2009-11-30, 22:18 | Link #2561 | |
A Priori Impossibility
Join Date: Mar 2008
Location: California
Age: 33
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My argument is that you're wrong if you think "timeless masterpieces" are appreciated by the masses. Do you really think a lay person can walk into a museum and understand what makes an art piece so prized by art collectors and historians? No. Just as Evangelion will lose appreciation from all but the those who treasure and appreciate it, so too will other modes of art; your so called traditional "timeless masterpieces" are just as victim to popular ignorance and misunderstanding as anything can be produced today. Just because there's been thousands of years of appreciation for art at the level of high society doesn't mean you can brush off the potential genius of the next video game to come out. I remember the first time I played Starfox 64 with a rumble pack. Amazing. Actually, I even remember the times when I played SNES as a wee kid. I would go back and play Super Mario any day. Heck, I don't think society will easily be able to forget World of Warcraft as a gaming phenomenon in recent times. Just because we've put traditional art mediums on a pedestal doesn't mean we can't look to the PS3 and say: look at the hardware capabilities on it, and see if we can push out a game that will be able to change the way games are made. As I said in my first post, it requires a different way of taking a look at art, and how it can be achieved through the technologically developing medium that constitutes so much of the gaming experience. It's much too early to assume that these developments won't have a lasting impact on society, especially considering research into modern visual culture is still in its infancy. |
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2009-12-01, 09:12 | Link #2563 | ||
Absolute Haruhist!
Artist
Join Date: Mar 2006
Age: 36
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Our original argument was that the media required dumbing down the works for the audience. By dumbing down, there is already reduction in quality of the original intentions of the creators. Let's say if Da Vinci is alive today and is allowed to use modern mediums in his art, would he be able to create great masterpieces? Yes of course. But would anyone give him 3 years to work on another Last Supper? No I don't think so, his contractors would rather have more pieces of work than just one. Quote:
Like what you've said, the common lay person nowadays would not be able to appreciate such high art, this is the exact reason why art is now presented in more accessible, less sophisticated common art. Art in history were items that can only be appreciated by the rich and powerful. But like many things, such luxuries have become available to the masses and so the average quality has dropped to become more marketable. Let's make this simple: Art in the past: high treasured individual pieces that were given time to produce. Quality over quantity. Modern art: Besides high fine art, the general art is mass produced, dumbed down and made easily accessible to all audience. Quantity over quality. Of course, fine arts still exist today, but like you mentioned, the lay person doesn't appreciate any of these. Instead the lay probably would enjoy popular media arts, which are heavily subjected to dumbing and censorship. My argument has always been that modern visual culture is dumbed down for the audience and that quantity is valued over quality. Has modern, popular visual culture reached the stage to be called high art? If it hasn't, since its still in its infancy, then my argument is not wrong.
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2009-12-01, 10:53 | Link #2564 | ||
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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He goes against everything regular heroes stand for ('save even the worst enemy', 'honorable combat' and all that) and has even killed unarmed opponents. He goes beyond the moral code that heroes adhere, killing people because the law couldn't. His quote "you can't deny lives were saved because those bastards were put down" opens up a can of morality debate the size of which can fill whole threads. Is Yuri justified in his actions? Can he go against the law? Why shouldn't the law apply to him? And so on. And yet, Vesperia has often been described as having a 'generic Tales' storyline. This is because Vesperia is only as deep as you want it to be. You don't have to concern yourself with Yuri's morales, or any of the other deeper events in the game, and see a Tales story the same as any other. Personally, I believe this was done for a reason. After all, you wouldn't want to lose the fans you already have, but even then game creators are artists too. They want to push the edges, and they did so with Vesperia, albeit under the covers. Tales is actually a good example that artists still try to create a complex scenario even these days, but it also demonstrates how little the masses care for it. Very few pick up on just how complex the world of Vesperia truly is. |
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2009-12-01, 14:24 | Link #2565 |
Let it Rain
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Yeah both Avi's and MP4's work on the PS3. But the thing is if the MP4 isn't correctly coded it won't work what so ever. The PSP coding and the PS3 coding seems to be quite different seeing that my PSP will notice some MP4 files but my PS3 says they're corrupted. Avi is probably your best bet because its almost impossible to screw up the coding on an Avi.
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2009-12-01, 18:13 | Link #2566 | |
Senior Member
Join Date: Aug 2006
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2009-12-02, 13:10 | Link #2568 | |
❙❙❙❙❙❙❙❥
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Irrelevent, but d'oh: Leonardo would raise more money with his engineering skills, if he would live today
I think all of you are right in one way or another. Quote:
Well, and Leonardo didn't only do one painting in 3 years time. He had other projects too (as far as I know, can be wrong ). Fulfilling the demands of the market doesn't necessarily mean to abandon quality imo. Look at Shakespeare. He wrote for the Queen and had to take her taste in account. He also made sure to entertain the common folk with a lot of violence and sex puns. Because he wanted to get paid. He did what he was asked for and still created timeless masterpieces. And he was also under time pressure. It's not easy, so of course most products fail at that. Just like a lot of games today. For quick cash quality gets often abondoned. There still are masterpieces, and even timeless ones imo. But the majority of the market is doo-doo. But of course true masterpieces don't surface everyday. It's what makes them special after all. Also regarding the appreciation of a product (sticking to Shakespeare since I'm more into literature lol): Do Shakepeare's plays or sonnetes get appreciated - as the great creations they are - from the pupils that are forced to read "Romeo and Juliet"? No. Did the audience of his time appreciate his works as milestones in literature and theater? No. Appreciation doesn't say much about how great a work really is. Maaaaaany masterpieces in the past haven't been appreciated as such before the artist was long dead. I think games should be entertaining as first priority, but that doesn't exclude any depth or quality. Games need to be sold, but isn't quality the cherry on the top? What makes the difference between alright and awesome? Game designers don't need to reinvent the wheel, but eye candy alone is not enough. |
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2009-12-03, 03:48 | Link #2569 | |||
A Priori Impossibility
Join Date: Mar 2008
Location: California
Age: 33
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Quote:
The time used to create a product is completely irrelevant to its depth and quality. They are independent dimensions of each other - Da Vinci producing masterpieces now compared to before is necessarily a product of its time. You admitted just now that he could produce masterpieces, so you've agreed that it doesn't matter whether or not it took him three years or a couple of months (I'll have you know that games take years to make, so I find this temporal element to the production process to be completely irrelevant.). That is, your argument for time is not about the amount involved in production, but such the comparison between the legacies of established works of high art versus modern works. Now that we've established quality as a separate element from time, let me just say that what we have originally disagreed upon is the word "timeless" in your earlier post. My specific point in bringing up Da Vinci's art is to illustrate what I believe to be true of all fine things: those who are connoisseurs are the ones that reveal the sophistication in a work of art and try to demonstrate that it must be a piece that needs to be introduced to future generations. The common people from centuries past are just as dumb (I would reckon even less educated) than the general populace is today; the fact that there's increased access and a wider scope of what is interpreted as art in modern times does not mean that the dimension of quality necessarily has to be shrunken to accommodate for this. It may become more difficult to identify and appreciate the masterpieces, but that says nothing about whether or not quantity or quality are inverse properties of one another. I just think that it's premature to attribute timelessness to works in modern art, exactly because the current generation of artistic works is still changing, and that once we have specialists who are capable of dissecting the monumental breakthroughs in, say, the development of games as an artistic medium, only then will we be able to judge if something is timeless or not. I don't disagree that much of what is produced today is produced in mass, but I think failing to see how even mass production can have its masterpieces that could very well be a timeless example of artistic brilliance to future generations is a fault of the old perspective of looking at art. Quote:
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Spoiler for Spoiler for Vesperia:
Last edited by Kylaran; 2009-12-03 at 04:20. |
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2009-12-04, 23:52 | Link #2570 |
うるとらぺど
Join Date: Oct 2004
Age: 44
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Well, free demo for Bayonetta is up on the American PSN Store.
People here are now welcome to get it to see if it's as bad as those detractors making it out to be, be it techincal or gameplay wise. The said detractors might also want to try it for themselves, just so to see what else about it they can nitpick about. |
2009-12-05, 00:51 | Link #2571 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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On the other hand.... White Knight Chronicles Goes International In February
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2009-12-05, 01:00 | Link #2572 | |
Senior Member
Join Date: Aug 2006
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2009-12-05, 05:04 | Link #2574 |
Silent Warrior
Join Date: Oct 2004
Location: Netherlands
Age: 38
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Same here, it's good fun, but just a borrow from me(though I might impulse buy it ). I just can't be arsed to buy singleplayer games anymore.
That said the demo was good fun. Still wondering for who the easy/very easy is supposed to be(I'm guessing people with a disability o_O) . The combo system was easy in use, the dodging felt nice 2. I like how the bullet time is based on skill rather then a cheat button. The graphics where somewhat disappointing(played the 360 version), but style makes up for it. The last action game I played was NG2, so I kinda missed the gore. :O People complained about the gore of NG2, but it just made the game more stylish in a ninja kind of way. xD |
2009-12-08, 12:22 | Link #2575 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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So it's worth the wait after all:
Yakuza 3 is coming stateside
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2009-12-11, 08:56 | Link #2576 |
ひきこもりアイドル
IT Support
Join Date: Feb 2009
Location: Pennsylvania , United States
Age: 34
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Yesterday, Sony released Firmware 3.15 which allows Playstation 3 play PSP mini games on the big screen and also allow transfer of data via ethernet including save data and music. This is useful to people who wants to replace their fat PS3 with a slim one, but it does delete the game content, but it keeps the media files after they are transfered.
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2009-12-16, 15:32 | Link #2579 |
Senior Member
Join Date: Jul 2008
Location: PMB Headquarters
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White Knight Chronicles International Edition will be released a week prior to Star Ocean 4 International, sounds pretty good..
Since PS3 firmware 3.15 seems to be doing fine, I will probably get the PS3 Slim next week. |
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console, ps3, sony |
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