2012-08-10, 13:10 | Link #81 | |
Human
Join Date: Aug 2004
Age: 37
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When in doubt, report it to a GM. It's not gamebreaking because it's seriously really hard to do that. Unless the other person routinely holds their finger directly over the button while making the decision? Grabbing someone's arm and leading it towards the button is hardly an option when they can just shout "stop" or something. And if he can just convince the other party to make a quick decision without looking it over carefully, they congratulations! You're a scam artist. Which as far as I know isn't against any kind of rule other than the social ones. |
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2012-08-10, 13:14 | Link #82 | |
Senior Member
Join Date: Jun 2007
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For your example: Are you sitting on top of him or what? If that's the case it would again be the others fault for being an idiot |
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2012-08-10, 13:21 | Link #83 |
Senior Member
Join Date: Jul 2007
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I edited my post too slow it seems. Even if there is a social taboo for being scam artist, some will still do it, even if it won't succeed all the time. But the PKer example I typed late in my post is far worse. If that person is PKing already, he would not care about any social stigma associated with actions and he will be focused on the moment you move your hands toward the no button and grab it or bump it such that it touches yes instead. You can shout or whatever but it is already too late.
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2012-08-10, 13:24 | Link #84 | |
Senior Member
Join Date: Jul 2007
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2012-08-10, 13:33 | Link #85 | |
Senior Member
Join Date: Jun 2007
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You know, you can read stuff without moving your hand over any buttons, and for the duel initiation and moving someones hand on "Yes" from what I read it seems the one to agree to a duel can decide what kind of duel it will be... even if this would not be the case you can simply move a few steps away from the other before accepting/declining |
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2012-08-10, 13:33 | Link #86 |
Human
Join Date: Aug 2004
Age: 37
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Well, clearly it is collision based because this exploit apparently works. The question is why it works that way. Personally I think the de-syncing issue makes the most sense, and combined with the menu gesture being special explains a lot of the other inconsistencies. Like why this is the only use of this seemingly powerful exploit that they mention in the story.
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2012-08-10, 13:41 | Link #87 | |
Senior Member
Join Date: Jul 2007
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Two, you don't know who or where the player is since you cannot see player names. When a duel window pops, you are going to actually first look around and move away from every one you see before clicking no? Most people are not that paranoid unless they have prior knowledge about these PK incidents. Besides, the Pker can choose a spot where you are standing clear of everyone and be hidden then request duel. Now you see no one close and trying to click no, and he gets you right there. Three, it can even be another player (an accomplice of the PKer), then come from behind and move your arm to the no button when you are focused on the menu. There are just too many ways this can be exploited for it to make sense.
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2012-08-10, 14:11 | Link #89 |
Member
Join Date: Jun 2004
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A lot of these ideas would require that you move people's arms in complicated and precise ways for some time without waking them up. I'd consider this somewhat impractical. Moving someone to just push a button, yes. Going through multiple commands in multiple menus without them waking up would be much more difficult.
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2012-08-10, 14:39 | Link #90 | ||
Senior Member
Join Date: Jul 2007
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It would only make sense if this is not possible in the first place. Otherwise LC members would get their free reign PKing in cities. Quote:
"One of them is when the player's sleeping. There are times when players, with their energy exhausted through long durations of battle, are basically unconscious when they go into a deep sleep, and unable to wake up even with some stimulations. With that opportunity, one could raise a request to duel in «Complete Decisive Mode» and moved the sleeping opponent's finger to press on the OK button. All that was left was to literally make the opponent sleep like the dead. Another method, that's even more daring, was to drag the opponent's body out of the area. The player lying on the ground couldn't be forcefully moved through the protection of the «Code», but they can be moved about freely if placed on the «Stretcher» item."
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2012-08-10, 14:53 | Link #91 | |
Human
Join Date: Aug 2004
Age: 37
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You'll note that they've only complained about "sleep-PKs" in the story. If this was a problem in other circumstances don't you think they would have mentioned it as one of the options for the mystery? They use "he wasn't sleeping" as evidence that the exploit wasn't the answer. It couldn't have been the answer, as far as they were concerned. A logical impossibility that served as the crux of the mystery. It seems like it's not a problem at all. edit: Wait a second. What the hell do you think is happening in the "sleep-PK" scenario? Because from the way you're talking you seem to be arguing that it's impossible even though it's clearly possible within the story. |
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2012-08-12, 00:36 | Link #93 |
Senior Member
Join Date: Oct 2011
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I just realised something. What if the people who died in SOA wasn't just killed for the sake of being killed, but actually used as test subjects? Remember that Heathcliff used a powerful brain scan in an attempt to copy himself into the net. What if all the other people who died were used to test that procedure? Getting their brains fried of a powerful brain scan is pretty similar to the metod we have been given for their deaths. That would explain the 'ghost' of Griselda.
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2012-08-12, 00:39 | Link #94 | |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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2012-08-12, 01:16 | Link #95 | |
Senior Member
Join Date: Oct 2011
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Not far away, on the north side of the hill, under the old trees gathered there, beside a moss-riddled tombstone standing there...was a translucent female player giving off a slightly golden light. Her slender body has the bare minimum metallic armor. The long sword is tied at her waist, the shield is on her back, and her short-haired head has a serene and beautiful face. Her eyes has a strong glow that I know most players have. The eyes of a clearer who wished to use the blade to end this death game. This female player who's giving a serene smile watches Asuna and me wordlessly. However, after a while, she extends her right hand over to us to seemingly hand something over. Asuna and I reached our right hands out, and as we felt the warmth, we clasped onto it tightly. This warmth entered our bodies, lighting the fire within our chest. We opened our mouths and said out the words the form within us. "Your will…we'll definitely carry it on. One day, we'll definitely beat this game and release everyone for you to see." "Un, definitely, so…please watch over us, Griselda-san." Asuna's words rode through the night wind and reached the female swordsman. The transparent face showed a large smile—— |
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2012-08-12, 07:03 | Link #96 | |
Senior Member
Join Date: Apr 2006
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Also rather touchy-feely for Asuna x Kirito. |
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2012-08-13, 00:17 | Link #97 |
Lurker
Join Date: Aug 2010
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Technically, Griselda's ghost could be a foreshadowing about the Fluctlight if/when the anime ever gets there. The anime included that meeting about luring the boss to attack NPCs in a town which Kirito disagrees with, and that only shows up in Vol10 AFAIK (specifically Kirito's views on AIs). If it was just to show Kirito and Asuna meet up later after floor 1, they could have chosen a different scene too (like Asuna saying she dueled Kirito and he pulled the feint of using a second blade). I'm guessing the anime is laying down some foundations for plot much further on.
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2012-08-13, 01:44 | Link #98 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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Other possibility is that it's an echo of her ghost, the same way Kayaba's ghost appeared in the climax of Fairy Dance. ( When I write ghost, I refer to the Ghost in the Shell definition of the term.)
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