2011-02-15, 04:27 | Link #241 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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2011-02-15, 04:50 | Link #242 |
Banned
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Ι didn't say that they would need to make more ilustrations. Only that they are excused to have each set with more identical abilities. Plus, the need to have 50 different cards would actually cover any extra expanses in artwork and it would promote trading amongst players. Which is a good thing.
Oh, and it would be nice to know which cards Aichi (or Yugi ) take out and replace them with newer ones. It won't feel ass pull if they have the only card that can defeat the opponent this way. |
2011-02-15, 06:54 | Link #243 | |
Senior Member
Join Date: Dec 2010
Age: 30
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2011-02-15, 11:03 | Link #244 | |||
Senior Member
Join Date: Nov 2003
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2011-02-15, 15:00 | Link #247 | |
I disagree with you all.
Join Date: Dec 2005
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2011-02-15, 15:34 | Link #248 |
Banned
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Why is everyone so negative about it? If one gets the same cards, he can (as I said) go to the guy next to him and trade. It is THAT simple. We can also do a barter 3 for 1, which will turn the whole thing into Monopoly.
And @ Anh Minh's idea ain't bad either. But seriously, when I see identical monsters on the field I feel it's lame. And boy, this show is full of duplicates! |
2011-02-15, 16:21 | Link #249 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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2011-02-15, 16:25 | Link #250 | |
Yurippe is mai waifu
Join Date: Sep 2006
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2011-02-19, 10:25 | Link #251 |
Senior Member
Join Date: Nov 2003
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Eh, so the point of this week's ep is just to explain to future players how the whole soul concept works and why it has value. Pretty amusing game though. Every other part of the ep was just weird filler though. The main character stalking his rival?? Are they trying to get the fujoshi interested in writing slash fiction or something?
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2011-02-19, 10:53 | Link #252 | |
Yurippe is mai waifu
Join Date: Sep 2006
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Spoiler for episode 7:
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2011-02-20, 05:03 | Link #255 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Also don't get the soulburn thing.
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2011-02-20, 07:16 | Link #256 | |
Senior Member
Join Date: Nov 2003
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And Aichi's deck just sucks and is based on luck. I'd say it relies more on luck than most other games because an important part (the triggers) is luck based. Though if they finally start introducing more deck manipulation cards, that would change things. Pretty sure it was just a special ability. Didn't think it was an all card ability. Basically the cards were acting as counters here too instead of having actual counters. |
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2011-02-20, 13:27 | Link #257 |
Banned
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Seriously, all they do in this game is hoping to get the right trigger. You even see them saying "I'd rather not do my move now and receive damage because if I am lucky, I will get the right card on the next round"
Or even something as stupid as "This grade 3 is weaker than the grade 2 it rides but it also draws two cards on attack and thus you have more luck getting a trigger". Also, it is too heavy on numbers when all it takes is having more power than the opposing monster. Who cares if the attack is 2564 points bigger than yours? You still get 1 damage no mater what. I mean, in Yugioh, such things mattered but not here. Also, going strictly by the odds, if you are allowed to have only 16 triggers in a 50 card deck, then the odds of getting one is 1:3. But that does not mean you will get to use it as half of them end up being wasted on damage cards or drawn when they are not useful. That halves the odds to 1:6. So instead of focusing more on defence or attack strategies, all they do is thinking if they get a 6 in their dice on their next turn or something. I have played many table top strategy games that have the factor of luck in them. For example, Settlers of Katan is based on dices to see what type of land you get resourses from, which is purely luck based. But after that follows a really big dilemma on how you get to spend your resourses. Will it be on more colonies that increase the odds of getting more resourses each round? Maybe on wild cards that have random effects on the game? And you can't hoard your resourses too much because another player can throw the thief on you and steal them all. Even after all that, you still have to deal with trading. You can exchange with other players, or bargain one resourse for three others. Or just head for a harbor which gives rather good deals with NPCs. And even after all that, you still need to do public relations with the other players. You need to convince them you are weaker than the others and thus keep their road blockade or attacks by thieves away from you by offering good bargains. In the meantime you can have many wild cards on your hand that secretly help you win the game. Well, I don't find all that in this card game. It is way too luck based and leaves little room for actual strategies. |
2011-02-20, 14:22 | Link #258 | |
I disagree with you all.
Join Date: Dec 2005
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Also, a 1/3 chance of getting a trigger means a 5/9 chance of getting at least one with a twin drive. Add some deck manipulation like... Amaterasu and it becomes less luck-based. |
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card game, cardfight vanguard |
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