2017-10-25, 18:24 | Link #1 |
Senior Member
Join Date: Aug 2014
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the future of games(microtransations)
hello, after read this post and many others and having many years of "playing games from atari/odissey to nintendo to master system to megadrive to supernes to arcade to computer to playstation 1, 2, 3 to xbox 360 well seeying almost all the things of game world finally we are start to heading to a new and even more dark age of games where the evilness of triple A companies like EA finally are able to put they plot to steal money at max in play
http://www.usgamer.net/articles/ex-b...tization-plans for years EA aways wanted to mix "mobile with consoles/pc games and aways the "gamers fanbase" tried to fight against it but now looks like finally after some generation and some sucess like overwatch loot boxs the big greedy monsters like EA finally found they "fanbase" to steal money and looks like many games all will be about "microtransations" like pay to win, pay to play and things like that and no more "single player games" only multiplayers with microtransations even at the moment you turn on the console/pc, it's really sad see the things going like that and see what was supposed to be awesome being turn in crap due to large companies like EA like capcom and even now warner trying to turn what is supposed to be cool and awesome in a "whore market" selling or unfinished games or poor developed and make us have to pay 2x, 3x, 4x, 5x or even 10x the game price and the worst peoples accepting it as if money grow in trees and thing is cool to have to pay for everything in the game. let me know what you think about it, you like what is happening??? yes???? no??? what you think about that "future"???
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2017-10-26, 14:28 | Link #2 |
Dark Knight
Join Date: Dec 2016
Age: 25
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Microtransations should be in my eyes be removed as a whole from the industry along with the season pass system.
The image bellow also explains the reason for the return of the "scene" who indirectly fight microtransations.
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Last edited by Sparda4; 2017-10-26 at 15:25. |
2017-10-26, 15:53 | Link #3 |
Senior Member
Join Date: Dec 2007
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Sad state we are in, im not supporting any games with loot boxes if they ask for money upfront. Knowing that, it won't stop this train coming. People are ignoring it and will continue to go out and buy them cuz its tied to their favorite franchises. IMO it should get the gambling treatment and be regulated. Of course ESRB and PEGI folks disagree, big surprise there.
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2017-10-26, 16:05 | Link #4 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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First off, EA lies at the bottom hell - that's where their HQ actually are, it's the worst "gaming" company at the moment.
Now that we got that out of the way, microtransactions as they came to be are not as often seen nowadays. Season pass style is dominating the market, including DLCs and deluxe versions that encompass all sorts of minimal charges in one big bundle; it's not really micro anymore. That being said, I do not completely disagree with the way things have come to be. At least now you know what you're signing up for and, admittedly, there are many games that are more than worth their price. |
2017-10-26, 16:55 | Link #5 |
Dark Knight
Join Date: Dec 2016
Age: 25
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Microtransactions are gambling but it's so in plain sight nobody( unless your actually worth something) gives a damn(read as s**t). Season passes also fall into that category but on a smaller scale. Why ? Because it can happen that you don't get the content you paid for IN ADVANCE. I'm not saying they don't deliver(it would hurt the company's rep a lot) but there is a chance.
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2017-10-26, 22:51 | Link #6 |
Senior Member
Join Date: Aug 2014
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and here more microtransations in your face
https://kotaku.com/assassin-s-creed-...-ju-1819881872 you gona get not only loot boxs but also online shop, they said which "almost everything" can be found in game but pretty sure they will be like hidden in the most unfair hardest possible way to get, where you need to expend like 99999 hours to get a single stuff or go to shop to get it. another game which also is coming which ofcourse thanks to EA heavy microtransations based will be the new star wars battlefront which while dlcs "will be free" you gonna get to have a lot of weapons and weapons upgrades only obtainable by buying in store and others things. it's really becoming dark the gamers day and as long blind "rich" followers will keep giving money the triple A developers will be doing that crap and for now the only hope will be indy and small developers, it's really sad.
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2017-10-27, 00:39 | Link #7 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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You know, it really used to be much, MUCH worse. I remember playing an MMO that had a huge patch with 4 new maps, but to get inside one of them, you had to grind a 100-floor tower and get a rare drop from the boss there... which respawned once every 2 days! OR you could just buy the entry item from the cash shop. Same deal with the other map, but on a smaller scale.
Now, when you have a player base of half a million players, you cannot seriously expect ANYONE to keep 2-day timers on a boss and pray they get a rare drop, that was the lamest excuse of a "quest" I've ever seen. Suffice to say, I dropped the game at that time (8 years ago). As for today's market, you'd be surprised to know how many crappy games there are that make a whole lot of money just by following a roulette/random draw pattern in their cash shops. Paying $10 to get a single item may sound rough, but paying $1 for a chance to get the same item is far worse. I've seen people throw away literally thousands of dollars for games that they wouldn't play for more than a year...but, at the end of the day, that is their decision, even if it fuels a corrupted market plan that companies really like t favor. P.S: It has even spread in mobile games! Forget about time management and energy, drawing heroes in games like Fire Emblem is all the rage now. |
2017-10-27, 23:52 | Link #8 |
Part-time misanthrope
Join Date: Mar 2007
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Most of these games live on the basis of a few whales that support the entire thing. Free player opinions barely matters anymore. That's the biggest problem in my opinion. Games prey upon those couple willing to throw 4 or 5 digit sums at them, drain their money until it dies and then create a new game on the same principle. There is no incentive to create quality anymore.
The blame for that lies with the whales as much as with the developers. It's their money and their decision how to spend it but spending money on an overpriced product that will soon get replaced by another equally expensive but slightly better item (repeat process infinitely) should at least raise some eyebrows. As long as there is no change in the mindset the problem will keep existing. |
2017-10-28, 00:42 | Link #9 | ||
今宵の虎徹は血に飢えている
Join Date: Jan 2009
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Quote:
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On the gambling nature of mobage, the rates are all publicly posted so players should know it's an online casino essentially. In such cases it's really on the onus of the player themselves to see it as not paying to get something but paying to support the game (like in an actual casino where your losses are not paying to win but paying for use of the casino's games)
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Last edited by Cosmic Eagle; 2017-10-28 at 01:02. |
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2017-10-28, 06:58 | Link #10 |
Part-time misanthrope
Join Date: Mar 2007
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It becomes a problem when the game aims to regularly release new items on the principle that you need to buy them or drop out of the top ranks, then shortly after release more items that you have to buy again. This serves no other purpose than to make whales spending repeatedly and they blissfully comply. It explicitly aims to take advantage of addiction and gambling syndromes.
These games don't care about F2P. Dolphins barely matter either. All they want is to milk the 0.1% of their player base that spends more than 99% combined. It's a spiral of offering shiny new toys without regards for balance or game health. Get as much money as possible, then let the game die and create the next one. The market is getting flooded with lower and lower quality but whales don't care as long as they get their rank 1. They are as much part of the problem as the devs. |
2017-10-28, 13:57 | Link #11 |
Senior Member
Join Date: Aug 2014
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for me the big problem lie which nornally the "microtransation games", are normally or "free to play" or mmo which due to need to maintain a large server to support a large community need to "get some money" time to time", but when you add that to specially full priced single play games or turn single play games in multiplay as excuse to have it, is when come the problem, because you are pulling something not "wanted or needed" in a gender which never really needed or wanted it in first place, one thing is you have dlcs which add "more content" than what the game already was supposed to give, let's get a exemple as the witcher 3, the game alone already have countless hour of game play and while the 2 dlcs add more huge content they don't feel "true needed" for the game and are "extras" but now publishers like EA are giving the game in "parts" like making a unfinished game to promisse finish it later in updates or add use free updates as excuse to add things which where supposed to be in base game in first, then add later 9999999999999999999999999 ways to take money, like loot boxes, online shops, payed dlc, deluxe version, pre-order, premium version and a lot of others way to steal money making the gamer ending have expending 2x, 3x,... 10x... 20x more than what he payed in the base game and many times for things which already where in the game (marvel infinity a exemple) but you need to "pay to unlock" a perfect exemple of cash cow full priced game is the "the sims" specially the 4 which was the game with less content and more bugs and a lot of things in beginner with the promisse to add "more content later" in "free updates" with things which where supposed to be on base game but where added later because they have a need to release the game bugged and unfinished and used a crap enginer to developing leaving peoples with a crap high priced game and later as all the sims games start to release 999999999999999 type of dlcs, with expansion packs, stuff packs and themed middle packs making you in the end having to pay forever for a game which not was supposed to be like that.
while the dlc thing is not new, it was never so agressive as is being now, with games where you have to buy characters later as dlc and others things. for me the "cancer" of all the things started on mobiles and "asia" which is the country of microtransations" where majority of games are based on microtransations and farms and after many years finally that cance reached the western non mobile games with publishers like EA teaching others publishers/developers how to be greed and brainwash they fanbase to accept any crap. another note in majority of cases where part of the blame where "developers" actually not where developers fault but the "big publisher behing them" many developers leaving big publishers because of it, they see how that big companies like EA, Activision are greedy and hunger for money and see they names being throwed in the mud making some of them want to leave because many times they really didin't wated to do that but where forced by they "bosses" to do that, them normally the fault fall over the big pubblishers shoulder all they nasty actions, ofcourse you also have some nasty and greedy developers, but overal the problem is really over the publisher shoulders because they normally are the ones making all trends in the triple A market game. the big problem now is which companies like EA and Ubisoft and even warner bross are trying to tie "everything" in the same game, instead of we have a game with let's say dlc and deluxe and pre order we are getting games with deluxe, pre-order, premium, shop, loot box, seasson pass, dlc, almost every way of steal money possible in a single game which make things crazy and unfair. but as someoone told the fault also still on the "whales/bad costumers" which don't care and keep accepting and paying for everythging and making that action worth of it and aslong we have peoples whilling to paying 999999x more than base game price and that peples money can cover for the ones which don't do that they will keep doing over and over, which can lead maybe to the death of trible A market game and make indies or middle developers which still not doing this get the spotlight, ofcourse it's just "maybe", aslong we have peoples with money and desire to pay for any crap then really the only "changes" and future will be dark.
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Last edited by Blueknight78; 2017-10-28 at 14:23. |
2017-10-29, 02:29 | Link #12 | |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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Now, think about the difference in people paying $70 for a brand new AAA game and basically saving up a part of their salary as a kind of subscription fee in order to play a timesink mobage. The whales, who pay up thousands of dollars each month, promote and enforce the same behaviour on players who don't want to stay behind, but have no other way to progress in a game. |
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2017-10-30, 00:17 | Link #13 |
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
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The way I see it, it's really no different from TCG... actually scratch that, it's no different from the way I did TCG since I either brute force bought the card or bought packs for random chance. Trading always for me seemed like a hassle, so I just fork the money up front. But it's fun, and I get way more value out of money than say, going out for dinner or watching a movie.
So as long as you enjoy the game, and the money isn't giving you financial difficulties, go for it. I personally can't afford more than one gacha game at a time since I'm not well off, but at least I recognize that there's only a certain budget that I can use before going into debt. Of course, my primary games are still 'regular' games or LoL, which is a game that I already spent so much money with that everything not cosmetic is practically free. I still like those games WAY more than gacha, but sadly vast majority of android games are pretty shit, and the only games that I liked that I can easily get on the go are FEH or FF:BE. So it's more of a "I have nothing else to do outside, so better just play FEH" rather than because I think FEH is an awesome game or anything (it's really not XD).
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2017-10-30, 16:11 | Link #14 | |
Part-time misanthrope
Join Date: Mar 2007
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2017-10-31, 00:49 | Link #15 |
Bearly Legal
Join Date: Jun 2004
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I don't really like how much gatcha's or random loot boxes are monetized in games these days. It's too much of an encouragement to kids on gambling. Also, it's a fairly dumb method to extend a game's lifespan.
I prefer to pay for what you want. Full priced games with monetized random loots boxes is the usually the element that puts me off the most.
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2017-11-01, 17:13 | Link #16 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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The saddest part of this whole sorry state of affairs, is that its the gamers fault its gotten this bad. People ignored and even defended the outright predatory practices some games employ nowadays, instead of voting with their wallets.
Just today I've read about the new Call of Duty WWII, and how it's managed to make lootboxes even more egregious and predatory. In short players online in the "player hub" can actually see when other players make a lootbox purchase, but it gets worse.... The crate parachutes down on to the bloody beaches of Normandy and splays forth its contents for all to see. Undoubtedly designed to garner the envy of others, in a hope they'll shell out for some lootboxes of their own. In essence turning the players opening them into ingame advertisements. The AAA game industry is really just beyond saving at this point.
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2017-11-02, 13:36 | Link #17 | |||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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At least one AAA game developer still has their head on straight.
Source: Monster Hunter World Devs Weigh In On Loot Boxes For anyone with nagging feelings about it, rest easy knowing that Monster Hunter World will not have MT and lootboxes Quote:
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2017-11-02, 16:37 | Link #19 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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To be perfectly honest, even with loot boxes and uber gear from the get-go, MH is one of the few worlds where you really have to learn before you can win. Also I agree, its loot system is random enough (20min fights for a 2% drop for rare), it doesn't need to reach a mythical level of rarity with the addition of loot boxes.
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