2018-08-19, 15:28 | Link #62 | |
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As for the new trailer itself... I do have to wonder if a battle royale mode is even necessary. It can be argued that it's a fad whose pursuit absorbs development resources that could be better utilized. There's a post elsewhere on the matter I will quote in its entirety here: Spoiler for Mike MacGibbon quote:
So... imagine if DICE had opted to avoid this trend entirely... and make going all-in and improving on their core concepts - what makes Battlefield, Battlefield - a selling point in and of itself? The ads in that vein practically write themselves; snark directed at certain other games optional. On another note, it recently occured to me that the 1920+ (as represented by Scythe and Iron Harvest), Tannhauser, and Dust settings would both be wonderful fodder for a Battlefield-type game.
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2018-08-19, 16:04 | Link #63 |
Operation sneaky sneaks
IT Support
Join Date: Aug 2012
Location: Hic et ubique
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Because apparently, randomness, like Kantai Collection, is the in-thing right now, which nullifies skill. It gives casuals a fighting chance against skilled players who know their weapons in and out, or at least, that's what I speculate their reasoning to be.
I wanted to be optimistic about this game and buy it for being Girls und Panzer Dream Tank Match done right, but DICE looks to be dropping the ball. Until I see more footage, reviews and try the beta, I'm leaning towards a NO DICE decision.
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2018-08-19, 21:11 | Link #64 | |
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2018-08-19, 21:24 | Link #65 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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In this case though, I imagine that they really just wanted to make the shooting "feel" more "realistic"..... in a contradictory videogame kinda manner.
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2018-08-19, 21:45 | Link #66 | |
Operation sneaky sneaks
IT Support
Join Date: Aug 2012
Location: Hic et ubique
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Not to the point where it determines who gets to play the game itself! I suppose that if there's one thing Battlefield can't ever screw up, it's that as long as one pays for it, they can play. No lottery system where they take your money and then you have a random probability of successfully opening the client itself. Jokes aside, as long as they bring back short TTKs and guns that have patterns to be mastered, I would be swayed.
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2018-08-21, 00:25 | Link #67 |
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Join Date: Sep 2008
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I will wait with judging till I play the open beta in September, after that I will have a clear image if I like it or not. Watching others playing gives different vibes. Many people compare this to Bf1 but there are many that skipped BF1, so with BFV it will be their first contact with that similar gunplay and play style.
The thing that bugs people is how EA/Dice commented on the matter of "we will add woman to game and deal with it or dont buy it" kind of backlash on customers like you either buy the stuff you dont like or f... off. But all they had to do is add a server mod where you could block female characters and make all male ones so players had a chance of choice of how they want to play the game. Next battlefield will mostly return to modern combat...and they should remain in that one for longer time, adding new dlc and such. |
2018-08-24, 17:54 | Link #68 | |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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Drop in the game, kill sh!t, and have fun. Simple. As. That. On a side note, for those of you that are not buying the game because there will be female characters, I shake my head at you. It's 2018 bruh.
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2018-08-25, 08:39 | Link #69 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Of course we compare it to past games. What every gamer wants is for the developer to keep the "rock solid" (or thereabouts) foundation of the previous franchise installments and build on top of it. If they break something and it diminishes our enjoyment of the new game, why aren't we entitled to voice our frustration and regret that things weren't done differently? Sure, sometimes you have to get rid of big loads of code and replace them with a brand new one, in order to keep pace with the electronic ecosystem we live in (OS architecture, drivers, graphical APIs) and create engines that are more versatile, scalable and capable, but any loss in fluidity, stability and ease of use will inevitably be regretted.
Case in point, I still play BF3 and occasionally BF4 and I love the former's extremely fluid gameplay (especially the gun aspect, which I find to have been nailed perfectly). True, sometimes I do get corner-killed (i.e. I turn around a corner and out of an enemy's line of sight, but I get still killed because of low tick rate and bad sync with the central server), but aside from that, it's brilliant and still holds up today despite the lower number of servers (and some maps like Alborz and Operation 925 are seldom seen nowadays). BF4 took a long time to be as fluid as BF3, but it eventually got there. Sure, mobility was nerfed and the game has an unnecessary number of gimmicks (portable APS? anti-helicopter mine launcher???), but it was still palatable. And now it's stable. But I prefer BF3 because I believe I have a much better time there (I also feel the guns have more distinct personalities there) and I enjoy its maps more than BF4's. OTOH, we have the BFV alpha that, understandably, is unstable but has features that promise the formation of ulcers and haemorrhoids, such as the frustratingly small player markers and effects that make your screen a horribly busy one (like the flying snow on Narvik, which is horribly distracting when looking around for snipers and other enemy runners). Almost half of the matches I played on the alpha ended in pure aggravation due to respawn bugs (infinite bleedout, "no respawn points available" bug) and some other weirdnesses that I can't explain (I jumped into a German tank, moved forward ten meters then crashed to desktop with no error message). And then I have gunplay issues such as shooting at a guy thirty meters away from me with a Sturmgewehr, dealing something like 75%, 80% damage...only for him to OHK me with a frickin' pistol. Sure, git gud m8, thassa only answa. In another instance, I see a guy not even fifteen meters ahead, bring my Stgw to bear on center mass...only for every bullet to miss (unless I had some sort of server desync, meaning I was actually shooting at a recently-vacated space and my game client wasn't refreshing my screen in time) as if I were firing a blunderbuss loaded with salt at a midget lying prone 300 paces away from me. Say what...? Sorry for desiring a little reliability in how my guns work. I'm not asking for cheat codes here. And yes, I know it's an alpha and that's why we were invited - TO LOOK FOR THE BUGS and hopefully eliminate them from the final product. But so far I don't like what I've played. Maybe if I had a rig a little beefier (a more recent CPU and more RAM) my experience would've been better (who knows) but I don't feel like paying >50 Euros for it anymore. As for authenticity and immersion in games, either you go all the way or you walk the pastiche/caricature/fantasy/alternate universe path. Anything in between is wont to generate variable measures of criticism (you want whining about historical accuracy? Try the forums for World of Tanks or World of Warships and see how the vehicle models and their performance don't always match how they fared in real life). And by the way, the current uproar with BFV has less to do with women in the game (if DICE had used the Russian Night Witches, which was an all-female bomber squadron [AKA the 588th Night Bomber Regiment], there wouldn't have been any outcry) than DICE's high-and-mighty response to the initial criticism. Calling your customers "uneducated", claiming that the devs will be the ones on the "right side of history" and then telling everyone "buy the game or f*** off" is no way to make yourself friends or generate interest in the game, especially not when your parent company is EA and customer sympathy for it is already at a lower level than the water pipes running under the basement.
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Last edited by Renegade334; 2018-10-01 at 15:30. |
2018-08-25, 10:11 | Link #70 | ||||||
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2018-08-25, 12:06 | Link #71 | ||||
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Sad thing is, I must confess that the game was so unstable for me that I have been unable to fully test and experiment some of the features in BFV such as the ability to tow cannons, build fortifications (I actually built a couple of those but never had a chance to test their mettle against a full-blown onslaught). Heck, I can count on barely two hands the amount of times I was able to jump into a vehicle (aircrafts and tanks were practically spawn-camped). And by the time I got to a place such as, say, an emplaced weapon, I usually got killed in very lolwut circumstances (e.g. the gunfight examples I mentioned before). One thing I determined for sure is that unless DICE optimizes the graphical engine and resources consumption, Ultra graphics settings will cause the game to crash for me and High is actually the best preset for my hardware configuration. I noticed an almost total absence of soft crashes (hard crashes would cause BSODs in my book) after I started fiddling with those settings (got rid of the grain filter and motion blur, too). Beyond that point, my miseries were chiefly caused by a bevy of other bugs such as infinite bleedouts, etc. Quote:
DICE did, at one point, try a more cartoonish approach to WW2 in the form of Battlefield Heroes, but that didn't last long. Quote:
In the rest of the Allied countries, women usually were nurses, worked in weapons or ammo factories or piloted finished planes from the factory to the military bases they were destined to. There were women in the resistance groups but few could fit the description of the prosthetic woman seen in the first trailer...though there is the rather well-known case of Simone Ségouin who did fight during the liberation of France. But implementing her would still generate a lot of criticism...especially because of the attire she wore and we just can't have something that's obviously objectifying yet historically accurate. Quote:
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Last edited by Renegade334; 2018-08-25 at 13:15. Reason: today became I dyslexic. |
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2018-08-25, 13:52 | Link #72 | |||||||
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2018-08-30, 07:43 | Link #74 |
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Join Date: Oct 2012
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One thing I'd like more of from a battlefield type game (but it never seems to be able to deliver) is maps with a more transport vehicle type focus (number of transport vehicles spawned at any given spawn point, like jeeps and not tanks) and more objective focused gameplay (capturing objectives bleed out tickets significantly faster, relative to attrition via kills).
+ Destructible environment + Infantry (marksman) focus + Plentiful vehicles to facilitate movement (but not necessarily camp with). Think drop-pod/medivac style insertions (Starcraft for Marines) so you could get back into the action without having to worry about some nigh-invulnerable tank sitting way back and sniping infantry. + Take over an objective + Bunker down as best you can (without it being quite trench warfare)
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2018-08-30, 11:19 | Link #75 | |
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2018-09-02, 11:41 | Link #77 |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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Sure most of you all know that have been following this thread and the BFV news, but if not, release is delayed until November 20th. I think it's a good deal. Gives them more time to tweak and fix things.
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battlefield, battlefield 5 |
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