2008-07-22, 15:20 | Link #521 |
Senior Member
Join Date: Jul 2008
Location: Toronto, Ontario, Canada
|
I agree. Atmospheric sheering was reaching such high temperatures that the skin of the fighters were beginning to melt. They were probably pulling more than Mach 24 at the time. Plus you can see both craft are actually using vernier thrusters in the atmosphere in order to maneuver at such high velocities. Maybe it should be called trans-atmospheric combat
__________________
|
2008-07-22, 23:36 | Link #522 | |
Senior Member
Join Date: Dec 2006
|
Quote:
1. Superior firing arc. Since the superweapon is mounted on Quarter's right arm, it would be feasible to have a firing arc of 160 degrees azimuth and 180 degrees elevation. That's an incredibly huge advantage for any weapons platform. 2. Vector thrusting with its primary engines. The flexibility of Quarter's "legs" could theoretically allow Quarter to move in all 6 degrees of freedom. It should easily be able to rotate about the roll and pitch axes and with some effort it should be about to rotate about the yaw axis. The real benefit of Quarter's vector thrusting would probably be in the movements along the directional axes. Movement along the longitudinal and latitudinal axes would probably be easy, but movement along the vertical axis seems to be limited to only the "upward" direction. That pretty much beats any traditional capital ship which can thrust only in the longitudinal axis. In addition, this level of agility should also be able to function as a defensive element if Quarter is able to maneuver outside the enemy weapon's tracking rates. Basically we end up having a highly agile battleship that has a superior field of fire. We get to see the agility of Quarter in ep 7, when Bobby flys it behind the asteroid and into the "mouth" of the Vajra capital ship. But we really haven't seen Quarter take advantage of its excellent field of fire yet. Once we get a scene of that then I think I'd be comfortable arguing that Quarter's humanoid form is justifiable. |
|
2008-07-23, 01:22 | Link #523 | |
One PUNCH!
Administrator
Join Date: Dec 2005
|
Quote:
|
|
2008-07-23, 12:02 | Link #524 | |
New Macross soon
Join Date: May 2008
Location: Macross 30 Emigration Fleet
|
Quote:
Man, having the Macross Cannon do a left to right sweep through a line of ships is pure pwnage! |
|
2008-07-25, 11:31 | Link #529 |
Senior Member
Join Date: Jun 2006
|
VF-X-4 I know this thing we haven't classified as a VF but bear with. Remember when we speculated this thing is VF-4? If it is a VF it is likely from the same design lineage as the VF-4. Spoiler for VF-4:
So this guy could have a similar transformation scheme. But much closer to the the VF-X-4 prototype. |
2008-07-30, 01:40 | Link #532 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
|
Can the SDF-1 even go into Gerwalk mode? (it would seem to give a shorter profile from the front or back, but it's arm's can't reach out and touch someone in that drawing.)
Also I'm wondering if I missed something. Is Quarter the Macross 25 or is it a smaller Macross-like warship. I was thinking somehow that the Macross 25 was larger and more like the Macross 7.
__________________
|
2008-07-30, 06:07 | Link #533 | |
Senior Member
Join Date: Jun 2006
|
Quote:
Spoiler for Battle 25 or Battle Frontier:
Macross 7's City 7 is about 5 km while Frontier's Island 1 is 15 km. That's just Island 1. The better question is where is Macross Galaxy's New Macross Class Carrier According to this it has one but we couldn't figure out where. Spoiler for Macross Galaxy:
But the New Macross Class has been known to have several variants. Spoiler for Macross 7, Battle 7 and City 7:
Spoiler for Macross 5 Zentradi Variant Batlle 5 and City 5:
Spoiler for Macross 13, Battle 13 variant:
Spoiler for Macross 1 Fleet NMC Shelless City blocks:
To date there are four known variants of the New Macross Class Carriers. Battle 1s and 7, Zentradi Variant Battle 5s, Battle 13 and Frontier's Battle 25 or Frontier. There are 3 types of NMC City blocks Macross 1 tri-fin shelless type, City 7, Zentradi City 5 blocks. Frontier's Island Cluster Class is a totally different ballgame in terms of size and capacity. It is termed as a bio plant type colony. While Macross Galaxy, which is significantly different from the others, has been called a chemical plant type colony. |
|
2008-07-30, 07:37 | Link #535 |
Ra-ou
Graphic Designer
Join Date: May 2007
Location: Inside the mysterious painting
|
It is just a small ship, qurter size of the original macross-type of ship... and yes transformation doesn't make sense. Too many moving parts. the extra movement and space occupied by the motors i feel is inefficient. Looks cool though.
__________________
|
2008-07-30, 08:18 | Link #536 | |
Senior Member
Join Date: Jun 2006
|
Quote:
The Quarter's hull design appears to take after the Meltran gunboat. Such variable concepts has been applied to the Koenig Monster and the Variable Glaug. |
|
2008-07-30, 09:20 | Link #538 |
Ra-ou
Graphic Designer
Join Date: May 2007
Location: Inside the mysterious painting
|
Now that i think about it, the Variable transformation thing might be getting overused. Maybe soon there would be a toaster that changes into gerwalk mode...(The horror!)
__________________
|
2008-07-30, 09:32 | Link #539 |
Macross Lifer!
Join Date: Jan 2008
|
Transformation is like the touch screen on the ipod or the motion control on the wii. It starts out as something innovative and practical , but then gets commercially whored out to ever product in existence.
I mean if you can have a transforming plane would you EVER want just a normal plane? |
2008-07-30, 10:32 | Link #540 | |
Ra-ou
Graphic Designer
Join Date: May 2007
Location: Inside the mysterious painting
|
Quote:
As for the transforming plane, i want it. it has it's practical use. For the transforming ship, Although it's cool and all i still think its not practical. And it has been debated heavily a long time ago in other forums, i don't wanna go back there again .
__________________
|
|
Thread Tools | |
|
|