2018-05-31, 19:46 | Link #1 |
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Assassin's Creed Odyssey
The next game of Assassin Creed's franchise has been teased, titled "Asasssin's Creed Odyssey".
https://twitter.com/assassinscreed/s...31391789617152 E3 trailer is out Gameplay video
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Last edited by Stark700; 2018-06-12 at 11:51. |
2018-05-31, 21:47 | Link #2 |
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Can't say I'm really happy that we still lurk in Antiquity when there are a hell lot more places, cultures, and eras to visit in the Assassin's Creed franchise.
I still want my Assassin's Creed: Rising Sun game, and I'm still mad at one of the developers for shitting on the mere idea of Japan a few years ago. His comment was so short-sighted when there is plenty of settings to choose within the Tokugawa and Meiji periods. |
2018-06-01, 12:36 | Link #4 | |
Sleepy Lurker
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Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Acually, the ^ (a chevron) seen in the Assassin sigil would be a rudimentary "lambda", which is itself a direct reference to the "L" of "Lacedemonia" AKA Sparta (the Lambda gave birth to the chevron, which was later taken up by the heraldic tradition and is now still used by the military).
Which means that this might actually be a PREQUEL to AC:O, that is, if Ubisoft is serious about using Spartans (that teaser video's 300 reference could be a sign pointing in that direction), because Sparta sort of ebbed away as a regional power around 146 BC, when the Romans defeated and annexed it. Afterwards, it became kind of a tourist curiosity (yes, Greece was actually a popular touristic destination for Romans) instead of the big, tough-talking nation that once pulled Athens to its knees (Sparta started to really decline after the battle of Leuctra in 371 BC, where it suffered a defeat by Thebes, and avoided wars afterwards because it knew it'd have trouble fighting them, especially with a society where helots were becoming FAR more numerous than the free citizens **) and secured an immortal legacy with the Battle of Thermopylae. So we might actually going back in time, maybe 100 years before Bayek or even before that. Which makes you wonder what is the true origin of that chevron-like symbol: was it the Lambda of Sparta or the shape of a falcon's skull, seen from below? Retcon ahoy? Was Origins not the origin? Or will the protagonist be something like the "Last Spartan" the same way Bayek was the "Last Medjay"? Anyway, Ubisoft probably decided to go full Antiquity when it was assured that Origins was a resounding success and a sign that getting closer to modern times with every new game was probably not the way to go (too familiar or uninteresting, mayhap)...though I'm certain this decision was made years before Origins was even completed, given the time a studio needs to pump out a full game (and its massive regions) like Origins. Quote:
** Some surprising insight on what the Spartans really were like:
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Last edited by Renegade334; 2018-06-01 at 12:48. |
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2018-06-02, 12:28 | Link #6 |
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Join Date: Jun 2007
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That brief scene in the video make it look like it will be set during Greco-Persian Wars against Xerxes. Guess with them telling the origins of the assassins brotherhood in origins, they are now going back to show the origins of the hidden blade in Odyssey.
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2018-06-11, 17:04 | Link #11 |
Sleepy Lurker
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Join Date: Jul 2006
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1. So we return to the deuteragonist angle (Evie/Jacob) introduced in Syndicate.
2. UI and character customization (gear/skills) clearly shows that this is Origins 1.1 or 1.5. 3. Mercenaries are an expy of Origins' Phylakitai. 4. Looks like we are in the Peloponnesian war, which pitched Athens against Sparta. 5. Hundreds of NPCs fighting each other? Excellent, the American Revolution battles in AC3 were impressive (for their time) and I wouldn't mind seeing such large-scale events back. That is, if they don't cause your PC to crawl to a standstill. AnvilNext is bloated and inefficient enough as it is. 6. Combat is still a copy-paste from Origins. 7. A Minotaur? Hell yes - though I believe it will once again be part of a dream/hallucination or a multidimensional construct born from Isu techno-witchcraft. If there is a mythology-related DLC, I'm sold. Again. I am pleased by this additional trip in Antiquity, though I'm afraid that with every new iteration, these AC games are losing more and more of their AC identity. Sure, that can be chalked up to the Brotherhood (its tenets, rituals and other hallmarks) not being invented yet (200-300 years later) and we are therefore left with a more freewheeling game...but sometimes I wonder if it wouldn't be smarter to just create a separate franchise rather than just slap the "Assassin's Creed" logo on it. Sure, that spear/dagger is obviously an Isu artifact but I wish there was something that'd make me say, "ah, yes, now THIS is Assassin's Creed." That said, I'm looking forwards to discovering what else they've cooked up.
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2018-06-11, 17:33 | Link #12 |
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I'm surprised. I was expecting the fight against Xerxes which introduced the hidden blade but this is 30 years after that. Or the fight against Alexander the Great but this is 110 years too early for that.
I wonder if there will be different storylines if you picked either the female or male character
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2018-06-12, 01:26 | Link #13 |
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Join Date: Apr 2016
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Some additional info courtesy of Kotaku:
1. Gender choice has no influence on the overall story. 2. Multiple romance options and dialogue choices (You can romance both male & female regardless of your gender). 3. Instead of the hidden blade you carry the Spear of Leonidas (a first civ artefact) as your main stealth weapon. Apparently there is one skill that allows to stealth kill a target with a throw and teleporting to it (think Shadow Strike from Shadow of Mordor/War). 4. Gear can be enhanced through engravings. 5. Boat battles are back. You can find & customize your crew/boat. 6. You have some influence on the 27 states of greece depending on who is dominating that state (Atheneans/Spartans). 7. There will be more optional modern day segments with Layla. 8. You can argue with Socrates about morals & philosophy. So basically Ubisoft looked at Bioware and said to themselves:"If you don't do it, we will." (looking at you Anthem). |
2018-06-14, 01:43 | Link #15 |
Sleepy Lurker
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Join Date: Jul 2006
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A couple criticisms and concerns I have:
- Given the short amount of time spent for development between Origins and Odyssey, I'm afraid that Odyssey will be little more than Origins 1.1, with only a few innovations (like that teleporting strike) in between...and a different vista. - I'm not fully sold on the RPG dialogue, it sounds more like a
- Ubisoft claims it'll be the largest map ever, larger than even Egypt. I however believe we'll have another Black Flag-type cop-out as most of the map will be water (to add insult to injury in BF, very little of the islands could be traversed; they simply had "tunnels through the jungle" built in that led the player to the objective). Sure, there'll be wrecks to explore and ships to attack, but I hope it won't be that bad (the rest of Greece is highly mountainous, so there won't be much to explore there). Granted, Egypt also had a large amount of desert and uninhabited areas between points of interest, but at least it felt well-furnished. EDIT: - Someone on Reddit managed to piece together what appears to be the complete map: https://i.imgur.com/mg08UQM.jpg As I thought, there's a lot of water there, although there's also enough islands to keep you busy (I would consider myself placated if the map was actually denser in terms of content, compared to Origins, rather than more expansive). I'm a bit disappointed that they didn't include a piece of Asia Minor, it'd have been fun to have a small Troy mission (maybe in a DLC? hopefully?)...not to mention than Ionia (West coast of Turkey) was involved in the Pelopponesian War. - Mentions of underwater ruins easily call to mind Atlantis, even though the latter is nothing more than a failed and stillborn attempt by Plato (Socrates' student, which we might also meet in the game) to illustrate a perfect Greek society (one that eventually fell to corruption) and prop up his arguments on good governance to current Greek states (most specifically, Athens). - The Minotaur's presence means we'll have a mission or chapter in Crete. - There is an active volcanic area (probably not Thera, since that devastating eruption took place a 1,000y or so prior - though there might be underwater ruins to explore in the Thera area).
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Last edited by Renegade334; 2018-06-14 at 13:28. |
2018-08-18, 03:15 | Link #17 |
Sleepy Lurker
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Grrrrrrr...it's hard to resist the temptation when trailers like that pop up, but...
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2018-08-18, 20:31 | Link #18 | |
WE ARE.... PENN STATE....
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Quote:
When they announced this game, it was clear that it'd basically be Origins re-skinned. Fortunately, given the pace at which I usually play games anymore, Shadow of the Tomb Raider should keep me occupied plenty so that I can wait for plenty of real user reviews to flow in on Odyssey, letting me know if it's going to be another time waster.
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2018-08-19, 02:38 | Link #19 |
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^--- Well, every time Ubisoft tries to "refresh" the series (Black Flag, Origins), they end up creating a game that feels less and less like Assassin's Creed and more like a separate franchise. Black Flag is often cited as a "refreshing" installment, but I'm one of the rare few that actually despises it, as it feels like a "fake" AC game (heck, the main character is literally a "fake" assassin) to me. Origins (made by the same studio that made BF) is also a step in that direction, with a more pronounced dilution of heretofore familiar AC features and mechanics.
Just like BF, the map is enormous...but there's a lot of empty spaces between areas of interest. We're a far cry from the Rome of AC2 or Paris from Unity where everything was rather tightly packed and you didn't have to run around for long before coming across something to do (mission, collectible, etc). In Origins, there's a lot of deserts and uninhabited areas; in Odyssey, there'll most likely be a lot of Mediterannean sea (and inner seas) and mountains to pad the map. What I regret most is what they did to the gameplay. The combat overhaul is sort of hit and miss (requires more skill compared to the mash-buttons-and-watch-Evie-and-Jacob-hack-n-slash from Syndicate) and the predator bow made things way too easy (in Syndicate, even if you used the same pick-targets-off-one-at-a-time-from-above tactic in order to capture local crime bosses, you still had to be very careful lest the target escaped or got accidentally killed) for cleaning up enemy compounds and hideouts. Additionally, they made each mission too easy and vague in their execution; I actually regret the synchronization objectives that provided the player with an actual challenge (never step foot on the ground, kill with a specific weapon, do not get spotted, etc)...and I even miss the scripted mission opportunities from Syndicate (which I feel were lifted from the Hitman franchise). The missions are basically "get there and do whatever you want, however you want"...which felt repetitive to the extreme. OTOH, I like what they did edutainment-wise. Using the game to properly educate the player on ancient life is something I wish to see more (I did miss Shaun's snarky encyclopedia entries that went AWOL in Origins, though).
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Last edited by Renegade334; 2018-08-19 at 03:23. |
2018-08-19, 19:44 | Link #20 | ||
WE ARE.... PENN STATE....
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