2013-07-09, 19:49 | Link #682 | |
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Join Date: Nov 2006
Location: Redgrave City
Age: 35
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PlayStation Facebook teases ‘When Worlds Collide’
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2013-07-09, 19:57 | Link #684 | |
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Join Date: Nov 2006
Location: Redgrave City
Age: 35
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There's also this... Although it's for PS3...
Suda51 Teams Up With Namco Bandai And Akira Creator For New PS3 Game Quote:
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2013-07-09, 20:35 | Link #686 |
Senior Member
Join Date: Dec 2005
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There were a number of people who claimed that graphics on the PS3, 360 and Wii U had gotten about as good as they were going to get, and that any more visual power would only lead to diminishing returns. The popular visual example of this was an image showing less and less difference as it was created using more and more polygons. Obviously, this isn't true as there's always more that can be done in terms of texture quality, anti-aliasing, draw distance, lighting and so on.
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2013-07-10, 11:57 | Link #688 | |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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I have a tablet. I bouth Mtg2014 recently. Guess what, I got it on my PC as well. Because (a) online, (b) I want to play on a big screen too (tablets will always be small), (c) infinite power supply. Admittingly online is more of self imposed limitation on the game but if I'm at home and I have a big screen why would I play on a tiny one. Tablets are also a commodity, PC's are universally useful, and for gamers consoles are infinitely more useful by comparison and virtually the same price. Phone and Tablet games are also mostly garbage too. So like I said it's unlikely people subscribed to the pc/console market are actually moving to tablets and phones, it's more that people that would otherwise not game at all previously are now creating a market. This generalization of everyone into one big lump is likely the same failed logic that lead microsoft to the xbone.
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2013-07-10, 12:21 | Link #689 |
Senior Member
Join Date: Dec 2005
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I think that tablet and smartphone games do erode the handheld and casual audience. For a lot of people in these groups, a minor game that can serve as a diversion will be enough to satisfy them. It will hurt the Vita, 3DS, and general Nintendo audience especially as parents can let their kids play games without having to shell out for a dedicated gaming device.
However, it still won't do much to affect the home console market as those gamers are looking for experiences that mostly can't be fulfilled by tablets and so on. A good indication of this is that only two major publishers are doing very much in this space: EA because they bought into the market, and Square Enix because they're struggling to find a reliable revenue stream. The likely upswing is that the Wii U, PS4 and Xbone are likely to sell less aggregate than the Wii, PS3, and 360. However, the amount of AAA and non-casual games sold will probably stay about the same. There will be some losses from casual gamer purchases, but they will be made up for by the growth in the market. The biggest danger here is the migration of gamers to the PC. Of course, all bets are off if China decides to open its doors to game consoles.
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2013-07-10, 12:31 | Link #690 |
Senior Member
Join Date: Sep 2008
Age: 38
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The only thing it'd affect on handhelds is shovelware. Like felix said, most of those games are crap. If you just want a distraction, sure, they work. But most people, even children (or perhaps, especially children) want certain things from games. Real games. And that's what the likes of Nintendo and Sony are for.
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2013-07-10, 12:38 | Link #691 | |
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
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The 3DS (and whatever comes next from Nintendo) on the other hand is going to suffer pretty hard with this shift. A good chunk of the DS player base were casuals playing stuff like Brain Training and alike and those are rather swift to switch to the more useful phones and tablets that can do those games as well as browse the web, look at videos, listen to music, amongst other things. Also: note that laptop sales have been affected by the growth in tablets. It's not just a myth. Plenty of people feel perfectly comfortable with a purely consumption device like a Tablet and, when time comes to buy hardware, choose to buy one when they would previously go for a laptop. This is aided by the fact that in the last 5 years or so computers have gotten "good enough" for most people and are starting to become useful for longer periods of time. Before you would feel the need to replace your computer in around 4/5 years time but now you can probably go 8 without a new computer or even 10 if it was particularly well specced to begin with. It parallels what happened with the current generation of consoles actually (PS3/360) where they managed to outlast virtually every other console cycle because everyone felt they were "good enough" for quite some time now. People may joke about that "diminishing returns" line but it was true for quite a long time this generation. Sure you can add extra post-processing effects and the current crop of consoles were particularly struggling for memory to pull off stuff like full 60fps 1080p, better textures and better anti-aliasing algorithms but fixing those things 2/3 years ago would make the new consoles probably as ridiculously priced as the PS3 was at launch (or worst). People may not have noticed but from 2008 onwards or so we went through a price hike in all kinds of memories. Tablets, Smartphones and the move from spinning disks to SSD put quite a burden on the world supply of memory chips and prices sky-rocketed because of it. It's probably why Sony was originally considering only 4GB or ram for the PS4 I reckon.
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2013-07-10, 12:57 | Link #694 |
Lets be reality
Join Date: May 2007
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Yep it is.
Ratchet and Clank: Into The Nexus. Ps3. Edit - This is a good sign that the series isn't dead from an Insomniac point of view, I'm sure a PS4 game will be launched in 2015 since the R&C Movie is due to come out that year. I myself haven't played a game in the series even though the PS3 game was bundled with my ps3 lol, I still have it, I just bought the HD Collection off the US PSN sale, was like $7.50 for PS+ users, bargin. |
2013-07-10, 13:13 | Link #695 | |||
Senior Member
Join Date: Dec 2005
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More seriously, the PSP was popular among casual gamers in Japan. These gamers migrated to smartphones instead of Vita. This, coupled with Nintendo sniping Monster Hunter away is why the Vita is in such poor shape. Quote:
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2013-07-10, 14:36 | Link #696 | ||||
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
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The iPad and the iPhone seem to have done a better job at pushing graphics technology forward with their push of OpenGL and it's more recent revisions. That API sported features that DirectX 9 was just too old to support and it's my belief that game developers toying with these mobile devices is what ended up pushing the need for newer graphics features in PC games. Quote:
EDIT: complete forgot about this. Here's an interesting tidbit about Knack development for the PS4. Apparently the team built a Dualshock that was 50% larger to help developers understand how an 8 year old kid plays the game. link: Mark Cerny created a giant PS4 DualShock to aid Knack development @ Eurogamer
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Last edited by Dextro; 2013-07-10 at 14:37. Reason: Added the bit about Knack development |
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2013-07-10, 17:17 | Link #697 | ||||
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Join Date: Dec 2005
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I'd say that the main culprit is that both the PS3 and 360 had only 512MB total RAM. That kind of limitation makes it very difficult to pull off some of the fancy effects and nice textures. Quote:
Right now, Sony is the largest buyer of 4Gbit GDDR5 chips in the world by a very large margin. And since they're the largest buyer, they can bump everyone else in priority. 4Gbit = 512MB, so the 16x 4Gbit = 8GB RAM. Chip densities are measured by bit. Technically, the proper abbreviation is 4Gb, but I added the last part to make it easier to differentiate.
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2013-07-10, 17:40 | Link #698 | |
We're Back
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Location: Redgrave City
Age: 35
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2013-07-10, 17:43 | Link #699 | ||
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
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The issue with supply was related not to the specific GDDR5 but to the cells themselves. When the majority of memory sold on consumer devices went from being mainly on spinning disks to solid state you immediately hit issues with production no matter what type of BUS you put on them or what kind of clock you drive them at. It's a bit of moot point though. Sony somehow managed to get enough quantities of GDDR5 memory to put 8GB of it in every PS4 and to me that sounds like the best thing in this next generation of gaming. 512MB was low even by 2006 standards. It crossed my mind that you meant that but for some reason I went full silly there. My mistake.
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2013-07-10, 22:19 | Link #700 | |||
Senior Member
Join Date: Dec 2005
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Of course, this is all contingent of being able to convince Chinese gamers to pay for their games - currently the most popular games are free to play PC games (and Angry Birds ). Quote:
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