2016-10-21, 04:45 | Link #41 | ||
We're Back
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2016-10-21, 10:54 | Link #43 | |
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https://twitter.com/mochi_wsj/status/789423791063470080 It's not necessarily exclusive. Their Sonic Project 2017 was confirmed for all platforms. |
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2016-10-21, 11:18 | Link #44 | |
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Join Date: Mar 2010
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2016-10-21, 18:04 | Link #45 | |
(ノಠ益ಠ)ノ彡┻━┻
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Join Date: Mar 2006
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What is more important is the list of middleware vendors on the bottom of that list, and what that means in combination with Nvidia's Tegra technology. People really underestimate how advanced mobile graphics have come: Skip to about 6 minutes to see a graphics demo, it's the Unreal Engine 4 demo. Keep in mind that is the Tegra X1, and that announcement was nearly two years ago. Tegra X2 is even more powerful, and we don't know exactly what Nintendo and Nvidia have done to the chip to "customize" it. Rumors suggest it's got Maxwell 2 or Pascal architecture.....which puts it just below Xbox One in power. That's an absolutely bonkers feat of engineering which was simply not possible five years ago. This is all backed up by Nvidia handling the documentation and API side of development. This means a native development environment based of scaling architecture and graphics engines that nearly every developer works with on a daily basis. Most game development starts on PC, were Nvidia is dominant, and modern AMD and Nvidia chips share a lot in common, so porting isn't nearly as hard as it was to port modern engines to the old Power PC platform the Gamecube to Wii U generation used. To sum up, third party support is now more about choice. Most of the technology and development barriers that hindered Wii and Wii U game creation simply no longer exist, because the Switch is now one of the most advanced pieces of gaming hardware on the planet.
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2016-10-21, 20:51 | Link #46 |
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Join Date: Mar 2010
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Chances are that's not happening, which is the reason why they're making enhanced ports for Splatoon, Zelda, and presumably Smash Bros. Those games were/will be the Wii U's biggest successes despite the console's failure, so they do not want them to die along with the Wii U.
While that is perfectly reasonable, it still does raise the question of how many completely new games are coming to the Switch at launch that won't be just enhanced ports. The devil is in the details, and there are just too many factors we lack information on, like battery life, price point, launch lineup, confirmed in-development lineup, etc. The Switch has potential, but after how much the Wii U's failure hurt them, they are in a difficult position now and can't afford to mess this one up, lest they turn into Sega and become forced to downscale into third party status. I still can't forget how bad Sonic Team's 25th anniversary stream was. Shaky camera, audio was either not working or buzzing... it's sad how low they have fallen |
2016-10-21, 21:00 | Link #47 |
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
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OUCH! Heard it only has 3 hours of battery life. As someone who loves things with loads of battery life, this is a deal breaker if indeed it is true (or at least, not a purchase until a game I really want comes out). Sometimes I just want to play RPGs while lying on my bed, and 3 hours is nothing when marathoning those games.
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2016-10-21, 21:14 | Link #48 |
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Join Date: Sep 2008
Age: 38
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I'd need a source, since that seems obscenely short. If it's really that low they might as well just make a cheaper non-portable version because no one is going to use it as a portable like that.
*edit* Looking around, it sounds like that's from the Dev Kit. Not sure I'd take that as indication of anything beyond the absolute minimum of the finished product, though. Last edited by GDB; 2016-10-21 at 21:37. |
2016-10-21, 22:58 | Link #49 |
Senior Member
Join Date: Mar 2010
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I'm skeptical of being given only one number as an estimate for battery life anyway, since that can be interpreted in a variety of ways. Is it the maximum? The minimum? At what brightness settings? And what about a sleep mode?
And so on. However, hardware specs and parts are something that must be finalized early on so they can begin mass production, so I wouldn't hold my breath for any significant improvements. |
2016-10-22, 12:21 | Link #52 | ||
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Join Date: Mar 2010
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And changing the battery would not only affect production, but it would also affect the price of the console. While I am skeptical of 3 hours for various reasons, whatever battery life the console has will not be changing to any significant degree. Quote:
Comparing it to currently existing handhelds makes it look worse, considering the N3DS XL is 3.5 - 7 hours, and the vita's battery life is 3-5 hours. |
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2016-10-22, 12:51 | Link #53 | |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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My phat PSP lasts an outstanding 8 hours with minimum sound (which is enough, unless in subway). I never recharge it on the same day, except when I play ad hoc games, since they drain the battery a whole lot faster.
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2016-10-22, 13:27 | Link #54 |
Senior Member
Join Date: Sep 2008
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What source do we have for the 3 hours? Nintendo was extremely dominant among early handhelds, and their focus on battery life was one of the biggest aspects of that - they consciously used less impressive hardware so they would have a long battery life, while their competitors had more technically impressive hardware but performed poorly partly due to lack of battery life. I would think Nintendo of all companies would understand the importance of battery life in handhelds.
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2016-10-22, 13:45 | Link #55 | ||
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Join Date: Mar 2010
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The only ones who believe it to be the 3DS's successor is us. And the source on battery life: http://letsplayvideogames.com/2016/1...orts-and-info/ https://twitter.com/LaurakBuzz/statu...rc=twsrc%5Etfw Quote:
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2016-10-22, 14:47 | Link #56 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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I did read on neogaf that the battery life when portable is only about 3 hours. That is too bad if true, however, I also read on neogaf that The Nintendo Switch is, first and foremost, a video game console for use on a TV, it just happens to allow portable play. But primarily, Nintendo says it is about being used in the docking station on TVs.
So while it isn't too well for portable, think about what we have: A Nintendo console (that has portable play even if the battery life isn't good), and furthermore, now game development is no longer split between two platforms. This is pretty good.
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2016-10-22, 16:02 | Link #58 |
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Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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Getting powerbanks is not an answer Nintendo can give, should anyone ask them why Switch has low battery life. Still, it is a hybrid system, so compromising its hardware in favor of extended life is also not an option.
I can't comment on whether it's good or not, because I haven't seen its capabilities yet (sure, we got a trailer, but can it maintain its fps on something like musou games, with thousands of units on screen? How well would cutscenes unfold in RPGs, how much mobility would be possible in an Armored Core game? etc.)...so, until I see one in action, I'll just wait for it. |
2016-10-22, 16:31 | Link #59 |
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Join Date: Apr 2004
Location: Edinburgh
Age: 42
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The shield tablet (28nm kepler based) only last around 3-4h, if you play heavy 3d based games. So 3h isn't that bad, if it is true.
BTW those "in-game footage" were overlays, basically the screen were blank and footage were edited onto it. |
2016-10-22, 19:47 | Link #60 | |
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Join Date: Mar 2010
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That still lacks specifics. The N3DS for example is listed at 3.5 - 5.5 hours and the PSVita is listed at 3-5 hours. Technically you could say the Vita also has only 3 hours battery life as well, and it would be misleading. |
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