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View Poll Results: Critique of Episode 04 | |||
10 out of 10: Near Perfect... | 61 | 32.11% | |
9 out of 10: Excellent... | 59 | 31.05% | |
8 out of 10: Very Good... | 42 | 22.11% | |
7 out of 10: Good... | 19 | 10.00% | |
6 out of 10: Average... | 4 | 2.11% | |
5 out of 10: Below Average... | 0 | 0% | |
4 out of 10: Poor... | 4 | 2.11% | |
3 out of 10: Bad... | 0 | 0% | |
2 out of 10: Very Bad... | 0 | 0% | |
1 out of 10: Torturous... | 1 | 0.53% | |
Voters: 190. You may not vote on this poll |
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2012-07-30, 15:06 | Link #221 |
Senior Member
Join Date: Jul 2012
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so we get introduced to an imouto character who obviously likes the MC. her pet dies, and kirito uses this opportunity as an excuse to take down a guild.
at this point i was thinking this is when their gonna start making a group, with all the ppl in the OP, or atleast a bunch of them. guess im wrong for now. though it was kinda funny how all of them were attacking him and he was just standing around like a bad@$$. lvl 78?? he really is a levelholic, lol. wonder how that other girl is doing, it doesnt seem like she's gonna appearing soon, since someone ppl are saying it will take a few more episodes until the real story starts. one thing i totally just realized. what would happen if their was some sort of power outage or blackout??
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2012-07-30, 15:12 | Link #222 | |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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2012-07-30, 15:13 | Link #223 | ||
Senior Member
Join Date: Apr 2006
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"Unfortunately, the friends and family members of several players have ignored this warning and attempted to remove the NerveGear. As a result, 213 players have permanently retired in both Aincrad and the real world." After losing some of your pool of survivors the temptation to tamper more might be pretty damn small. Quote:
Also... Without contact with the real world no one really knows what happens when your HP hits zero. It has to be gnawing in the mind of every single person stuck in-game. |
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2012-07-30, 15:17 | Link #224 |
Administrator
Join Date: Dec 2003
Age: 41
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If we really want to talk about "things I would have expected them to do by now", I guess one of the things I would have expected is that they would find some sort of way of relaying a message to people on the inside, at the very least so that their families can get in touch with them. I suppose that perhaps our evil mastermind doesn't want them to try to plan something, but it's a bit silly to imagine a VR world that is so completely cut-off from the real world that you can't even receive any mail. The only thing they said so far is that they removed the logout feature, but that implies that there wasn't even any way to communicate with the outside world except by logging out. I suppose there's a certain degree of immersion in that (and it worked given the evil plan), but that would be totally impractical in reality, and would probably have been a major criticism during the beta test. You'd need some way for the real world to get a hold of you.
Anyway, that's neither here nor there for this episode, I suppose, and we'll have to see what happens going forward.
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2012-07-30, 15:25 | Link #226 | |
Senior Member
Join Date: Apr 2006
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Also, the game was apparently designed from the get-go to trap people inside. I'd imagine any beta tester bug reports complaining that you could only get out by logging out would be happily ignored. But since Kirito doesn't really think about the consequences until Ep1, we can fairly safely assume most people just didn't think about it. Or if they did, they simply decided not to log in on Day 1.... thus, aren't trapped in SAO. |
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2012-07-30, 15:42 | Link #227 | |
I disagree with you all.
Join Date: Dec 2005
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2012-07-30, 16:02 | Link #228 |
Senior Member
Join Date: Jul 2012
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so what im getting from the majority of you is that we should assume (and maybe even ignore) everything outside of the game, all of that stuff have been taken care of, and there's no problem except for the whole life in the balance thing right?
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2012-07-30, 16:39 | Link #230 |
Not an expert on things
Join Date: Jun 2007
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Well, even if we didn't have people familiar with the source material to tell us, it would be impossible to know unless the anime decided to de-immerse us in the setting to show us what's going on in the real world. I think the anime would do worse for itself finding a way to tell us (since I assume people aren't able to join the game anymore) instead of saving it for later or even the end.
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2012-07-30, 17:03 | Link #231 | ||
Administrator
Join Date: Dec 2003
Age: 41
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Still, if I were the people on the outside, realizing that there's little safe way of getting people out, trying to send a message in would have been the next avenue. As was said, though, we have to assume (for the sake of the story) that there's just no way.
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2012-07-30, 17:22 | Link #232 |
Kamen Rider Muppeteer
Join Date: Jan 2012
Location: Unknown
Age: 39
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Re: "How could this happen?" "How is this even possible?" "Shouldn't there have been a method to 'alt-tab' out?"
I think those are points where you NEED to suspend your disbelief or the story just wouldn't work. |
2012-07-30, 17:33 | Link #233 |
I disagree with you all.
Join Date: Dec 2005
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All you really need is a way to relay calls and mails to your ingame avatars. Maybe a smart house to relay doorbells and fire alarms. Oh, and various physical stressors (like a "your body really needs to pee. How about logging out?" message) All of which could have been taken away at the same time as the logout button. It just wasn't mentioned.
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2012-07-30, 20:42 | Link #236 | |
Senior Member
Author
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There's only two realistic ways for that "Lives in Jeopardy" situation to end: 1. The outside world finds a way to step in and end the madness. 2. The players within the game clear it. Based on this, I think you have it backwards. In the early going, people might be more willing to just hope that the gamers can save themselves by clearing the game. But as more and more time goes by, more and more people will start to believe that the game must be impossibly difficult to clear or the gamers would have cleared it by now. Or some might even start to believe that the game is a pure, endless deathtrap and that Kayaba was just BSing all along about the players being able to save themselves by clearing the game. A full year is a long time to clear a game, even one with 100 levels. I mean, these gamers are now literally spending 24 hours a day inside this game. Let's say your average SAO player is awake for 16 of those 24 hours. So over 3 days that's 48 hours of conscious, continuous gameplay. 48 hours is *a lot* of gameplay time. Plenty of hardcore gamers can clear full games in that amount of time, let alone one level. It's not unreasonable to think that 48 hours of gameplay is enough time (on average) to clear a level, presuming the gamers are working cooperatively at all (which many of them clearly are). So 3 days per level. Now times by 100. 300 days. Let's even add on 65 more days since one would expect later levels to be harder to clear. So 365 days, or a full year. Well, it's now over a full year. If I was a guy on the outside with a close relative in this game, by Day 365 (and yes, I'd be counting the days) I'd definitely be inclined to think "This game is just too hard for the players to clear. If we don't do something to save them, they're all basically doomed." But ultimately, all this means is that I think that Reki Kawahara might have stretched out the dates a bit too much. I guess he wanted to give the SAO narrative an epic feeling, and so he wanted years of actual time to pass within the game (either that, or he wants SAO's Game Difficulty to seem incredibly badass). I can totally understand that, so I'll just take Anh_Minh up on his suggested assumption of thinking that the government already did try something, it failed, so they're naturally hesitant to try something else (and so are the Japanese people if they are aware of this failed attempt).
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2012-07-30, 20:49 | Link #237 | |
Senior Member
Join Date: Jul 2006
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This is the main bit of suspension of disbelief that you need to make to enjoy the show I think.But the anime has not made any attempt to sell it so a lot of people keep finding it a problem. |
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2012-07-30, 20:49 | Link #238 |
Banned
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Episode 4 Question
Since Kirito has mentioned the gap between him and the other players, could that mean he doesn't need to worry fighting low level monsters? Like, just sit there eating sandwiches while monster attacks him since they could not provide enough damage to him? Or its just PVP is different? |
2012-07-30, 20:55 | Link #239 |
Human
Join Date: Aug 2004
Age: 37
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It's not that hard compared to normal games, but it has the huge difference of not forgiving mistakes. You can't die, ever. Your standard gamer will encounter a tough boss and die a few times to find out what it does. Hardcore raiders in World of Warcraft (who tend to clear new dungeons within a couple of weeks or months) wipe hundreds if not thousands of times before they win. Trial and error is simply a part of playing games, and every gamer does it.
And trial and error doesn't work at all in SAO. If you die you die. So they have to much more cautious about what they're doing than normal gamers in normal games. Regrading the attitudes of people outside though, it's probably a minority who even care about the issue at all. The only people who care are the families and close friends of the victims. Everyone else saw a big tragedy on the news and went back to their normal lives a few months later. No matter how big a tragedy something is, people can easily forget these things. It's not going to "boil up" to anything no matter how the families feel. Essentially, the victims are just coma patients now. They might wake up someday, they might die in their sleep, and there's nothing you can do about it but wait and pray. |
2012-07-30, 20:59 | Link #240 | |
Human
Join Date: Aug 2004
Age: 37
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