2013-05-26, 04:05 | Link #82 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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2013-05-26, 05:44 | Link #83 |
今宵の虎徹は血に飢えている
Join Date: Jan 2009
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Eien Shinken. Best one of that genre IMO
Even has its own thread http://forums.animesuki.com/showthre...ht=seinarukana
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2013-05-26, 09:20 | Link #85 | |
Senior Member
Join Date: Mar 2009
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2013-05-26, 09:35 | Link #86 |
Senior Member
Join Date: Jul 2012
Age: 38
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Kamidori is also a fairly popular SRPG/eroge. It also has its own thread which is even on the first page right now!
If you haven't played it and like SRPGs (FFT, Disgaea, etc) you should give it a shot. The only thing I don't like about it is how unfaithful the MC is... but it is an eroge that tries to pigeon hole each character into a different archetype. There's something like ~15 romance-able characters [+3 main heroines] and each one has a different "schtick". The game makes up for it in other ways... for instance Kamidori has tons of stuff to do in a NewGame+. |
2013-05-26, 11:14 | Link #88 |
Senior Member
Join Date: Feb 2010
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jrpg one you are the who reading a book with challenge on the story
(you are "the fate that control their lives") while wrpg you are teh story..if you want to know the ending(different endings watever) that is my simple thinking on jrpg/wrpg games nowadays but still only differnt is how the game play + settings(Worlds,Places,Timelines)[Jrpg are unique on settings while wprg(mostly mixed but still creative)
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2013-05-26, 19:24 | Link #89 |
Senior Member
Join Date: Dec 2012
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I'm surprised to see this topic here, it can be a pretty "Touchy" topic. I think it's all about preference so I don't think one can say the other is better. I use to play JRPGs back when I played on the SNES. Not many, but the one I remembered playing the most was Super Mario RPG. Yeah, I can year some of you laughing but I honestly played this one alot and liked it. Another one I remembered playing was Final Fantasy Mystic Quest.
When I played the Diablo series, I never touched another JRPG again. They just didn't appeal to me anymore. Especially once I started playing through some of the more well known D&D PC RPG games such as Baldur's Gate 2, Icewind Dale 1 & 2, and Neverwinter Nights. |
2013-05-26, 19:58 | Link #91 | |
残念美人
Join Date: Oct 2004
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To US video game market..maybe... To Japanese gamers, it's an oversea idea. They are aware RPG started with "Table Talk RPG". It's Japanese made English. The formal name is Pen-and-paper RPG. The idea of Table Talk RPG started with Story of the Ring(指輪物語). Some may argue Table Talk RPG started with Dungeon and Dragon. There is also mock RPG. According to Japanese gamers, computer RPG is inspired by Table Talk RPG. It started as a text oriented system. The first product line includes Ultima(ウルティマ,1979), Wizardry(ウィザードリィ,1981), . Japanese companies started their own national RPG: The Black Onyx(ザ・ブラックオニキスザ・ブラックオニキス),XANADU( ザナドゥ,1985), Dragon Slayer(ドラゴンスレイヤーシリーズ, 1984), Digital Devil Story(女神転生, 1987), Ys I(イースI, 1987). Dragon Quest(ドラゴンクエスト, 1986) and Final Fantasy(ファイナルファンタジー, 1987) caused the social phenomenon in Japan. On the release date of each Dragon Quest, Japanese students would ditch school for shopping the game. I guess you think RPG is Japanese thing due to the number of products. Diablo is event driven hack and slash, so it still follow the role of Text based RPG. Due to multi-threading, they just make you feel as you are playing the game in real time. The turn based RPG is subset of RPG. It is not equivalent to RPG. Even I find turn based system annoying, it's still RPG.
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2013-05-26, 20:56 | Link #92 | |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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2013-05-26, 21:19 | Link #93 | |
Army of One
Join Date: Apr 2007
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2013-05-26, 21:25 | Link #94 | |
reading #hikaributts
Join Date: Feb 2009
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Also there is barely any exploration if you are playing the "dungeon crawler" type of rpg's |
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2013-05-26, 23:23 | Link #95 | |
Senior Member
Join Date: Mar 2012
Location: Where the Sky Touches the Sea
Age: 30
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Anyhow on topic, I feel like American RPG's have moved away from the turn based RPG style that you see in a lot of JRPG's. I am going to repeat what most people in here have been alluding to, America makes a lot more Action games with RPG elements then pure RPG games bent on strategy. Games like Skyrim, Bioshock, and Mass Effect have RPG elements in them but they are not really the core focus of the games, they are more about the action then anything else. At least in my opinion, JRPG's are games that are more about the stories and characters as well as the micromanagement of those side characters and how they work together. American RPG's are usually more focused on action and fast paced fights that are effected by the RPG like choices that you make. Also I feel like American's RPG's usually have you control one character while JRPG's are usually a team (although I feel like that is the norm, there are obviously examples I can think of that aren't true for that statement.)
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2013-05-26, 23:50 | Link #98 |
Army of One
Join Date: Apr 2007
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Nah it's still true, higher difficulty is just a gear check. Hardcore mode is where you can lose your character if you die once but you still do the same thing. I mean you can find challenges in the game if you try to but it's mostly just a repetitive farming game. Everyone is just trying to get the lucky money drop.
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2013-05-27, 00:02 | Link #99 | |
blinded by blood
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The Elder Scrolls are true RPGs, Western RPGs in the truest sense of the word.
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2013-05-27, 00:07 | Link #100 |
Many RPGs, Little Time
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I like to compare Final Fantasy and Fallout, japanese and american respectively.
The on-going trend with most JP RPGs is that you're stuck with a character and he goes on a predefined quest to save the world, usually not alone. Not much room to change or develop your character, because he's not really "You" and yes, a puppet being controlled. That's the opposite of American RPGS, where you can shape your character in almost any way you wish. That coupled with choices that trigger different endings. And compared to classic Fallout (1 and 2), newer TES games are extremely limited when it comes to decision making and "good/bad" ways.
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