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Old 2010-06-12, 13:30   Link #7
synaesthetic
blinded by blood
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Join Date: Jun 2009
Location: Oakland, CA
Age: 40
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Turn-based strategy is dead. The only reason it ever existed to begin with was hardware limitations. We don't have those anymore, so why should they exist?

I hope the next strategy installment of Front Mission is squad-level RTS with paused order queuing (similar to Company of Heroes and various CRPGs), but I doubt that'll be the case, since it's a console title, and that sort of control typically only exists on PC.
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