2010-02-12, 13:29 | Link #721 |
Um-Shmum
Join Date: Dec 2007
Location: at GNR, bringing you the truth, no matter how bad it hurts
Age: 39
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it just came to me how overpowered your team in ME2 actually IS when you think about it
unlike the first game where you just sort of stumble upon most of your team, in this one you actively go and recuit members for it, and what you end up with is probably the most impressive collection of individuals in the galaxy by the end of the game you have on your team 1)the greatest pilot in the alliance 2)a genetically engineered krogen super soldier (remember that krogen are a SPECIES of super soldiers) 3)a quarian mechanic who is considered a prodigy even by quarian standards 4)one of the best assassins in the galaxy, if not the outright best 5)the most powerful human biotic every made 6)one of the most brillient scientific minds in the galaxy 7)an asari warrior priestess with hundreds of years of combat experience 8)a geth one-of-a-kind super prototype 9)the most badass and experienced bounty hunter in the galaxy 10)a woman who's been genetically designed to be the perfect human being 11)one of the best soldiers in the entire alliance 12)a turian cowboy cop who managed to become the scourge of every crime syndicate and mercenary group in mass effect's equivalent of Roanapur and of course, there's you commander shepard the man who makes the impossible, possible i'm feelings sorry for the reapers already
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2010-02-12, 13:40 | Link #722 | |
Disabled By Request
Join Date: Jan 2010
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Ahh yeah, Qwib Qwib... LOL. Making fun of him for that doesn't help.... |
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2010-02-13, 00:01 | Link #724 |
Disabled By Request
Join Date: Jan 2010
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Oh come now, who doesn't want the name 'Vas Iktomi'?....
I did as recommended, and started a female Shepard, and yes. The voice is better. x_x; I didn't know you could have a relationship with Garrus-kun... No, i'm not in it. It's just... I imagined the kids. -sigh- I finally got it, too. The suicide mission achievement, "No one left Behind". Now it's time for me to completely unwind and.... play my renegade shepard. |
2010-02-13, 09:48 | Link #725 |
(。☉౪ ⊙。)
Author
Join Date: Jul 2004
Location: In Maya world, where all is 3D and everything crashes
Age: 36
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Is there a way to just end a mission.. a side mission not a main
I'm on this stupid planet where I put power cells in a robot whose going to dig for me but the quest is bugged... been doing it 6 times now but whenever he runs out there is a 50/50 chance that instead of staying crouched so I can enter the cell he'll stand up straight again and I can't do anything.... I can't do anything with my transport ship either.. and I've just explored 5 universes before coming here so I don't want to lose that precious scanning time edit: thank god for auto saves, it debugs it |
2010-02-13, 16:43 | Link #727 |
Salt Levels Critical
Join Date: Oct 2007
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That was my line of thinking for picking that choice on my main file as well. In both games now I've played as mainly neutral with a leaning towards paragon but taken the renegade ending choice. Was sad to see that letting the council die didn't allow for a more intelligent one that was willing to act to be put in place. Hopefully saving all the advanced technology instead of pointlessly blowing it up will have more of an effect. Though based on the reactions of my party and just the fact that it is the renegade choice in the first place, the Illusive Man probably has other plans for it in addition to just that.
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2010-02-13, 16:53 | Link #728 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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On the surface it seems that saving the station is the right choice, especially when you think about those upgraded guns that saved your crew and remember how said guns were created by studying Sovereign's remains.
This might be a hint at ME3, that Cerberus is -in the end- still an evil organization. Perhaps you will have to make a choice between Cerberus and the Alliance somewhere along the line. And in doing so decide whether humanity will rule the stars or live among them. |
2010-02-13, 17:07 | Link #729 |
Salt Levels Critical
Join Date: Oct 2007
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That was actually one thing that kinda bugged me, the fact that you can only choose to either destroy the base or give it to Cerberus. I'd have liked a third option to send the coordinates/specs of the base to the Alliance or the Citadel or whoever else. It would have made a lot of sense too considering that picking even the "nice" dialog options in conversations with the Illusive Man results in Shepard insulting him or telling him off.
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2010-02-13, 18:08 | Link #730 |
Disabled By Request
Join Date: Jan 2010
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Evil is a matter of perspective, thats how Cerberus is so effective, because they think what they're doing is right. But thats a different conversation altogether.
As told by ME1, Cerberus is quite experimental, regardless of it's subjects. I would've much preferred to have kept the specs to myself, personally. Guns = War, Really powerful gun specs = Future wars. Maybe the creators made up that mission for "By any means necessary". But thats up in the air, too. |
2010-02-13, 21:01 | Link #731 |
Naysayer?Fanboy?Wiseacre?
Join Date: Dec 2005
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Personally, I blew up the base just to spite the Illusive Man. Can't stand the rat bastard. If the ending featured me shooting him that would have been the best possible outcome.
But yes, the inability to tell him - "Screw you, I am giving the base to the Council/The Alliance/keep it to myself" is quite puzzling. Why do the Collectors have just a single base anyway? I really don't like the overall plot of the game. The mission of the squadmates are great, the main plotline is terrible. Which is weird.
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2010-02-14, 01:00 | Link #733 |
~Night of Gales~
Author
Join Date: Dec 2005
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Well, for starters, the Collector Base's main control room is a direct FTL comms link to Harbinger. And we all saw what happened to Cerberus's research team in the Derelict Reaper.
That's one issue about Mass Effect though. We don't have the luxury of choosing a more rational choice when it matters. We couldn't keep the Rachni Queen caged while forwarding the coordinates to the Council, it's either acid or release. Nor could we make a recommendation that any study on Reapers be done through remote controlled robots to avoid indoctrination effects. Even then, we don't get to know what's what and how will some events transpire until the sequel. The penultimate choice of Mass Effect 1, between saving or letting the council die ended up making the renegade choice make all of humanity look like the biggest jackasses in space, sacrificing 10,000 Asaris in the Destiny Ascension among other things. Not exactly what one would've expected, but it was only natural, since the game couldn't exactly create too many branching scenarios.
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2010-02-14, 13:17 | Link #734 |
Senior Member
Join Date: Feb 2008
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Didn't Harbinger cut off the link though? He probably had to given what happened to Sovereign after he possessed Saren at the end of Mass effect 1. That said, I wanted to point out that in the everyone dies ending The Illusive man sends in research teams to the Collector base, so me thinks he had the IFF after Shepard acquires it.
Too risky in my opinion, you'd just cut through a facility designed to manipulate them as weapons, who knows what the Council will do with them, it would change the power balance considerably and lead to all sorts of abuse. Better to save it and give the Rachni freedom as a paragon or be safe and kill it as a renegade. That said, I tend to think the game was built around dissuading you from making a pure renegade choice, as it seems to only keep biting you once the sequels come out. Even if humanity comes out on top after the first game, it's overburdened with trying to maintain control over all the other races.
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2010-02-14, 15:32 | Link #735 |
Um-Shmum
Join Date: Dec 2007
Location: at GNR, bringing you the truth, no matter how bad it hurts
Age: 39
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its more then that really
sovereign makes it clear that the REASON reapers leave behind their tech like the mass relay and the citadel is because it allows them to control what evolutionary paths the organic races who find them take and the collectors ship is the same way really (the collectors were created by the reapers after all) so trying to use it for their selves would just mean that humanity is doing what the reapers want besides, do you really think the reapers wouldn't have a self-destruct mechanism on something like that if they felt it could be used against them ?
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2010-02-14, 16:49 | Link #737 | |
Senior Member
Join Date: Feb 2008
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And I doubt that was the case in this scenario, the Collectors had far more advanced technology then the other races, it was leverage in their trades and abductions and maintaining that monopoly on technology was what gave them an edge/made them useful. Dude, the Collectors didn't even have internal monitoring sensors, I rather doubt they thought anyone would get this far, plus the Reapers are extremely arrogant to begin with.
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2010-02-14, 17:32 | Link #738 |
Disabled By Request
Join Date: Jan 2010
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The reapers are 'arrogant'... though I guess you could stamp it as that.
They are machines, logical. They understanding the human mind to an extent, and may very well try to duplicate it. But here is my theory.... They are logical, but they take a form of... 'logical' about their amazing destructive prowess and numbers. On a pole/theory/percentage, they 'Will win'. As in, logical deductive means they outnumber and outgun their meat puppets. I can't really go into great detail, since the Protheans/Vigil was the best source for Reaper info. I'm more interested in what created the reapers. Machines of any kind don't just suddenly pop up, machines have to be made by someone. Or something. -suspense music- Let's say Shepard met the... 'being' (yes, let's call them/it a 'being' for now.) that made the Reapers, and it's intentions were actually good, though misdirected. What would you say/think? Simply asking. |
2010-02-14, 17:42 | Link #739 | |
Um-Shmum
Join Date: Dec 2007
Location: at GNR, bringing you the truth, no matter how bad it hurts
Age: 39
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even if it WAS a good idea to explore this tech and try to use it against the reapers... do you really think that letting CERBERUS have it ? given what we know about how they made the likes of jack ?
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2010-02-14, 17:43 | Link #740 | |
Senior Member
Join Date: Mar 2007
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bioware, mass effect, mass effect 2 |
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