2011-02-09, 16:37 | Link #41 | |||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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I don't know Cheria very well, but I do know a couple of doujins with her heh... The scene that caught my attention though is Yuri vs Leon vs Asbel... I can guess the Leon is very strong, and I know Yuri is pretty strong, but how is Asbel ? Quote:
Bad-freaking-assed.
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2011-02-09, 23:33 | Link #42 | ||
Even if it just for a bit
Author
Join Date: Jul 2008
Location: Cold Storage
Age: 32
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You clearly didnīt saw Tear and Presea feeding Caius and Eugene. /jk
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2011-02-09, 23:49 | Link #43 | ||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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btw, What's 'spinasbel' and the story behind this nick ? I think so? All I remember from that skit was Emil and Ruca doing what they do worst- trying to have a conversation, and in the end they just flip out their 'true' nature and the environment went all dark and lightning
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2011-02-09, 23:57 | Link #44 | |
Even if it just for a bit
Author
Join Date: Jul 2008
Location: Cold Storage
Age: 32
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Spoiler for Destiny spoilers.:
Asbel does Spoiler for Graces skit spoilers,:
He is voiced by the same guy that voiced Suzaku in Code Geass, he has a similar character arc if I heard correctly, has a costume of Suzaku, has a spin kick, ergo Spinasbel.
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2011-02-10, 15:08 | Link #45 |
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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Just got in my copy this morning and I'm about an hour into it. So far, it is in fact quest-based, although I'm only starting the second quest now.
I love how you can customize the heck out of your character; you can even make the eyes different colors and change the character's battle voice set. There's just one problem though; this means that your character won't be taking part in any of the anime sequences or skits. Plus, the fact that you can have your character be either a girl or boy as well, pretty much shoots down the possibility of a romance angle between Kanonno and the player character, a factor common for the Tales series and which I've always liked. The only possibility is if your player character's relationship to Kanonno varies by gender; friendship if the player character is a girl, and romance if a guy. But I'm not holding my breath for this. Anyway, the combat system is the basic rehash for Tales games (at least, it's the same combat system that was used in both Vesperia and Symphonia 2); a three-hit physical combo varying by D-Pad input with the O button, and an Arte attack you can tack on at the end with the X button and varied by D-Pad input. Your characters also use TP, same as Vesperia and Symphonia 2. Not that this is a bad thing; for some reason, while I found this combat system slow in Symphonia 2 and the Vesperia demo (which, as I pointed out earlier, is part of why I couldn't motivate myself into getting Vesperia), it seems to pass over with me better than before. *shrug* And I do like the OP, except now I've pinpointed what I didn't like about it; the little chorus for the last part of the OP theme. It sounds like it was sung by a chorus f little kids to me for some reason, which is a bit "bleh."
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2011-02-10, 18:44 | Link #46 | |
Traveler of Infinity
Join Date: Mar 2009
Location: Japan
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Yeah, it always bothered me that the player character and Kanonno never get together, especially when it seemed like they had something going in the first game. But it's understandable, what with the boy/girl character choice. I'm writing a fanfic with a MC x Kanonno pairing, but it's a long way from being done, and besides, fanfiction is just fanfiction. Keep posting more about the game. I'm interested to hear how it goes and if there's any more differences. |
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2011-02-10, 18:58 | Link #47 | ||||
Even if it just for a bit
Author
Join Date: Jul 2008
Location: Cold Storage
Age: 32
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2011-02-10, 21:05 | Link #49 | ||
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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2011-02-10, 21:24 | Link #50 | ||
Even if it just for a bit
Author
Join Date: Jul 2008
Location: Cold Storage
Age: 32
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Summary, little details that really change things. Quote:
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2011-02-11, 00:06 | Link #51 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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You know you want to
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2011-02-11, 00:20 | Link #52 | ||
Even if it just for a bit
Author
Join Date: Jul 2008
Location: Cold Storage
Age: 32
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Spoiler for Jump to 5.30 or watch it all:
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2011-02-11, 04:40 | Link #53 | |
Hollow
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May your text reach producer's mind.
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2011-02-12, 04:49 | Link #54 |
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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Obviously it's too early for anybody to know everything about the game of course, but I thought it would be better to put these questions on the table early on:
What's the purpose of the NPCs at the bottom of the party selection list? YOu already have a huge host of characters from the Tales series, so why do you need even more guys who don't even have story relevance? Does the Number of Battles Participated have any effect on enything for a character, like unlocking their Mystic/Blast/Whatever-they're-called-in-this-game arts?
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2011-02-12, 08:27 | Link #55 | |
Traveler of Infinity
Join Date: Mar 2009
Location: Japan
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Also, the Number of Battles does nothing. Characters unlock their Mystic Arte by reaching a certain level (usually something in the 40s). |
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2011-02-12, 14:20 | Link #56 |
Bemused Scholar
Join Date: Jan 2007
Age: 36
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I recall that in the first RM game, the Tales characters often refused to join your party if your current class level was far below theirs. Furthermore, enemy exp was scaled to your highest leveled character, so a large level gap made exp grinding less efficient. For such circumstances, it was helpful to get the NPCs to join you instead so you could still have a full party without running into these complications.
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2011-02-12, 16:26 | Link #57 | |
Traveler of Infinity
Join Date: Mar 2009
Location: Japan
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2011-03-05, 02:31 | Link #58 |
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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Urgh, I hate how game guides have been slow to pop up on Gamefaqs lately. (Graces f still has yet to get a FAQ on Gamefaqs)
I'm totally stuck; I'm on the storyline quest where you go to the Brownie mines (however they want to spell the name in english) with Shiina and Kyle. (the previous story quest was the ancient city) I have no idea where to go for this quest in the mines; the only place I can think of is a door that's blocked with a door that has a sign nearby that says something along the lines of to "check the surrounding area carefully. Except I checked the area carefully,a nd have no idea how to open the door. This is the only area I can think of that I could go to for the quest; all other doors and warp points are opened by what I would bet are a fire ring or something. (candle lamps nearby)
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2011-11-12, 11:39 | Link #59 |
Junior Member
Join Date: Nov 2011
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Shinji..... You juz find a lever to open the door. You know those lights at the walls? Try them near the door. That should open the door. But a word of warning when you are at the 7th area, you will expect some "falls".
Anyway, can someone help me with the main quest? After er.... I think after the treasure hunt and Mao. I can't seems to open one of the bridges that lead to Natia. I found the first switch but it only open on top-right bridge... |
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