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Old 2010-01-15, 15:04   Link #24
synaesthetic
blinded by blood
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Join Date: Jun 2009
Location: Oakland, CA
Age: 40
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Quote:
Originally Posted by jonsmth View Post
Wait, so we can't even talk about the other Touhou games where ZUN has some involvement in it?
Yeah, we can talk about those... I was mostly just trying to keep this thread from becoming hijacked by people talking about shipping wars or Silent Sinner in Blue or some other derivative work.

Quote:
Originally Posted by jonsmth View Post
I play in full screen because it's easier to focus (not the in-game focus) that way.

Some patterns are easy enough to dodge that you can stay on the offensive without getting hit. Sometimes, moving around just makes it harder.

Some patterns need god-like reflexes to dodge while being on the offensive or has a random factor where you would get trapped if you stay in one place for too long, so instead of keeping a stream of my own danmaku at the enemy, I look out for the safe areas or big holes in the pattern where I could work my way around.

Playing in windowed mode may help in letting you see the entire screen more easily, but when you have to manuever through some really thick danmaku, a bigger screen would help you focus.
I've found that the more I try to focus on the entire screen, the less trouble I have with many bullet patterns.

The thing is, a lot of the patterns are actually quite simple to dodge, but they're designed in such a way that looks very visually confusing.

Take, for example, in Subterranean Animism, the stage 4 endboss, Satori. Her final Normal mode spellcard, "Border of Wave and Particle" is actually pretty easy to understand how it works. She fires off streams of bullets which arc and spray depending on how fast the streams spin.

Now I know how to avoid being hit on this spellcard, but I can't seem to actually accomplish it because it's very visually confusing.

Quote:
Originally Posted by mikita View Post
Funnily enough though an arcade control scheme fits Touhou better imo. The most vital aspect is dodging and for that you need very tight control over movement- something an analogue controller technically would beat a keyboard in. (or better yet a joystick)
I think that'd mess me up at first as I'm used to very lightly tapping the arrow keys to move just a bit.

Quote:
Originally Posted by Js2756 View Post
The CPU has a horrible time dealing with Aya's attacks (and Medicine's for that matter), so playing as those two characters makes the games a lot easier. It's kinda similar to using MarisaB in MoF.
I've intentionally caused this sort of behavior in both PCB and SA by intentionally underclocking my CPU so the framerate falls when a lot of bullets are on screen. It's surprising, really... once you learn how to dodge a pattern with the game running much slower than normal, it actually translates to full speed 60fps quite well.
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