hell and beyond?
And also is mantra of healing worth it for later? The numbers seem to small to keep up with any reasonable amount of damage. Same goes for life regen.
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2012-05-24, 13:30 | Link #1967 | |
Senior Member
Join Date: Mar 2008
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2012-05-24, 13:32 | Link #1968 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Well, I can tell you that at least for my Wizard, 22k health still seems squishy in Hell, though at least I can take a few hits instead of just dying when enemies stare at me funny. Galvanizing Ward + Energy Armor does help my Wizard's survivability alot though (and even better now that I got Force Armor), though when the going gets tough it always comes down to either Diamond Skin or Teleport
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2012-05-24, 13:52 | Link #1969 | |
Shadow of Effilisi
Join Date: Oct 2011
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My WD has just over 7k HP in NM Act 3. So your 13k HP Monk is probably fine. |
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2012-05-24, 14:16 | Link #1970 | ||
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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I think of Normal Mode as "Story Mode". Where you are not so concerned about the battles, but more interested in the lore and stuff. Normal mode by far, is the best way to explore the various NPC conversations and how they interact in different environments.
Nightmare Mode is where you can justify that you are a "Hero" riding into town, and not some random lunatic in rags for armour. The difficulty of the battles is ramped up considerably, but nothing too hard to overcome for seasoned gamers. Hell Mode is when you really, REALLY, need to start paying attention to what gear you are wearing and what you need to pump up to survive and overcome obstacles. This will be the mode where you will need to start farming for gold and gear. Players are encouraged to do research and find out how the actual game mechanics work beyond "This Good, That Bad" labelling. Inferno Mode... is, without a doubt, all about beating the game mechanics. Failure to understand how the game works will lead to continuous deaths. Not for the faint of heart. 60s can still have fun and challenges in Hell Mode, Inferno Mode is only for those who find the idea of sandpapering their testicles amusing. Quote:
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13k health is fine for mid-nightmare. You are probably missing out on resistances, armour and dodge. That 13k health will mean a whole much more with those three statistics buffed. Do not forget to get Life on Hit too. Cheers.
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2012-05-24, 14:18 | Link #1971 | |
Bearly Legal
Join Date: Jun 2004
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I burn through nightmare fairly easy once i got enough armor/dodge + vitality.
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2012-05-24, 15:49 | Link #1972 |
大巧不工
Join Date: Dec 2003
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The damage taken in inferno, esp in Act II and III are getting a little out of hand.
People go with certain glass cannon builds because you can attempt to live a hit or two by sacrificing a lot of DPS. So you can choose say: i) Die in 1 hit to anything + 48k dps ii) Be able to tank a hit or two from loss mob, but still die to anything lethal + 30k dps In other news... wizards continue to exploit yet another OPed spec... my wizard friends have made >20million farming cow level, and continues to make more as they start using that money to play the AH game. |
2012-05-24, 15:52 | Link #1973 | |
blinded by blood
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I'm really kind of disappointed that D3 looks like a new game from 2007, not from 2012. It's really depressingly ugly. Kind of dampens my enthusiasm about playing it, at least after a warez group like Razer-1911 hacks up the binaries so I can play it without b.net.
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2012-05-24, 16:58 | Link #1977 | |
Supreme Ruler of Crowatia
Join Date: Jun 2009
Age: 33
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Act II Hell on my Wizard and I'm at something like 33K health and still feel a bit squishy. 63% armor.
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2012-05-24, 17:04 | Link #1978 | |
Itadaki-nyaaa !!
Join Date: Apr 2008
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Currently DH in a2 hell and every champion/rare group is really tough for me, I rarely kill them without dying at least once. Maybe I don't have enough def stats on my items or my skill setup is mediocre, I don't know. Kiting is difficult, I have the feeling some champion/rare mobs don't get slowed at all, I usually have to rely on elemental fear arrow. |
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arpg, blizzard, dungeon crawler |
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