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Vanitas owns you >:3
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![]() Excuse me, but I have a VERY broad taste in anime and manga. I'll basically watch anything from any genre from any time period. Just because I said I don't really like 80s anime character designs compared to modern ones doesn't mean I don't watch those anime. I've seen Project A-Ko, Akira, Mermaid's Scar, Firetripper, and kiddy anime from even the 70s like Chirin No Suzu. I think I've seen a lot of stuff new fans haven't even heard of. If the story and direction is strong, the design is barely noticeable after a while. CNS was such a powerful 30 minutes of film that I was still thinking about it for three days afterwards, even after watching Arashi No Yoru Ni for a pick-me-up. XD I even sat through Robotech, (rather against my own will) because my high school buddy was a HUGE fan of it... ![]() Quote:
Kenshiro was not designed to be "sexy". He was designed to be "badass" so male viewers would root for him. And there's nothing wrong with that...but don't try to convince me he has sex appeal...because.......ew, no. XD Quote:
![]() Two dudes tossing whole galaxies around while fighting is boring to you? Pray tell, what do you find EXCITING then!?
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Link #62 | |
Senior Member
Join Date: Feb 2011
Location: Austria
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I've been watching anime since the seventies (when I was a child), and there have always been shows I liked visually more than others, so I have a hard time to choose. Another complication: very often, looking at pictures doesn't tell me whether I'll like a show or not. For example, the character designs of Clannad or Cross Game are not my cup of tea, to the point that when I see pictures I wonder what I ever saw in the shows - but that disappears as soon as actually watch. It's like I need the show-context to appreciate the design. They start to look different. It's hard to explain, and I wonder if anyone else experiences this. |
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Link #63 | |
Vanitas owns you >:3
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So many. Save Reign The Conqueror. I can't get through two minutes of that...because everyone looks so disgusting to me. XD But I hear it sucks anyway so no big loss there. ![]()
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Link #64 |
Spoilaphobic
Join Date: Jan 2009
Location: USA
Age: 37
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The old designs are great. It's the animation that didn't do them justice. Look at Gundam Unicorn and the new Zeta movies.
Now, what will the kids in 20 years think about the series of today? Will they have a thread like this too? Mind boggling.
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Link #65 |
Absolute Haruhist!
![]() Join Date: Mar 2006
Age: 37
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I think the context of Sheba's post is not just about anime, but international style. You may have a broad taste in anime, but all you have is a broad taste of Japanese style.
What TheFluff and Sheba as well as myself has been saying is that anime and manga styles are very narrow and limited compared to not just western comic styles, but also chinese manhwa styles. In my previous post I attribute the narrow design range of anime/manga to targeting a niche audience and production time and cost constrains. The anime and manga styles are often drawn very simplistically, with little anatomical accuracy. For manga, this allows fast drawing of panels, for anime it allows more frames to be done faster, no need to animate muscles, no need for complex facial expression animations. Female characters suffer the most from lack of detail and variety. Their jaws do not move when they talk, they hardly have a nose and more recently in moe styles, their big eyes are just either tapered inwards or outwards. And when was the last time there was a female character without a sharp chin? At least some bulkier male characters have a square jaw and some guys have tiny eyes. Body proportions are even worse, if all characters were to wear the same clothes, except for height , males can only be distinguished by being fat or skinny and all females can only be distinguished by bust size. This is especially true when comparing within a single style. The Madhouse adaptation of Wolverine is a prime bad example of anime design, he was given a bishie sharp chin and skinny look, completely taking away his rugged and wild original Marvel design, destroying his personality. Anime tend to go for such form first, function later designs. If you were to look at 10 different characters all in a static neutral standing pose, you won't be able to tell what kind of personality they have because their designs don't reflect their function much. If you were to put Wolverine, Clark Kent, Joker, Homer, side by side, you'd be able to tell who's wild, who's a good guy, who's insane or lazy even without them doing anything. Of course there are still great character designers such as Hirohiko Araki, who could create designs that are badass all the way to downright insane and bizarre. Eiichiro Oda's designs for One Piece started out pretty generic but went exponentially creative by the years, characters literally come in all shapes and sizes.
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Link #66 |
Senior Member
Join Date: Aug 2007
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I don't know if I have a preference between styles of today and styles of the past but I do wish there was more variety. There are just way too many shows with the typical bishoujo design and it gets boring.
Someone said they didn't like how Cross Game looked animated, but I frankly thought it looked great. I am also really impressed with the character designs of Ozuma. Going back in time I am watching LOGH now and I love the character designs. But it doesn't have to be a retro design. I also really enjoyed the character designs in series like Mononoke & House of Five Leaves; just because they are different from the norm. I also agree with the above post the Oda's designs on One Piece are really unique & fun. Although I do think he has one too many hourglass female characters. ![]() Sure bishounen & bishoujo are great but all characters shouldn't look like this.
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Link #67 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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Ozuma is of course a Matsumoto anime. That style comes from the very late 60s to early 70s. It has adapted itself over the years, but is still easy to spot. And while the new Space Battleshp Yamato 2199 is not done by Matsumoto, his influence from the original can still be felt...especially in the Captain and the Doctor.
However his signiature woman design seems to be lessened in the new Yamato. Mori Yuki, Sasha, and Starsha don't quite look like his traditional willowy blonde goddess women (Maetel and some versions of Emeraldas for example). Though they still have some of that appeal. They have bigger (normal looking?) thighs than they use to have (even dead, Sasha in the trailer's thighs looked pretty good).
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Link #68 | |
Absolute Haruhist!
![]() Join Date: Mar 2006
Age: 37
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The issue of prettifying everything in anime and manga really makes creativity in female design a rarity. I don't even know if there's a female main character who's not cute or sexy.
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Link #71 | |
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
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Spoiler for Kagari:
So I find that is a ridiculous statement to make since, it isn't a clear definition to define a character as one of those especially not on a whole.
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Link #72 | |
Excessively jovial fellow
Join Date: Dec 2005
Location: ISDB-T
Age: 37
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Ugly males are plentiful in shounen stuff, but in the kind of anime Chiibi watches it's all prettyboys all over. To remind you that there is more to the world than anime. A story need not involve violence and fighting to be exciting, nor is fighting necessarily exciting in and of itself. Some people want more out of their stories than just big explosions.
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Link #73 | |
STARVING ARTIST
Join Date: Apr 2007
Location: 永遠の冬の国
Age: 33
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Though yes, indeed, there is much less variation in female character designs than there is in male character designs. |
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Link #74 | |
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
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Also I'd argue in our culture almost any media would pick attractive over unattractive for main female characters, not just anime(plenty of Video Games sure do it).
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Link #75 | |
RUN, YOU FOOLS!
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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Link #76 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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Having a computer with you when you are in front of a fireplace in a leather chair petting a white cat must be really annoying. The cat takes up the lap space. The chair doesn't have room for one to sit next to you, and a table would block the fireplace (for the cat's enjoyment). And having to turn to use the computer off one's flank is terribly inconvinient. Even if it is being held by a servant.
![]() I've tried it, best to use a coach, or the floor near the fireplace. Maybe a handheld device, though their keyboards are really small. The cat would likely try to get between you and the monitor otherwise. And I prefer Siamese cats, though a white shorthair is good for lap as well. Those long haired Persians just get too much hair everywhere. Besides, the Siamese has far more personality. ![]() Having watched Ozuma, the character designs are very much Matsumoto with more of a late 90s feels to them (sort of like Gun Frontier). The mecha didn't quite seem entirely his style, but the thread is about the characters and not the mecha. The only one that seemed radically different from his usual style was the doctor. While she was still the usually sake drinking, cat loving doctor, her art style was not like Matsumoto's usual women. For one her chest was full. Her eyelashes were not as long. Definately not the normal willow woman. The other three looked like his usual styling. The Younger girl with short hair was familiar looking. The Captain was very Emeraldas, though with a slightly wider face. And Maya was a blue haired version of his usual willow woman with long hair and long eyelashes.
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Link #77 |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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I think I'd have to say I like both old and new anime designs but I lean towards the new more.
Guess my view is the same as Triple_R's, I like modren female designs over the older ones but the old gar males are much better than most of todays' males. Not to say there won't be exceptions of course. Like for instance one of my favorite designs from inbetween the 80s and now is Gunsmith Cats' Rally Vincent. I think it will probably always be a more prefer the "present" than that of a era thing for me cause I'd guess in another 20 years I'll probably say I'll prefer the art of then than I do of art now.
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Link #78 | |||||
Vanitas owns you >:3
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![]() And if you hate it so much, why do you have an avatar of Asa from Shuffle? o_O Quote:
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Link #79 | |
Senior Member
Join Date: Aug 2007
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However yes they are something I eventually want to watch as I want to see more classic series. Finishing LOGH comes first though. ![]() Anyways speaking of another series that used old school designs I also loved the character designs in Fantastic Children. Anyways it's not that I think older designs are better than newer designs. I just find it refreshing when they are used because it's something different.
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Link #80 | |||
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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Please give me the opportunity to broaden my knowledge by asking you a few questions.
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Also, I think anime design is alright for what it is. I think there is no need to force an established style to go into different direction. There is no need to bring realist art virtues into caricatures or vice versa. Comparing between styles can work if we're weighing pros and cons of its application, but there is no inherently "superior" styles. Quote:
Btw, I'm curious. In the above proposed scenario of yours, would there be any other way you can distinguish the body proportions of real people in real life, aside from what you already mentioned?
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