2016-07-19, 09:39 | Link #1 |
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Join Date: Jul 2014
Location: Somewhere on Earth
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Nazotokine
TV anime 'Nazotokine' announced for Fall 2016. Staff Original Creator, Director: Naoya Fukushi Character Design: Hitomi Takano General Film Director: Hiroyuki Morikawa Sound Effect: Hiroaki Yabunaka Producer: Akira Nakatsugawa Scenario Cooperation: Yuuki Hasegawa, Jun Peyon Mystery Solving Cooperation: Takanori Morita Studio: Tengu Kobo Production: Nazoon Teikoku Official site http://nazotokine.com/
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2016-08-04, 12:19 | Link #2 |
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Join Date: Jan 2015
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I think this is going to be cgi. Based on the directors past works its all been cgi type animation. http://www.animenewsnetwork.com/ency...e.php?id=51183
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2016-10-05, 12:53 | Link #3 |
Blooming on the mountain
Join Date: May 2010
Location: Deep in their roots, all flowers keep the light....
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Ep 01
A curious Mahou shoujo'ish short anime that seems focused on solving puzzles? Didn't quite "get it", but CR has picked this one up for simulcast as well.
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2016-10-06, 02:01 | Link #4 |
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Join Date: Jul 2014
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From what I gather, this short anime has puzzles for the viewer to solve each week (including this one), such as the paintings and stuff. There is also a puzzle in the ED, but it's a Japanese puzzle so someone like me wouldn't be able to get it (had to look it up).
They could really have conveyed that a lot better, because, based on comments from around the net, it seems like half of everyone is utterly confused as to what this anime is. It doesn't help that the advertising for this show was practically nonexistent. Anyway, I don't expect much from this show. Solving puzzles is probably the only thing going for it.
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2016-10-14, 15:47 | Link #5 |
スマイリウム
Join Date: Feb 2010
Location: Iwakawa Base
Age: 32
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Well, advertisement costs money and this is just a few mins show. Also the title is a pun and literally means "puzzle solving" so indeed, solving puzzles is the only thing you can expect from this. Well, you can also expect Nitta Emi to appear as a yet unknown role (presumably a minor one) so Nitta Emi / Honoka (Love Live) fans might stick to it for her as well.
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2016-11-25, 00:59 | Link #6 |
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Join Date: Jul 2014
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Puzzle solutions
The puzzles in this show are pretty bland, to be honest.
So far, every single puzzle involves wordplay of some kind. Mostly Japanese, but occasionally English thrown in. Apart from the problem that they are inaccessible to people who don't know Japanese, wordplay puzzles get old quickly, devolve into symbol shuffling, and usually lack the appeal that non-wordplay puzzles invite. Also, the story puzzles in this show (other than the first one) are overly complex and vague. It is quite difficult to get viewers to try to solve the problems you show if you don't even indicate what the point of the problem is, what line of thought is considered reasonable in that context, if there is any way to know how close you are to solving it, etc. The end puzzles (the ones that appear in the credits of each episode) are a little more clear. Unfortunately they all involve Japanese wordplay and some have really nasty forms; not only do you need to know Japanese but one requires you to know how parts of kanji fit together, and another requires you to know the stroke order of kanji. ---- The answers to the end puzzles are actually supposed to be entered on the official site. If you enter the right answer, the site gives you a congratulatory image (which is just a screenshot in that episode with "Congratulations" and the Nazotokine logo pasted over it). All past episode answers still work. I am compiling a list of all the end puzzle solutions and their reasoning here, partly because I am probably the only non-Japanese person on earth to be compiling such a list. I wasn't able to get all these solutions by myself but I cross-checked it with Japanese sources to make sure the reasoning was correct. I also included all the congratulatory screenshots (scaled down though).
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2016-12-09, 02:19 | Link #7 |
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Join Date: Jul 2014
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OK, regarding the episode 9/10 story puzzle, the studio went way overboard with this one. It's like they wanted to show how "smart" they were in making this convoluted puzzle.
For reference, here are the two main screenshots that the puzzle uses. Here's how the logic was presented within the show (won't cover in detail; the show already did that in EP 10): - You had to see the "CONNECT NUMBER" on the top and bottom margins of the movie screen. I imagine most English-reading people got that, but who knows, that's why I said "most" and not "all". - You had to not only see the lines in the clapperboard, but recognize them as a significant part of solving the puzzle. Now how was I supposed to see that when the screen was filled with red herrings? - You had to know that the lines in the clapperboard represent an amidakuji. Some people may have never seen an amidakuji at all, never mind a horizontal one. (Amidakuji are typically oriented vertically.) - You had to recognize the numbers joined by the amidakuji represent the times on the schedule, from which you get the movies that you have to consider ("Black Magic Circle", "White Thief" and "Upside-Down Goddess"). That you had to consider those movies, and not the ones the audience members were saying (which a few stood out enough to pose as red herrings). - You had to recognize that the "black", "white" and "upside-down" in the titles had something to do with the symbols on the movie screen. - You had to know to take the symbols representing the clock, clapperboard and camera. Because they were "black and white" or something. No, they are not "black and white". And if they are, then what about the "w" thing a bit further up and to the left of the clock, which looks "white"? And you still had to figure out not to take the upside-down "A" on the very left, even though that could be a perfectly logical thing to do on the basis of being "upside-down". - You had to know that "upside-down" means flip these symbols upside down. Furthermore, you had to recognize English letters in the upside-down symbols. That's not easy to do for the camera and the clapperboard. Even the usual Japanese sites which I check my solutions on were unable to get this one. So while the previous ones were bad, this one was a whole other thing. Note that the movie names used this episode are all references to Japanese movies or other media. ---- By the way, I don't know whether this show has a 12-episode run or not, but it doesn't feel like that. Maybe it will go 24/26 episodes. ---- Solutions to end puzzles 9 and 10 are as follows:
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Last edited by FractalFusion; 2016-12-09 at 03:04. |
2016-12-21, 20:22 | Link #8 |
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Join Date: Jul 2014
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Looks like the show is 12 episodes long. Here is the solution for end puzzle 11 (note there is none for episode 12).
So anyway, the story puzzle for episode 11/12 was about as convoluted as the story puzzle for 9/10. I don't think I need to cover that. Anyway, here's my feelings about the puzzles in this anime: - The puzzles in this anime (6 in the story and 11 in the credits) all have wordplay in them, sometimes mixing both Japanese and English. The amount of language-independent stuff is few and far between. They range from easy (if you know Japanese) to downright "how would anyone know how to solve this". - The ED puzzles are generally easier, since they are designed to be solvable by a viewer in a somewhat reasonable time and entered at the the official site (at the bottom) for a congratulations image. The story puzzles are unfair and no context is given in a lot of cases, which I think is a very bad design. For example: -- The very first puzzle (story puzzle for 1/2) doesn't even explain the rules. In particular, the solution is in the form of a "secret word". The descriptions underneath the pictures, critical to understanding the problem, are never shown clearly before Tokine goes and solves it. -- Story puzzle 3/4 again is confusing and the rail diagram which is crucial to the problem is again hardly readable and appears for one second. (It is based off one of the rail lines for Tama Monorail.) Also, because things are never explained before they are solved, one can easily go off the wrong track. For example, does the order in which the people say the station names matter? (No.) -- Story puzzle 5/6 throws in the requirement of knowing to put English names of animals in the boxes. This has never been discussed before so its sudden use here seems almost wrong. -- Given that the show now likes to use random English, story puzzle 7/8 is actually easier than it looks (but you'd have to be familiar with English and rhyming words). The hard part is cutting through all the red herrings; I think they put half-naked girls in colorful bathing towels on purpose just to distract everyone from the actual clues which are right there. -- Story puzzles 9/10 and 11/12 are just the writers of this show getting ahead of themselves. When making a puzzle, the last thing you want to do is increase the complexity of a puzzle just to make the anime, your puzzle-solving MC, or yourself, look "smart". - My favorite puzzle is ED 11 because of the diamond shapes where the key is the corner overlap, making it look hard until you spot that and then it becomes easy. None of the others were this creative (ST 7/8 with the fanservice distraction and ED 6 with the "ta-cross" pun comes close) and some were lazy (ED 8 was so easy, with clues that were already explained in the story that same episode, and the secret message being the answer itself rather than a question for answering, that you could solve this puzzle without knowing any English or Japanese). ED 2 was unfair because the answer was on a hard-to-read thrown-away coffee cup that appears for 3 frames back in episode 1. - I'd rank the puzzles from best to worst as follows: -- ED11 > ED4 > ED10 > ED6 > ED7 > ST7/8 > ED3 = ED5 > ED1 > ED9 > ST1/2 > ED8 > ST5/6 > ST3/4 > ED2 >>>>>>>> ST9/10 = ST11/12. I don't have anything to say about the other aspects of this show (plot, animation, etc.), but I don't think there is anything to say about them anyway.
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