2013-03-27, 03:54 | Link #201 | |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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So at the moment I'm still hoping, as a gamer, that XIII: Versus will be released, but my common sense tells me that this game is dead, or will be branded as something else. |
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2013-03-27, 20:48 | Link #204 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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I mean, there is a reason they said having shops is too hard in FFXIII. There are just too many characters and backgrounds to re-create. Current SE is not capable of replicating VII while still earn a profit.
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2013-03-27, 20:53 | Link #205 | |
Hiding Under Your Bed
Join Date: May 2008
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I can't help but think of Hitler every time I hear this excuse that modern CGI is too expensive to allow the type of expansive worlds we had in the past. What hogwash. There are western games far more expansive than say...FF 13, without having mediocre graphics. Now, don't get me wrong. I don't doubt for a minute that it is too "expensive" for SE to do, but not because it's actually too expensive, but because whoever is managing these games, is incredibly bad at their job.
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2013-03-27, 20:57 | Link #206 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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On the other hand, back at Metal Gear 5 Kojima has showcased his Fox engine that allows his team to create realistic texture easily via simulation. I am not saying it is impossible, I am saying with what Square currently have they can't do it. They need what Kojima has, the means to create people and clothing in HD that are as fast as back when FF7 create polygon people.
Re-creating FF7 is only a matter of graphics, as the rest of the game already exists. That's why I say the only limitation is the CGI. And SE is extremely inefficient at it. Like that short tech film they put out recently that took them 2 years to create. You can't expect to raise the graphics all the time without finding a way to speed up the production time as well.
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2013-03-27, 21:29 | Link #207 |
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Join Date: Mar 2010
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I don't think it's possible for Square to remake FFVII without changing the game mechanics.
While I do think they could easily remake the ATB battle system since it would just be a modification of what XIII is already, I don't think they have what it takes to recreate FFVII's massive open world in HD graphics. Instance-based areas like a town or dungeon area is very possible, since that's what they already do with FFXIII and the Kingdom Hearts series: load one section of the area you are in like a "room", then load the next when you reach the "door" of that room to the next area. Rendering a large, open world seamlessly however is an entirely different ordeal however. It would be too large of a strain if the processing unit has to load every single texture and model required on the world, so what most open world MMORPGs like WoW, Perfect World, etc and other games with an overworld like The Legend of Zelda: Ocarina of Time, Super Mario 64, etc. do is that they limit your field of vision, where certain landscapes and other models don't appear until you are within a certain distance from the thing that needs to be loaded. Other games like Tales of Symphonia, and Final Fantasy VII itself have their corners cut by chibifying the models on the overworld. The models are shrunken and far less detailed, making them easier to render. Expecting Square or any company to render a large open field in current Metal Gear Solid or Final Fantasy graphics is asking for too much. |
2013-03-27, 23:38 | Link #208 | |||
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Join Date: Feb 2006
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2013-03-28, 03:08 | Link #210 |
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Well, what qualifies as a major hit? FFXIII sold 2.7 million copies in NA (1.57 for the PS3 and 1.13 for the 360). That's quite a lot, actually. However, Pokemon Black and White, which are also JRPG's from 2010, sold 5.3 million copies combined. The follow up games fell down to 1.99 million sales in 2012. Aside from that, though, there hasn't been any JRPG in the past five years, that passed the 1.5 million mark. Not even the Persona series.
There were a few games that should have, though. Like The Last Story and Xenoblade Chronicles. Sadly they only sold 180.000 and 390.000 units respectable. It kind of makes me angry at the market, to see such excellent games not getting the sales they deserve. Source: vgchartz.com
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2013-03-28, 05:41 | Link #211 | |
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Join Date: Apr 2004
Location: Edinburgh
Age: 42
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2013-03-28, 06:09 | Link #212 |
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Frankly, I haven't heard of anyone paying that little during march of 2010. But even if that had been true for most of the people, which I highly doubt, FFXIII would have still made more money than say Persona 4. In that case it sold for just one fourth of the price but it sold about eight times the amount of units (FFXIII: 2.7 mill, P4: 0.34 mill). So in essence, that's still twice as as much money. Of course one has to consider production costs as well, which I suppose where higher in the case of FFXIII.
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2013-03-28, 08:51 | Link #213 | ||
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Join Date: Mar 2009
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Yes, Xenoblade was vast and open, with a "go absolutely anywhere as long as it's in this outside area" attitude, but in exchange for this it sacrificed more interactivity with the environment. NNK, as far as towns are concerned at least, seems to have gone the opposite direction. |
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2013-03-28, 10:30 | Link #215 | |
Homo Ludens
Join Date: Nov 2007
Location: Canada
Age: 34
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2013-03-28, 13:12 | Link #216 | |
Banned
Join Date: Dec 2012
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Also Square Unix published Just Cause 2 which features a MASSIVE open world with tons of detail so they have plenty of experience there. I don't see why creating something like FFVIIs open world in HD would be beyond the realm of possibility. Maybe they could also take some pointers from what Namco Tales studio is doing with their graphics to get around some of the difficulties or developing for HD consoles. Tales of Xillia looks absolutely gorgeous despite apparently not taking 5+ years to develop. |
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2013-03-28, 13:13 | Link #217 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Towns in old RPGs allow you to literally run from one side to the other in seconds. But once you start portraying towns in realistic sizes and also restrict running speed realistically, going around town become a time waster.
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2013-03-28, 13:22 | Link #218 | |
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Join Date: Mar 2010
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Final Fantasy is anything but a niche game, so S-E naturally would expect several million copies sold. Let's say for example that the next mainline 3D Mario game only sells 1 million copies. Considering its history would you honestly consider that number to be a success? Perhaps there is a bit of a "power creep" on expectations, but the fact is that bigger titles have high expectations for success placed on them. |
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