2014-06-06, 03:41 | Link #61 |
That one guy
Join Date: Nov 2011
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I noticed a lot of the content had cuts in between with new information being pumped in between episodes. Not sure if those were missing episodes or just to make the show less serial. But now I'm guessing that was due to the bad management?
Also, then it really was the marketing problem of pushing toys over merchandise? |
2014-06-06, 03:46 | Link #62 |
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Join Date: Dec 2013
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It could just be because they were over budget and had to cut out certain things in order to animate less episodes. From what I've read it was a really expensive show to produce and they probably had to cut the budget when the response wasn't as spectacular as they thought.
I think the only reason DC makes superhero cartoons is to push toys. The DVDs don't sell enough themselves to cover the costs and they don't have much other merchandising for it unless it becomes really popular. |
2014-06-06, 04:00 | Link #63 |
That one guy
Join Date: Nov 2011
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that does make sense. But I think the risks had been worth pursuing. For me, it was a step in the right direction. Their animated shows were superior to pretty much anything Marvel had at the time. Though the Avengers animated shows and Ultimate Spiderman have good art, I just find less fluidity and atmosphere in those shows. Wonder if it's just me.
DC has me as a fan now though because of YJ. |
2014-06-06, 04:36 | Link #64 | |
Otaku Apprentice
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2014-06-06, 07:59 | Link #65 | |
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So 3D probably doesn't remind Japan of what it's lost quite like it does for the west. I also think that Arpeggio and Sidonia are the ideal sort of shows to go all-CGI with. Because both shows are very sci-fi and very techy in the classic metallic sense. One involves sentient battleships, and the other is more or less a space-based mecha show. The action scenes in these look perfectly fine, imo, because they work reasonably well with a CGI approach. It might not look as good if this was human vs. human rather than battleship vs. battleship or mecha vs. alien monster.
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2014-06-06, 10:31 | Link #67 |
The Fearless
Join Date: Mar 2014
Location: "United" States
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That's not anime-like, it's adapted from the like of an anime or LN/manga to a real-time movie from Hollywood. It doesn't even have to have the same characters, just the plot is some what similar.
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2014-06-06, 11:15 | Link #69 |
The Fearless
Join Date: Mar 2014
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It's adapted from a Light Novel All You Need Is Kill, which by the way is loosely adapted btw. It's can't be anime like when there never was an anime about it. Sure some elements have bee used before in other anime's but Edge of Tomorrow is adapted from 'All You Need is Kill' which like I said is loosely adapted.
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2014-06-06, 23:23 | Link #70 | |
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2014-06-07, 01:11 | Link #71 |
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^ I don't think that's terrible. It looks Ok for the most part (some bits look overly blocky to me). But I still have a strong preference for hand-drawn 2D for this sort of material.
I don't want to take too much away from the people who made that, because I'm sure it takes a lot of time, skill, and effort. But honestly, that's not even "almost there" when I think about some of my favorite hand-drawn 2D animation action scenes.
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2014-06-08, 11:41 | Link #73 | |
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Why do you think so? Honestly, I'm a bit surprised CGI hasn't come farther than it has. Just look at the dance performances in Love Live! (both seasons). The hand-drawn bits and the CGI bits are very easy to tell apart from each other, and the hand-drawn bits are consistently better-looking, imo. And Love Live! Season 2 strikes me as a high budget production, so I doubt this is due to just budgeting concerns.
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I'm personally fine with it in Arpeggio and Sidonia, but that doesn't mean I'm going to try to force other people into accepting it. For some, it's a deal-breaker, and I respect that. I can imagine situations where it could be a deal-breaker for me. However, I also respect how CGI could be key to American-made animation being resurgent. At least in the early going.
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Last edited by Triple_R; 2014-06-08 at 13:25. |
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2014-06-08, 16:30 | Link #74 |
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Join Date: Jul 2012
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1) Of course it's not just metter of budgets, but if you are doing CGI animation you need good graphic engine and that's something that will be naturaly improved through time. In two years there will be far better CGI animation even with same budgets.
2)Ok, let me be more precise: Until than we have to bear with more or less clanky characters, if we want watch good animes that happen use this method. It's also pretty clear number of such will grow in future so it will prove to be difficult remain dismisive about whole thing. 3) Considering point 1, it should get into point where quality will be good enough that common audience will not have reason not like it anyway. American production might be good example how will japanese anime evolve in near decade(s). |
2014-06-09, 15:51 | Link #75 | |
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Almost all the 3D techniques that keep pushing 3D animation forward are done in Universities and then adopted by 3D rendering companies. There's very little research done in the field of 3D->2D. So anime companies are stuck using commercial tools and then modifying them with their limited experience. That's why most anime CG looks pretty terrible and not much better than MMDs you see on niconico. The new Guilty Gear game is pretty much the ONLY instance that has really pushed the 3D2D technology forward. In an interview they said they pretty much build their engine from the ground up with tools that allow them to apply traditional 2D transformations and frame interpolations onto 3D assets, which is pretty a first in the industry. This is why in the new GG they can do a lot of 2D effects that have been impossible in 3D until now. That's why I said it'd be great if ArcSys releases their engine/toolset. It'd push the entire industry forward and everyone can start improving upon that as the base. Last edited by Esclair; 2014-06-09 at 23:25. |
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2014-06-09, 16:17 | Link #76 | |
The Fearless
Join Date: Mar 2014
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That background music reminds me of Godsmack lol.
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2014-06-19, 15:35 | Link #77 | |
shinobi of darkness
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2014-06-19, 16:36 | Link #78 |
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I specialized in Computer Graphics/Vision when I went to grad school (although I ended up not doing pursuing it) so I have at least a breadth view of the subject. My advisor actually won a Technical Oscars for a paper he wrote in 1987, which introduced a lot of CG techniques that was used in modern films like the Harry Potter movies and the Lord of the Rings trilogy. So I got a pretty good view of what the graphics academics were working on just by studying under him.
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2014-06-22, 15:20 | Link #79 |
Junior Member
Join Date: Jun 2011
Location: SF Bay Area, CA, USA
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Only went through p.1 and p.4, but did NO ONE mention The Boondocks? And that was an adaptation of what was more or less a yon-koma (not that a literal four panel format is a thing in the West.
Although, growing up in Japan, on coming stateside in the 90s, the EN definition of "anime" always struck me as a bit odd, seeing as the word really is just short for animation, and yes, Darkwing Duck and Ren and Stimpy are anime to me and anyone from Japan. Just had to say it. The Boondocks, c'mon...
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2014-06-22, 16:53 | Link #80 | |
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As for the topic all I can say is I hope not I love RWBY but other attempts by larger studios such as with Avatar the Last Airbender it just seem so forced that it was painful to watch. |
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