2010-09-05, 01:12 | Link #4063 | ||
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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2010-09-05, 02:03 | Link #4064 | |
On a mission
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The other thing is that bad players simply don't care what you're doing and may rush you anyways, and you may not be able to hold off constant zealot pressure with a weak econ+ trying to expand. In general, do not play mind games with bad players. They tend to do what they were gonna do and often times they won't have even scouted you. A good player will just attack you when they see an expansion and you'll just lose there. The nasty thing is that anti-zergling rush measures are also extremely effective against an early expand. A zealot rush, or a reaper harass is extremely difficult to deal with because you have 2 places to guard. However, this does have a role sometimes in zvz though. Getting some extra drones in and making your enemy turtle can pull you ahead by a lot.
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2010-09-05, 06:04 | Link #4066 |
~Omedetô~
Join Date: Nov 2008
Location: Somewhere between heaven and hell !
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Imo if you want that your rush works very well , don't build your building in your base , build outside in a corner or somewhere your opponent won't see it (well except Z )
Anyway , there's less rush in Plat & Diamond or at least not so common rush like yesterday someone rush me Roach , i had 6+ marines behind my wall , used my micro , he got owned he was keeping with Roach so i did MM , he tried to counter with Ban+Speedlings+Roachs but you know Hit&Run + stimpack you can do shit so win for me (+ Medivac after) |
2010-09-05, 08:33 | Link #4067 | |
Knowledge is the solution
Join Date: Jan 2004
Location: St. Louis, MO
Age: 39
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Today I'll try breaking his stalker/zealot choke block with brute force and sena bunch of balelings followed by speedlings to get his probes. Let's see if that does the trick. |
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2010-09-05, 09:19 | Link #4068 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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2010-09-05, 09:24 | Link #4069 |
Knowledge is the solution
Join Date: Jan 2004
Location: St. Louis, MO
Age: 39
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I've tried that with some success but any good terran player will keep scanning his way ahead precisely to avoid that the moment they see a baneling nest, and protoss get observers soon enough so it only works against v early pushes. :/
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2010-09-05, 12:39 | Link #4070 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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^ As Z, it's vital that you creep anywhere and everywhere, and not place your traps in the most obvious places (i.e. exactly where your creep ends/near your chokes). Instead, place some as close to the enemy's base as possible (count turrets in your range), and if you got banelings to spare, you can even place some near their possible expansions...who scouts minerals? xD
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2010-09-05, 13:05 | Link #4072 |
~Omedetô~
Join Date: Nov 2008
Location: Somewhere between heaven and hell !
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Well , you have to play Hit&Run too , with Creep Tumor everywhere , get infestor use fungal Growth then you can make big damage with Banelings + Speedlings + Roach/Hydras .
It needs a lot of micro . |
2010-09-05, 14:29 | Link #4073 | |
~Official Slacker~
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Join Date: Aug 2010
Location: Xanadu
Age: 29
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Root the enemy with Infestor. Suprise opponent with Banelings, then charge in with Hydras who would do short work on the Zealots as they charge at them (Well counting they do not have Charge) and benefit? With the Creep movement speed bonus, this will benefit Zerg a lot
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2010-09-05, 16:36 | Link #4074 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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I mean, scout the minerals you're going to mine, since enemy zerg might have traps around. I'd say it's the most unpredictable case of attack, which is why it can actually succeed provided you got the luxury to set it up.
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2010-09-05, 17:13 | Link #4075 |
On a mission
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One hilarious thing that consistently works is burrowing a zergling at people's expansion spots; it'll delay their expo til they can get detection. I've had games where particularly negligent players couldn't expand there for like 10 minutes til they realized what was going on.
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2010-09-05, 17:31 | Link #4076 | |
~Official Slacker~
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Join Date: Aug 2010
Location: Xanadu
Age: 29
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Also if anyone has the time, can anyone check this replay to see what went wrong? Was my opponent to defensive in this match? I'm just wondering what could have been approved of my tactics, and what were the flaws, since this was my 3rd win as playing the race Zerg. http://www.sc2replayed.com/replays/7...rg-lost-temple
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2010-09-05, 17:38 | Link #4077 |
~Omedetô~
Join Date: Nov 2008
Location: Somewhere between heaven and hell !
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Yeah that really works fine ^^ also for T player , it'll cost him 50 mana = Mule = 270 minerals and then you can play with burrowing Roach in his main CC assuming that when you get orbital people always use his mana when it reach to 50 + his wall will be open if he have to kill the gling . Unless that he went for Turrets but people only build them if they see Air or invis .
For P player , it's another story Edit : Fixed Last edited by -Sho-; 2010-09-05 at 20:45. |
2010-09-05, 17:42 | Link #4078 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Get.....zergling.....to....burrow.....in....expans ion....spots....good....at....pissing...off....peo ple.... Been practicing zerg now. I find roaches a little underwhelming. Seems more like they are better geared for tanking while the zerglings/hydras do the killing. Against Stalkers/zealots I found my roaches died too quickly while the zerglings reaped most of the kills. Then realized that roaches aside from having a slow attack also do not do extra damage against armored units.... So far my army composes of Roaches/Hydras backed up by corrupters/brood lords with the occasional infestor and ultralisk. I can't believe I never knew that Banelings could act like spidermines..... |
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2010-09-05, 17:46 | Link #4079 | |
~Official Slacker~
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Join Date: Aug 2010
Location: Xanadu
Age: 29
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That combination works out, we have the Roaches tanking the damage while the Hydras slaughter from behind, we have the Corrupters and Brood Lords controlling the sky, and dominating any land-based defense, the infestor is always good if the enemy has MM or Gateway Units, or Tier 1 Zerg Units. Utralisks are mostly handy when the situation is rough, and the enemy is all about land-based forces.. So unless there is no air, then Utralisks are supreme.. Or just my opinion. Also I find Roaches/Hydras to be a good combination against the Gateway Units, or probably Lings/Hydras, since the Hydras' can basically penetrate right through the Protoss unit's shield. Banelings are perfect when they are spidermines Just my opinions running wild
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2010-09-05, 17:53 | Link #4080 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Yeah for some strange reason I felt like Roaches were this awesome zerg unit that could take on nearly anything.
Boy was I wrong. I've been practicing against Hard Protoss and had a few close calls but eventually pulled through against them to the point I was literally making a creep highway towards their base. On that end. How should Zerg players start out in basic? This is what've I've done 8-overlord 10-overlord 14-pool 15-extractor 16-extractor 18-Queen 23-zergling 24-Roach warren And then from there I basically just built armies of zerglings and roaches and focused on hit and run while building an expo. The AI fought back with stalkers which decimated my forces so I eventually switched to hydras backed by roaches which proved far more effective. |
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blizzard, starcraft, windows |
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