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View Poll Results: Nanoha - StrikerS - Episode 21 Rating | |||
Perfect 10 | 11 | 25.00% | |
9 out of 10 : Excellent | 18 | 40.91% | |
8 out of 10 : Very Good | 10 | 22.73% | |
7 out of 10 : Good | 4 | 9.09% | |
6 out of 10 : Average | 1 | 2.27% | |
5 out of 10 : Below Average | 0 | 0% | |
4 out of 10 : Poor | 0 | 0% | |
3 out of 10 : Bad | 0 | 0% | |
2 out of 10 : Very Bad | 0 | 0% | |
1 out of 10 : Painful | 0 | 0% | |
Voters: 44. You may not vote on this poll |
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2007-08-19, 20:43 | Link #104 | |
~Night of Gales~
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Join Date: Dec 2005
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Well, Lutecia seems to be the only one using teleportation spells these days. Lutecia. Yuuno. And that's only if we consider the ones who can do plural teleportation.
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2007-08-19, 20:52 | Link #105 | ||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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As for Yuuno... Well it's a long shot, but No. 2 is still around the HQ right? Quote:
After all, there's such thing as a AAA ranked not being able to fly...
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2007-08-19, 20:58 | Link #106 | |
Senior Member
Join Date: Jun 2007
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2007-08-19, 21:05 | Link #108 |
Ruiner of Things
Join Date: Dec 2005
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Ripped out the two Tea fight scenes if you're impatient.
http://www.youtube.com/watch?v=qEmA6FCDHiw |
2007-08-19, 21:10 | Link #109 |
Once and Current Subber
Join Date: Dec 2005
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RF6's always had something of a weird force structure - three obscenely heavy hitters, a couple of pretty good fighters, and a few make-weights (better than what they're rated, but not even in the same league as the others.) This means that disposing of them according to traditional military convention is stupid - if there's a threat on the battlefield that requires a Nanoha or a Hayate to counter, then none of the forwards have any business being in the area at all. Conversely, sending Nanoha or Fate after something that Subaru or Teana can handle is a waste of resources - swatting flies with a sledgehammer.
Keep in mind there's four "fronts", as it were - stopping Numbers, attacking Scag, confronting Cradle, killing drones. They're not mutually-supporting in that anyone doing one of the tasks will be unavailable to help out on the others. (Not true for Jail's fronts - the Cradle will presumably Do Something Bad if it gets where it's going, whatever the Numbers are going after must be important, and ignoring the drones means they'll go shoot up your other teams - not so good, overall.) Having Hayate bust up huge swarms of drones is absolutely a good use of her abilities. Even an S+ like Nanoha has to mix it up in dogfights with clouds of those things, whereas Hayate can point and pwn whole groups of 'em. In any other application, Hayate's damage output is limited by nearby collateral (especially friendlies!), but she can do this until she keels over or Scag runs out of drones... and if he really has that many drones, then a team of a dozen combatants weren't ever gonna stop him in the first place. Fate is probably the best person to send after Scag - not just because of combat power, but because the Numbers that are there may hang back a little on her. (They want to befriend -Fate-, not the other way around!) Same with Scag - Fate's a person to him, even if it's an artificially-created-project-F person, not just another TSAB heavy. That leaves Nanoha for Cradle-robbing. Can't send the forwards - if they WIN and it crashes, they croak. The only available personnel then are Nanoha, Vita, and Signum - and if you send Signum, then it's Vita versus Zest again, and that didn't go so well last time, no? (This ignores the difficulty of getting Vita off Nanoha's six, but there you go.) So the only uncommitted personnel are the forwards, who aren't suitable for attacking the Cradle (and would be totally useless if they went anyway), who can't fight off swarms of flying drones 'cause they can't fly, and who you don't want to send at Jail's base because he's trying to snatch them as it is. They might as well engage the loose Numbers, no? It's either that or sit at home with a thumb up their butts. |
2007-08-19, 21:24 | Link #110 |
Once and Current Subber
Join Date: Dec 2005
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As for teleportation, it's obvious that the writers haven't thought through the implications of being able to 'port around fighters on a massive scale - in other words, it's being used as a plot device. We know that it's not in widespread use, because nobody teleports anywhere casually, not even mages; even Fate and Hayate have cars and use them. It's possible that it's really magic-intensive, or alternately that it's just not allowed on Midchilda proper - if you were running a detection network to try to pinpoint people warping in, then five billion commuters would ruin your day. (But this is an emergency, man!)
The real question is, where in the hell is everyone else while this is going on? The Numbers bugged out from Ground HQ when a lot of S-type mages showed up, so presumably they'll pop in eventually... but is it just another case of "the writers keeping the reinforcements back until the last minute/until it's too late"? Theoretically anybody who can light up a candle ought to be out there downin' drones. |
2007-08-19, 21:37 | Link #111 |
Senior Member
Join Date: Jun 2007
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They are there, but thanks to citywide AMF generated by the drones, anyone with less than B or C rank probably can't even cast magic right now. Even the higher ranking ones probably need time to adjust to fighting under AMF conditions. All thanks to Reguis for cancelling the funding for AMF combat training.
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2007-08-19, 21:41 | Link #112 | |||
Senior Member
Join Date: Jul 2007
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Sending Nanoha and Fate to help the Forwards is not a waste. Their presence tilts the deck so massively that the situation will be resolved in seconds with minimal expenditure by all our heroines (not just the aces) instead of dragging on in uncertainty. Overkill speeds up actions. Quote:
If you insist on teleportation being power intensive despite absolutely no evidence of it, then use Shamal who's just about healed to do the transports - she transported the sodding mass that was the Book of Darkness - a few humans can't be that bad. |
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2007-08-19, 22:39 | Link #113 | |||
Senior Member
Join Date: May 2007
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Jail's forces were already committed and RF6 would have had the freedom of action to concentrate its forces at any of the decisive points it chose. Why risk being defeated in detail when you can take advantage of surprise and superior mobility to crush each enemy force in turn?
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2007-08-19, 22:49 | Link #116 |
Senior Member
Join Date: Jul 2007
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You can always teleport close, say 500m-2km out to avoid all the AMFs while still committing to battle rapidly. You don't want to teleport right into the battle anyway - you want a little distance to orient yourself and fly into the assault.
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2007-08-19, 22:50 | Link #117 | |
Senior Member
Join Date: May 2007
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You don't need to teleport directly to the objective. You only need to teleport close enough to the area that you'll be able to concentrate your forces and defeat the enemy there before the rest of their forces can respond effectively.
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2007-08-19, 22:51 | Link #118 |
~Night of Gales~
Author
Join Date: Dec 2005
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Lutecia can teleport drones, so it's not like under relatively so-so AMF, teleportation becomes completely improbable. Probably yes for thick concentrated AMF, but for a spread-out Drones, there should be probable locations that are more effective than using helicopters. It's not like they need to teleport into the center of all those Drones anyway.
Then again, we can probably assume that no one in RF6 is capable of that.
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2007-08-19, 22:59 | Link #120 | |
~Night of Gales~
Author
Join Date: Dec 2005
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And last I recall, Fate's teleportation was singular, unlike Transporter High or something like that which can teleport several.
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