2010-12-29, 10:02 | Link #6823 |
Lost in my dreams...
Join Date: Jun 2006
Age: 37
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It's what has to be done though, the above people were having problems with it, telling them it's a simple fight won't really help them down it It sounds more complicated than it is indeed, and all those things will become a second nature to look out for once you do more pulls, but it is always good to know the abilities and what might be the wipe causes, so one can work around them.
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2010-12-29, 14:33 | Link #6824 |
~Official Slacker~
Author
Join Date: Aug 2010
Location: Xanadu
Age: 29
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Skyfall, do you have any hints on how to deal with Magmaw with a melee heavy group? When he spawns his parasites its going to be quite a hassle for us to dps them down without actually touching them. We can probably slow them somehow, but the problem is dealing with them while not letting them touch us.
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2010-12-29, 16:22 | Link #6826 |
Senior Member
Join Date: Mar 2008
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That login screen amuses me to no end.
My new annoyance with Tol Barad, I logged in headed over to Tol Barad and saw we controlled it. So I go to the main island seeing we only have 21 minutes until next battle and hurriedly grab the quests and head to the cell block to get those done. After completing them I head out to find the gates to the prison are closed and also after teleporting to the base camp and trying to cross the bridge it's gated off as well. It's 12 minutes until next game seriously does the zone need to be walled off this soon? I can't even turn in the dailies I did which I was trying to do in the hopes it would be a different cell block after the game.
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2010-12-29, 16:35 | Link #6828 | |
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
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2010-12-29, 18:58 | Link #6829 |
Senior Member
Join Date: Sep 2008
Age: 38
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I'm not positive, but I have a theory that if you queue within the zone itself and stay in the zone, you're guaranteed a position in the next battle. That, if true, would explain the 15min shut-out timer. I've done this twice and it's worked both times. However, you must remain in the zone. If you jump off the cliff and swim to the Peninsula, you are no longer guaranteed a position in the battle.
If anyone else wishes to test this to increase the sample size, please feel free. |
2010-12-29, 22:19 | Link #6833 | |
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
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I'd have to disagree a little as on whole yes, but leveling my druid I've picked up a few blue items from PVP rewards to use while leveling that were a lot better than what I had in the slot before for less honor than you would get a BG while leveling really, but that's been during the 1~60 range.
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2010-12-29, 23:56 | Link #6834 |
~Official Slacker~
Author
Join Date: Aug 2010
Location: Xanadu
Age: 29
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Well... This new combo for Halfus Wyrmbreaker is not going so well... We got the Shadow Nova AoE (Storm Rider) and the Healing Debuff (Slate Dragon) we planned to release the Storm Rider so the AoE is interuptable, and release the whelps as well because of the proto-behemoth's spells that hurt to no limits. But for some reason the druid tanks just keep dying (one is stam-based, and one is equal in avoidance and stam) if we can get the whelps down, we wipe with the Storm Rider at 75% health left. We have the tank on Halfus, and me interupting the Shadow AoE, it works out, but then things all of a sudden die out and the OT dies from all the damage he is taking from the whelps and the dragon...
We got Argaloth down (2 healed) but the enrage timer was at like 15 seconds left, is that a good thing? Or is that indication that our dps is low? I was pulling between 14-15k dps, the lowest we had was about 9k.
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2010-12-30, 00:09 | Link #6835 |
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
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Your DPS seems fine as that was around high DPS I see for people on single target, but considering the PuG I was in for Argaloth today didn't get that close to the enrage timer with the standard 2 heals/2 tanks/6 DPS, I'd say there might be an issue with some of your other DPS maybe then.
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2010-12-30, 01:42 | Link #6836 | |
Lost in my dreams...
Join Date: Jun 2006
Age: 37
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In other news, Cho'gall went down yesterday, which leaves us with Al'Akir and Nefarian to tackle. A shame our usual frapser was absent, so we didn't get to document the kill. The fight isn't too terrible to execute and the mechanics are fairly straight forward, but quite punishing if you fail at them ... which will become evident in last phase, if you go in there with corruption stacked high. Overall, the fight is a fairly tight DPS race during second phase. Took us a good number of tries, but in the end greed for epics conquers all.
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2010-12-30, 17:28 | Link #6838 | ||
~Official Slacker~
Author
Join Date: Aug 2010
Location: Xanadu
Age: 29
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2010-12-30, 18:39 | Link #6839 | ||
Lost in my dreams...
Join Date: Jun 2006
Age: 37
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On another note, our Ascendant Council video has been uploaded (from the POV of our second lock). A clean kill, and the fight is simpler than we expected as well. First two phases are easy, and the only issue might be the burn phase in the end ... which isn't all too difficult either. I would say Valiona & Theralion is a harder fight than this.
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2010-12-30, 21:07 | Link #6840 |
~Official Slacker~
Author
Join Date: Aug 2010
Location: Xanadu
Age: 29
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I do agree that Valiona and Theralion are probably the hardest bosses so far in my book, especially if your group is melee heavy, even if they have a huge hitbox to spread out on, there is still Theralion's void zones that he drops around occasionally while he is on the ground. How are we supposed to deal with that exactly? Have our tank kite Theralion around in a circle when he spawns a void zone?
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Tags |
blizzard, game, mmorpg, online, warcraft, windows |
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