2012-05-08, 04:54 | Link #3061 |
Tumble Rumble
Join Date: Aug 2009
Location: Imagination Land
Age: 39
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I reckon its just bad writing, and Bioware just don't want to admit it. So they are covering it up.
Bioware may of wanted to hold back the game, so they could go over the story, but I think EA had there hands in some of this. Two things I really hated in Mass Effect 3 was this god child and that your choices didn't really mean anything. This probably is the same for everyone.
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2012-05-08, 05:11 | Link #3062 | |
blinded by blood
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Old bitch tells you some things, blah blah, then you fly away and... cut to credits. No ending at all. If you insert the crappy BS explanation for what happened to the Exile afterwards from that crappy tie-in novel and the events of certain parts of SWTOR, I guess you can figure out what she did, but it doesn't make it less of a non-ending nor does it make it less stupid. I wasn't as disappointed with Sith Lords' lack of an ending as I was with ME3's blatantly lazy and offensively bad ending.
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2012-05-08, 07:15 | Link #3064 | |
I desire Tomorrow!
Join Date: Dec 2005
Location: As far away from reality as possible
Age: 41
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Bethesda's approach is way smarter right now : Create moddable games and give people the Creation Kit. Even if something is wrong, some people will fix it or create completely new content, thus providing a cushion for whatever shortcomings the game had, avoiding the "fail of legendary proportions" so far. Obsidian, too, while certainly not the best thing out there, when pressured for time, preferred to wrap the thing up quickly (obviously rather incomplete) than pull stuff out of their behinds and create an abomination. I actually had far less problems with KOTOR II ending than ME 3 ending. That, and the restoration project made it a bit smoother around the edges. The end result is I played KOTOR II around 4 times in total, while I can't bring myself to move beyond the prologue in ME3 a second time. Which is a pity because, overall, ME3 is a better game. I'll say it again though, if Bioware wants to go Indoctrination Theory, I'll hug the blue kid and the green beam and not let go. The worst cop-out possible is giving something the "it's all a dream" treatment with hardly any CONCRETE justification. I say concrete because the fanmade indoctrination theory feels mostly like a conspiracy theory.
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2012-05-08, 07:45 | Link #3066 |
~Maru~
Join Date: Mar 2008
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Plz dont mention kotor 2 again i almost forgot about it, i just want to pretend kotor was the only one that came out.
As for ME3 ending i still cant believe they released that ending!! wtf were they thinking did they actually expect anyone to even like that!! ps. Garrus rules the ME universe
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2012-05-08, 08:26 | Link #3067 | |
I desire Tomorrow!
Join Date: Dec 2005
Location: As far away from reality as possible
Age: 41
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So Shepard did not promoted Reaper goals by gathering forces and having the Crucible made, which leaves him just slowly falling into indoctrination and then actually managing to wake up. The only people who actually briefly escaped indoctrination were Saren and the Illusive Man (IF they were actually able to, depending on how you play), and even then, the only thing they managed to do is shoot themselves. If we accept Shepard actually having reaper implants like both Saren and the Illusive Man, and was steadily falling into reaper control, the game showed that there's only one way out when a brief moment of sanity appears, unless there's a pretty big "destroy reapers" button just in front of him, and even then, it's debatable whether an indoctrinated person can actually move against the Reapers. I'd personally argue that if they could, both Saren and the Illusive Man would, in some way, help before being forced to die. The other clue that points in that direction is the blue kid assessment of Illusive Man, that someone indoctrinated couldn't control us. That also suggests that an indoctrinated will wouldn't be able to defeat the Reapers' will, meaning that, the Reapers could probably easily stop anyone trying to destroy them, if they had them under their control. There is actually no point in time where Shepard becomes like either Saren or the Illusive Man. That Shepard became fully indoctrinated by getting hit by a Reaper beam is basically incomprehensible, bordering on ridiculous, as there's no evidence whatsoever that Reaper beams can actually do that, or they'be be shooting people instead of going the hard way of taking them on board or using spikes. In short, for Shepard to become indoctrinated, he needs to accept the Reapers at some point, regardless of his goals, like everyone else. He never did that. If we assume that ending is the Reapers' attempt at indoctrination, well... it never happened to anyone else, and giving no clues about that procedure means that you can't just create it in the last minute to save an otherwise poor storytelling.
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Last edited by npal; 2012-05-08 at 14:04. Reason: whoops, typo |
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2012-05-08, 12:44 | Link #3069 | |
Senior Member
Join Date: Sep 2009
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Wow, I must be the only one who loved Kotor 2 even better than the first. T_T
The ending was extremely flawed, but the characters and dialogue were damn amazing for me. I found Atton exploding into an anti-Jedi rant and telling you how best to kill/torture Jedi or Kreia's teachings far more compelling than most RPG characters. That being said, Bioware has no excuse for this ending. They had the time and funding that most game developers would probably drool over. Quote:
If we think in purely gameplay terms, players were given an interactive cutscene that ends up putting players in a room in order to hit 1 of 3 buttons. It really is uninspiring no matter which way you look at it. |
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2012-05-08, 13:07 | Link #3070 |
Senior Member
Join Date: May 2009
Age: 31
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^
I liked KOTOR 2 maybe as much as Kotor 1 or maybe too more than kotor 1. I liked listening to HK about killing Jedi with gas or sound attacks more Even ending in KOTOR 2 we were told what would our companions do. Nothing like that in ME 3. Guess it for yourself.
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2012-05-08, 13:28 | Link #3071 |
blinded by blood
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I preferred KOTOR2 to the first one. First game is classic Star Wars, cheese and all. Sith Lords is basically Planescape Torment without the 800,000 lines of pretentious terribad fanfiction writing (i.e. Chris Avellone got better).
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2012-05-08, 13:51 | Link #3072 | |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Now, to reply to npal: The Cerberus scientists aboard the near-dead reaper were definitely hallucinating. Memories were altered, they began seeing things that weren't there and indeed saw things in their dreams. And they weren't steadily moving towards the reapers goal either, not until they were fully indoctrinated. Which can be said for the crew in Arrival as well. They stuck to their guns of destroying the mass-relay to stop the reapers and resisted until Harbinger had full control. And Shepard did accept the reapers. If you chose the control or synthesis ending. And while the beam having telepathic properties does indeed sound ridiculous, a near-dead person having weaker mental defenses does not. Now, I agree that no character has escaped indoctrination before. But then, we are playing Shepard here. The entire character of Shepard is doing the impossible. Stoping Saren and Sovereign? Check. Surviving a suicide mission with everyone alive? Check. Ending the genophage? Check. Peace between quarians and geth? Check. As for destroying the reapers... have that score you gathered for uniting the galaxy actually mean something. That, along with the crucible actually being a useful weapon (the citadel is one giant mass relay + mass relays hurl objects across vast distances in short time = the largest canon in the universe?) and bam. It's not gonna be easy, but nobody said it would be. Do I think Bioware thought of all this in advance and this is all "part of the plan?" Hell no. Not after they came out and said they were proud of that garbage they wrote. But it fits with all the knowledge we have so far, and it's an infinitely better ending than we have now, and probably still a better ending then the extended cut. |
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2012-05-08, 15:17 | Link #3073 |
blinded by blood
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No, most likely the game wasn't done even after the extension to March 2012 (it was originally to be released November 2011) and EA denied them another extension. DA2's ending may have been not something people wanted but at least it was internally consistent and made sense. ME3's ending is neither.
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2012-05-08, 16:10 | Link #3074 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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You know what really is the biggest question that I want to see answered? Not "why won't you make a new ending?" or "what happened that made you write this?"
I just want to ask "what exactly about this ending are you so proud of?" It has nothing that Bioware was so dreamily speaking about during development. No widely different endings depending on your choices, no conclusion, many unanswered questions, it's riddled with plotholes and completely tears some of the characters out of character. I just want to know what it is that they claim to be proud of... because I'm not seeing it. |
2012-05-08, 17:06 | Link #3080 | |
Senior Member
Join Date: Sep 2009
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As strange as it sounds, I think EA/Bioware will focus a lot of DLC towards the mulitplayer rather than the story. With past comments like, "we want the CoD audience" and TOR, I believe Bioware is trying to jump on the online multiplayer bandwagon as much as possible and it will show in the ME DLC to come.
In terms of story, they are probably already planning a sequel or spin off series. Quote:
Do not get me started on the $25 Golden Dragon mount in WoW. So much damn magical dragon ass in my face walking through Stormwind. |
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effect, games, mass |
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