2012-08-08, 09:49 | Link #21 | ||
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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Code:
<Quest> <Message>Some random player message.</Message> <LevelReq>??</LevelReq> <Reward>Random_Item_Probably</Reward> <NPC>SomeNPCID</NPC> <OnCompleted>Insert Generic Script to activate some other Quest here... maybe</OnCompleted> <!-- other important things like Location etc will go here... or NPC, etc. --> </Quest> For <<Cardinal>> to create conflicting quests, or quests in arrangement, or even WORLD-SHATTERING events... say... the end of <<Old ALO World>>... Code:
<Campaign> <ID>???</ID> <Name>Excalibur Quest</Name> <AntiID>???<!-- ID of the conflicting campaign --></AntiID> <Quests> <Main index="1">MainQuest1's QuestID</Main> <Main index="1a">Frael's QuestID</Main> ... and so on... </Quest> <OnCompleted></OnCompleted> <OnFail></OnFail> </Campaign> Quote:
If multiple NPCs generate similar <<needs>> or has <<conflict>> with <<another group of NPCs>>, quests are generated by almost the same method. As for player-made stats, it could be based on <<player's emotions>> which <<Cardinal>> had been monitoring since. Then "generate" words based on these emotions: <<Dark>>, <<Guilty>>, <<Wonder>>, <<Frabjous>>... Generate words based on <<NPCs>> and their ideals. <<Elven>>, <<Martian>>, <<Earthly>>, <<Elusive>>, <<Tanquility>>. Identify adjectives: <<Dark>>, <<Guilty>>, <<Frabjous>>, <<Elusive>>, <<Light>>. Generate nouns from adjectives or verbs: <<Darkness>>, <<Guilt>>, <<Frabjousity>>, <<Elucidator>>, <<Lighter>>, <<Repulsor>>, <<Ignitor>> Generate prepositions from nouns, adjectives, etc. <<of Guilt>>, <<of Light>>, <<of Darkness>>, <<of Revelation>> ... ah you get the point. ... and of course, relate these words to the characteristics of the sword created.
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Last edited by ronelm2000; 2012-08-08 at 11:06. |
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2012-08-08, 10:38 | Link #23 | |
Nyaaan~~
Join Date: Feb 2006
Age: 40
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Also, I totally agree with the comment above, at least.. until it creates a massive gigantic random quest that none of the GMs know about that fundamentally changes the geography and has the potential to destroy all the hopes people have spent years decorating.. ..Like Cardinal did in Caliber (Fail Side). |
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2012-08-08, 10:41 | Link #24 | |
Senior Member
Join Date: Jul 2010
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1. Firstly, I read LNs fast (less Mahouka) 2. Secondly, I won't want to find the trouble to re-read the series 3. Thirdly, I'm closed to MEs |
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2012-08-08, 11:00 | Link #26 | |
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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(2) Voiced assets are created something similar to <<Vocaloid 3 Technology>>. The 10,000 people in SAO serve as a pattern to get voice styles / templates too, since <<Cardinal>> can (presumably) collect voice information somehow. (Do you know that when you think of singing, you're actually thinking also what pitch are you thinking of? So, it might be the same for <<nerve signals to the voice chords>>) I wonder how will they get the template voice template to work on? <<Kayaba's voice and pronounciation>>? (3) I'd love for Blizzard to hire me... after I get my college degree in Computer Science.
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2012-08-08, 14:35 | Link #27 | |
I disagree with you all.
Join Date: Dec 2005
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Reading the internet and understanding it well enough to make a quest closely following the story yet fitting in your world (as opposed to just picking out the names and using it in the aforementioned templates)? I don't think it's possible yet, but people are certainly working on it. |
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2012-08-08, 14:54 | Link #28 |
Senior Member
Join Date: Jul 2012
Age: 38
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Based on what we saw in First Day, quests that are "kill X mob until Y rare quest item spawns" are one type of quest that is available. I imagine SAO also has kill quest, collection quest, escort quest, fetch quest, timed quests, etc. Although we aren't explicitly shown, I believe SAO involves lots of grinding and that would probably carry over to quest design. Kirito had to kill over 150 mobs for the rare quest item to spawn which gave his first sword upgrade. That's an awful drop rate...
If the quests already use heavy grinding on floor 1 imagine how bad it was in the later floors? "Kill X quest monster 300+ times until Y rare quest item drops." Ugh. There's also a ME that shows Kirito grinding for materials to properly enchant his sword. |
2012-08-09, 07:26 | Link #29 |
Senior Member
Join Date: Nov 2010
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I don't know if okay to post it here but, I think this the best thread for it:
Would you think nervGear technology and a virtual world would be a great concept of future jail system? 1. There is no way the inmate will have chance to escape. 2. Guards can easily observe them. 3. They can have chance to rehabilitate in the virtual community. 4. The visitor can meet them in virtual world. |
2012-08-09, 07:35 | Link #30 |
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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Yes. No other point needed.
But then again, humans adapt. They'll soon start figuring out ways to cirvumvent the system and/or make people log out of that system. If the jail starts implementing a system like SAO where <<taking off the NervGear = death>>, imagine the abuse it would bring to people who actually are innocent but got sent to jail for some reason? On the positive note, FLA would be an awesome technology to make people wander around 100 years in a week... (for the most dangerous criminals only of course... or by request) or even a few days, then send in a psychological exam. :3 The problem then would be the families who haven't learned to forgive themselves.... -_-
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2012-08-09, 07:47 | Link #31 | |
Senior Member
Join Date: Nov 2010
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2012-08-09, 09:38 | Link #33 |
Senior Member
Join Date: Jul 2007
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One loop hole based on the tech behind SAO:
Sleep PK should not be possible. All players' actions are directed via their neural pulses from their brain. Another player using a sleeping player's hand should not be able to make anything happen in game as there will be no neural pulses coming from the sleeper player to make the action occur. Another words, even if the duel request prompt appears, there is no way for someone to use the sleeping player's hand to click on the OK menu button since the action of clicking OK should only come from the sleeping player's brain.
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2012-08-09, 10:29 | Link #34 | |
Senior Member
Join Date: Feb 2009
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In the course of a normal game, the difference should not be a major problem, and would probably be patched if it managed to become one. Under the circumstances, it's a moderately important problem, and they don't have anyone issuing fixes for that sort of oversight. |
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2012-08-09, 11:03 | Link #36 |
Senior Member
Join Date: Jun 2007
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Klein stepped back a bit, put his right index finger and thumb together, and pulled downwards. This was the action that opened the «main menu window». Immediately afterwards, there was a ringing sound and a shining purple rectangle appeared.
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2012-08-09, 11:08 | Link #37 | |
Senior Member
Join Date: Apr 2006
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Certainly in SAO I'd consider player actions to be directed from their mind to the nerves which SAO intercepts... we know player's don't start running IRL when they start running in SAO. But there's nothing to suggest SAO is actually 'reading' player's minds, when it'd be much easier to assume the NERV gear is simply intercepting their muscle movements. Remember, it's a game. If the player's have to learn an entirely new way to control the game... it's not going to be very succesful, and since it was designed to be fully immersive I'd assume physical movements affecting the in-game menu's to be the most likely. Remember, player's don't think to themselves "skill X, go!", nor do they shout "Straight slash, go!", they move their arm/hand into the proper position, pause for the system assist, then begin the skill with the system assisting their movements. Even putting that aside, it took SOOOO long for the sleep-PK issue to be found / exploited that I'd simply assume it was never discovered or thought of during the testing process. From what we know of Kayaba from the novels (although I do not like the way his character is used in the murder SS) I get the feeling he wouldn't really care enough to change it, and the <<Cardinal>> system likely would not consider it a bug nor exploit to 'fix' |
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2012-08-09, 12:39 | Link #38 |
Member
Join Date: Jun 2004
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It's entirely possible that Kayaba would consider the ability to sleep PK someone in town a feature, not a bug. Inn rooms, where you can't be disturbed, cost money. To get money, you have to go fight monsters or get people to give you money.
In other words, you can't be completely safe by just staying in the initial safe zone. You either have to go fight monsters for the money you need to sleep securely, or risk sleeping on the street. |
2012-08-09, 12:52 | Link #40 | |
Senior Member
Join Date: Jul 2012
Age: 38
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Also, after rewatching episode 2, during Kibaou's entrance scene at the amphitheater meeting.. I wonder if he is showing off the acrobatics skill when he jumped down in such a flashy manner? |
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