2010-05-01, 00:27 | Link #1241 | |
Senior Member
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2010-05-01, 06:25 | Link #1242 | ||
Member
Join Date: Oct 2009
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I'm not saying anything against this guy (if what C.A. says below is true I'll just have a snarky smile in my face), I'm more worried about the balance of the game, as always. Regarding how would he do with other characters, it can be pretty variant, since, well, different characters, different styles, different learning curves. I will save my own opinion regarding him until I see him playing other characters. Quote:
If you have never played 2D fighters in depth, this game will be a very good start. You will learn the basic 2D fighter concepts (okizeime, crossup, tick throwing, kara throwing, etc.), you'll get used to the combo system through a kind of exigent timing (but nothing that out of the ordinary), and most importantly: you'll have fun. The community is pretty big (and it'll probably get bigger with Super SFIV) so you'll usually have someone to play, which implies more learning and more... fun, yes. That last point can apply to BB too, anyway. Let's say fighters like BlazBlue and Guilty Gear (Melty Blood too) are a bit too much to start with 2D's, they're very technical, kinda fast-paced, they require fast reflexes... I'm not saying that you won't be able to play BB decently if you start with it, though, I'm just proposing what I think would be best to begin with. You should consider trying The King Of Fighters XIII when it's out too. Or 2002 Unlimited Match for the PS2. Avoid KoF XII, though. If you never played the series, you'd get the wrong idea. |
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2010-05-01, 07:50 | Link #1243 |
Senior Member
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LOL, Tsuchi it's funny how you say BlazBlue isn't good to start with as one's first 2D fighting game. Most people out there criticize BB for being too "nub/scrub friendly", being too easy a game for players. And the guys over at Arc Sys have stated numerous times in interviews that BB is for all intents and purposes a "newcomer-friendly fighting game", which is why the Drive moves were put into the game in the first place and why execution is easier in BB than in GG.
Last edited by Tokkan; 2010-05-01 at 08:31. |
2010-05-01, 08:01 | Link #1244 |
Custom User Title
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I'm also not sure whether to get this game or SSF4 first. I have SF4 already. I had the chance to play the psp version of Blazblue for about an hour, and had somehow mixed feelings about it.
The gameplay is extremely fast, first I was in training mode trying all the characters a little, and ended up wit Ragna (?) in the end, cause his playstyle seemed the most standard to me. Then I went to Arcade mode and beat it once with Ragna. The battles seemed somehow less strategic than those in SF4, but that could be just the fast gameplay coped with my very little experience. Basically I was spamming the same 3, 4 moves over and over again. You know, the d, db, b + A / B followed by d, db, b + D. There was barely any time to think about my moves. Yeah, that's just my first impression of the game. I'm gonna have to try it out some more, once I get the chance.
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2010-05-01, 08:14 | Link #1245 | |
Absolute Haruhist!
Artist
Join Date: Mar 2006
Age: 36
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But if you really want to test the gameplay against the computer, you should be doing it at the highest difficulty. Like you said, the gameplay is extremely fast, its the exact reason why fighting against human players is extremely strategic and challenging. The mind games in this can be even higher than Street Fighter.
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2010-05-01, 08:24 | Link #1246 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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Strategy against AI is just exploiting its flaws, most of the time.
I'm just using the AI to practice my combo, especially those that need my reaction on counter hit. If you want an opponent, find a human player at least.
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2010-05-01, 09:36 | Link #1247 | ||
魂を踊らすように
Join Date: May 2006
Location: London, UK
Age: 39
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2010-05-01, 18:36 | Link #1249 | |||
Member
Join Date: Oct 2009
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I know a couple of cases and I tell you it isn't a nice thing to see. Quote:
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I just tried to find a balance between recent games, what are the options of this member and the amount of learning one would get from them. Last edited by Tsuchi; 2010-05-01 at 18:46. |
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2010-05-01, 21:05 | Link #1250 | |
Lets be reality
Join Date: May 2007
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Best bet would be jumping straight into the recently released Super Street Fighter IV since it's community is the biggest of any fighting game online and offline. Very easy to pick up but hard to master.. balance seems.. superb atm.. I have way more trouble with the link system in SFIV than Blazblue.. due to the way they do inputs.. personally hate linking in SFIV.. Last edited by Westlo; 2010-05-01 at 21:55. |
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2010-05-01, 21:18 | Link #1251 |
Gregory House
IT Support
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I thought they had made linking far easier in SFIV.
Also lol 33 jab/short/fierce DPs. I don't think the oversimplified inputs in SFIV will help your execution if you're not used to it. BB has that thing where if you hold the button it counts as 5 separate inputs for 5 frames so vOv
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2010-05-01, 21:29 | Link #1252 | |
Lets be reality
Join Date: May 2007
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I suck at one framers period, but I can do do them every now and than offline, but I don't even try shit like cr jab cr heavy punch heavy tatsu with ken online period. I stick to the basics online. I wish they had the Blazblue system, doesn't have to be 5 frames... and yeah the shortcut system is moronic. |
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2010-05-02, 06:38 | Link #1255 | ||
Member
Join Date: Oct 2009
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(Notice that I say "most of the time", it's true that sometimes comboing in netplay is hard). Quote:
Another good thing about "strict" fighting games in what is related to combo hit chaining is that it will prevent you from "mashing" afterwards; you'll be more conscious of what you're doing, you'll control yourself better and you'll get used to visualizing the combo before actually doing it, timing included. Talking clearly, you'll actually learn how to time your combos, instead of pressing AAABBBCCC like a madman, taking advantage of the N frames a game like BB gives to you. Also, guys, SFIV isn't that strict. Ever played KoF 2002 and its MAX Mode combos? The execution must be brutal. |
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2010-05-02, 07:00 | Link #1256 | |
RUN, YOU FOOLS!
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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makes me want to pull my hair off. But yeah, if one want to learn the basics such as footsies, game spacing or the good old tick throws, SFIIX is recommended. |
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2010-05-03, 08:24 | Link #1257 |
Divine Akuma
Join Date: Aug 2008
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Anybody wanna play a few matches on psn? I really need to practice my combos, pressure, blocking, ect. Thing is ranked match is full of crappy Jins and Ragnas who don't know how to block. My psn is leodamine, so feel free to add me if you're up for a match. Also I play xbl too, but that's a different account.
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2010-05-03, 12:47 | Link #1259 | |
魂を踊らすように
Join Date: May 2006
Location: London, UK
Age: 39
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Although I agree that SF4's linking system adds unnecessary trouble that really doesn't teach a whole lot in terms of skills. It's just muscle memory and that's it. So while on one hand combos are generally "easier" in BB (depending on the character you are playing of course) I think spacing in BB regarding combos plays a more vital role than it does in SF4. To be more precise: spacing is of course important in both games, but while in SF4 spacing is mostly and almost solely important when it comes to footsies (as there's literally almost no abare at all from long pokes), in BB spacing determines how well you can land a certain combo in a specific matchup (think of Taokaka, Litchi, Rachel, etc). |
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3ds, arc system works, arcade, fighting, ps vita, ps3, psp, windows, xbox360 |
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