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Old 2013-05-21, 03:41   Link #1421
Archon_Wing
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Yea focusing on ranking is kinda pointless. And Tenhou is marginally less terrible than Starcraft. XD You get too many internet know-it-alls.

And yakuman tend to be there or not. There is some marginal coincidence to suuankou/daisangen/kokushi since they do happen, the last one being somewhat practical.

Also Itsu (1-9) was missing, though that really tells you how much I care about it. It's not a bad yaku, though on the slow side. It would be similar to single suit hands but easier.
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Old 2013-05-25, 02:48   Link #1422
Nofear3838
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You know things aren't going to go your way when you deal into a chankan -.-

http://tenhou.net/0/?log=2013052516g...c24608fbe&tw=2
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Old 2013-05-25, 03:21   Link #1423
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>.> It was indeed bad luck and over the top of tenhou, but it was a pretty risky move, considering you're on a hell wait for your pair with so little draws left, and the guy has absolutely no man tiles in his discard pile. You could have tossed the 9 dots on turn 13 leaving your hand as 8999 sou, and waiting for both a 7 or 8. 8 would give you 5200, and then 7 would let you go out as needed.

There's a reason why I wrote a rant about the perils of toi toi.
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Last edited by Archon_Wing; 2013-05-25 at 03:32.
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Old 2013-05-25, 03:36   Link #1424
Nofear3838
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Yeah, unfortunately, I realized that I should have kept the 8sou about 5 seconds after I discarded it. Tis what I get for playing while distracted at work, heh

Lots of "Discard this, proceed to check hand and discards, proceed to curse at self for being an idiot"
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Old 2013-05-25, 03:42   Link #1425
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In a way Tenhou is just like solitaire, but with 50x the rage.
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Old 2013-05-25, 04:20   Link #1426
Kyuu
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Quote:
Originally Posted by Nofear3838 View Post
You know things aren't going to go your way when you deal into a chankan -.-

http://tenhou.net/0/?log=2013052516g...c24608fbe&tw=2
http://forums.animesuki.com/showpost...postcount=1412

You need Clinton in order to Double Kan properly.

But either way man, that HAS to suck.

Quote:
Originally Posted by Archon_Wing View Post
There's a reason why I wrote a rant about the perils of toi toi.
1) It's slow
2) It's constricting, with the more tiles called
3) It's advisable not to go for Toi Toi, unless y'have at least 1 Ankou.
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Old 2013-05-25, 18:41   Link #1427
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So I tried the Janryumon site and each match requires game points. I assume you'd have to pay to keep playing once you run out?

Anyhow, it was just an East Only game, won a baiman (suspicious?)-- North, East, Honitsu, toi toi, Dora 3 on the first round and that was all that was needed.
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Old 2013-05-25, 19:00   Link #1428
Nofear3838
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Janryumon has an app where you can play single player, for free, as much as you want. But to play online, yeah, you need game points.
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Old 2013-05-26, 05:31   Link #1429
Nofear3838
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Heh, just can't seem to get above second tonight. Only have won 1 out of 11 games so far tonight. 7 second place finishes though.
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Old 2013-05-26, 06:52   Link #1430
Nofear3838
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Quote:
Originally Posted by Archon_Wing View Post
Note to Tenhou folks:

Don't kan for the hell of it especially against a riichi when you're nowhere near tenpai or insanely behind. It's pretty much like shoving a cactus up your ass. Unless you're into that kind of thing.
Confirmed shoved a cactus in a guys ass that did this.

http://tenhou.net/0/?log=2013052619g...80ca6821b&tw=3

East 3-2 - He kan'd a good 6 or 7 turns after I riichi'd. His kan didn't even bring him into tenpai. He subsequently deals into me, and I get 5 ura dora because of it.

South 3 - Another late Kan (granted, he was behind in points at this point), but the new dora was the Nan (which gave me 3 dora), and he subsequently dealt into a baiman.
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Old 2013-05-26, 21:34   Link #1431
Nofear3838
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OHAITHAR

http://tenhou.net/0/?log=2013052711g...ac0cacd03&tw=1

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Old 2013-05-26, 22:41   Link #1432
erneiz_hyde
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Quote:
Originally Posted by Nofear3838 View Post
That's sly

Made even more hurt by the fact that he's been throwing the whole other east tiles the whole round (and he's on riichi). Man, imagine how shitty the guy must feel
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Old 2013-05-26, 23:31   Link #1433
Archon_Wing
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Quote:
Originally Posted by Nofear3838 View Post
Well, after all that bad luck, they had to give you something.

But that's really nice as 4 winds is one of the rarest yakuman hands ever. Much rarer than the "common" yakuman.
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Old 2013-05-27, 05:12   Link #1434
Kyuu
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Quote:
Originally Posted by Archon_Wing View Post
But that's really nice as 4 winds is one of the rarest yakuman hands ever. Much rarer than the "common" yakuman.
Shoususshi is not really that rare -- in comparison to Chuuren. That's primarily due to the ability to play them open.
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Old 2013-05-27, 19:11   Link #1435
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Chuuren is 5000x more rare than Kokushi, so yes it's much more rare. However, the 4 winds are still exceedingly rare.

3 1st places in the last 25 sessions. Oh great. In the past few sessions, I've only won a single hand. Of course I make 1 mistake and then some special olympics reject makes a dora pon and manages to tsumo at the very end.
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More passion than hope, much deeper than despair.... Love!

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Last edited by Archon_Wing; 2013-05-27 at 20:31.
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Old 2013-05-28, 00:20   Link #1436
erneiz_hyde
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Say, I'd like to ask, who among you guys already get the "bail out" mentality? From my experience and reading strategy articles, it really seems that riichi mahjong is more about 'not losing' rather than 'winning', and it has been said that being able to overcome the mental block of being reluctant to bail out is a milestone for a good riichi mahjong player.

I still have this mental block because, well, who doesn't like the feeling when winning? I actually have stopped playing mahjong for quite a while now because of the despair I felt between this mental predicament and constantly paying into other's hands.
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Old 2013-05-28, 00:34   Link #1437
Archon_Wing
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Well it's because of the sadistic payout system.

1st place = Prize
2nd place = a little won
3rd place = a little lost
4th place = fuck you

Mahjong was originally designed to be a cash game so it's not unusual for you to have this mentality. In riichi mahjong, it's tournament style, so scores are relative and you just want to have more than other people.

Of course you can bail less as east, since...
1.) You win 50% more as east.
2.) Dealing in costs the same
3.) You lose more when someone self-draws.
4.) You get to continue being east.

For example, take a look at this. I basically could have gotten third easily had I bailed on those 2 hands. Of course the player to my right was a douche, but that's a story for another day.
http://tenhou.net/0/?log=2013052816g...-013881fe&tw=2
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More passion than hope, much deeper than despair.... Love!

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Last edited by Archon_Wing; 2013-05-28 at 02:52.
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Old 2013-05-28, 15:10   Link #1438
Kyuu
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Quote:
Originally Posted by Archon_Wing View Post
Chuuren is 5000x more rare than Kokushi, so yes it's much more rare. However, the 4 winds are still exceedingly rare.
I've started some kind of combinatorics project, aiming to break down the different mahjong hands. Nice to see some kind of guide in English.

Quote:
Originally Posted by erneiz_hyde View Post
Say, I'd like to ask, who among you guys already get the "bail out" mentality? From my experience and reading strategy articles, it really seems that riichi mahjong is more about 'not losing' rather than 'winning', and it has been said that being able to overcome the mental block of being reluctant to bail out is a milestone for a good riichi mahjong player.
Consider my month of May prior to Anime Central (May 1 to May 16):

http://waml.harphield.com/index.php?p=a

Out of 22 games for the league month, these are my percentage ratios:

1st 9.09
2nd 31.82
3rd 18.18
4th 40.91

This was a grim display of mahjong play. During this time period, I became so wrapped up with the whole ranking and placement thing -- such that -- winning games became a rarity. It was frustrating; and it was a good source of display. So for my games, that's all that I was thinking about. It's like having a weight on your shoulder, while playing.

At the same time, for regular Tenhou ranking, I am one loss away from dropping from 2-dan to Shodan. Even that's pathetic. For this reason, I've avoided 0000 for a couple months.

Sadly, my laptop adapter burnt out; and my Tenhou code remains within it. Once a new one arrives via shipping, I'll get right back on the saddle and play my games out - win or lose. In a sense, my mahjong activity from Anime Central gave me somewhat of a revive. Mahjong should be less about winning and losing - and instead be just about playing the game. In the meantime, I am playing off a "dummy name"; and I'm actually playing a bit looser.

Quote:
Originally Posted by erneiz_hyde View Post
I still have this mental block because, well, who doesn't like the feeling when winning? I actually have stopped playing mahjong for quite a while now because of the despair I felt between this mental predicament and constantly paying into other's hands.
If y'manage to control that -- then it becomes a weapon.

Last edited by Kyuu; 2013-05-28 at 15:27.
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Old 2013-05-30, 06:24   Link #1439
Demi.
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Tenhou really isn't fair all the time sometimes.

Though it kind of made me feel like Akagi, tbh.
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Old 2013-05-30, 16:22   Link #1440
Archon_Wing
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Strangely enough 3baiman are rarer than certain yakuman:

Also, supposedly this has AI players that replicate Tenhou: http://homepage2.nifty.com/kmo2/ I admit it does feel like it, lol.
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I will not lose anymore; I will not give up.
More passion than hope, much deeper than despair.... Love!

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