2012-05-25, 03:58 | Link #2001 |
On a mission
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I have a lot of low level shit for characters in the 10s and 20s that I kept for no reason. Upon learning that salvaging normal/nightmare items is worthless and you can't sell them for much gold I am just going to give them out. If for some reason you have a character there, just tell me and I'll inspect your things to see if I can improve them.
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2012-05-25, 04:11 | Link #2003 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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After reading Skane's post I felt like my (virtual) life's work have been a waste... >.>
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2012-05-25, 04:56 | Link #2004 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Oh wow... soloing Hell is tonnes easier than public grouping...
Currently 13k DPS only, and when I get into groups of 3-4, it feels like cutting wood with a butterknife. I dunno... maybe the other people have low DPS? Solo though... things just explode on contact. Currently solo farming on Hell-A4. I tried soloing because I gave up on trying to get a group with a non-afk Monk/Barbarian. Not sure if I will continue to solo in Inferno. ADD] Currently trying to set some time to level up my softcore Monk. There is a terrible lack of active melee players in public games, and all the good ones I befriended are currently in Inferno. Cheers.
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2012-05-25, 06:50 | Link #2006 |
Itadaki-nyaaa !!
Join Date: Apr 2008
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I have a feeling that with group play, mob damage scaling is a bit off to the point that 2 friends and me each played through hell act 2 alone rather than together because it was so much easier solo. And yes, we we had a tank and alot of group synergy spells.
It's not like I want the group scaling to get nerfed, it'd be fine for me if solo play got more difficult, but when players feel punished for playing with their friends, instead of solo, something is wrong |
2012-05-25, 07:00 | Link #2007 | |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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2012-05-25, 07:45 | Link #2008 | ||
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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~~~~ ~~~~ Encouraged by the results of solo play, I made a push to complete Hell Difficulty and finished up with minimal problems. Took a while before I remembered about getting a Follower though. Currently in Inferno Act-1 and things seem promising. Taking my time to progress through the Act. Haven't gotten hit yet, so I dunno how's the damage so far. Cheers.
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2012-05-25, 08:46 | Link #2009 | |
Itadaki-nyaaa !!
Join Date: Apr 2008
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Here's a whole article about grp play. It was written before the actual game launch but the numbers from the strategy guide should still be correct: http://diablo.incgamers.com/blog/com...alone-or-is-it |
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2012-05-25, 10:44 | Link #2010 |
Senior Member
Join Date: May 2007
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Never though the "armor blocking" technique is so popular.
Original link http://imgsrc.baidu.com/forum/pic/it...8ba71e46b6.jpg People are using it to kill inferno ponies. Last edited by Tom Bombadil; 2012-05-25 at 11:54. |
2012-05-25, 10:52 | Link #2011 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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So what exactly is going on here? Dropping shields on the ground and enemies can't get past them?
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Last edited by LoweGear; 2012-05-25 at 11:14. |
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2012-05-25, 11:42 | Link #2012 | |
Senior Member
Join Date: May 2007
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Edit: it is said that it has been fixed in the US server, and still working on the Asia server. Last edited by Tom Bombadil; 2012-05-25 at 12:12. |
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2012-05-25, 16:59 | Link #2014 | |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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I pretty much look at it like this: if I have a tactical advantage in terrain then sure I'll kill it. If I don't have a tactical advantage over it then I'll just bypass it. I have something like 100% magic find and honestly those are barely worth my time. If you can't bypass it just lure it out until you can. I found open areas to be advantageous for most mobs; depending on mob's ability and/or inert ability some terrain pieces might be required like easy to circle terrain blockers. As DH I think the cathedral style corridors are pretty shitty. Caves are pretty good on the other hand, just because they're so narrow you can fear-cheeze your way to victory. Open areas are also great; especially against pesky wallers. Currently running this build... http://eu.battle.net/d3/en/calculato...RgT!gTe!YbZbZZ Suggestions welcome. (though I think Hell and beyond it's mostly item build )
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2012-05-25, 21:44 | Link #2016 | |
Senior Member
Join Date: Sep 2009
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Although I am not in Hell yet, what is your opinion on ball of lightning rune for Elemental Arrow once one gets to hell mode? Right now I am finding it one of the most useful AOE spells out there. Low hatred cost and the large cone of reach makes it my bread and butter for the moment alongside Impale with Impact for emergency stuns. I am amazed you can get by without Vault, Caltrops, or Smokescreen. I am guessing Screaming Arrow must proc a lot. edit: This may seem like a strange suggestion, but have you tried Rain of Vengeance with Stampede? For close quarters like in the Cathedral corridors its seems rather valuable. Last edited by Nixl; 2012-05-25 at 22:28. |
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2012-05-26, 00:16 | Link #2017 |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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Just debuted in Inferno.
So far, not too bad. I know all hell breaks loose in Act 2, but so far in Act 1, it's somewhat managable even as a melee. I mean sure, you die a LOT on the way, but why would you expect anything less? Certain elite combinations seems impossible, but that's to be expected. From all the whining and horror stories of "melee can't take a single hit from anything this game sux" are greatly exaggerated.
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2012-05-26, 04:20 | Link #2019 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Now about Vault. Vault currently has a problem, evasive fire isn't perfect either but it has a really fast animation. Basically when you vault your character isn't moving until you've actually reached your destination, so for me for example vault in the middle of elites equals rolling forward and exploding. In addition I've seen videos of people playing DH and using Vault and honestly when I use it there seems to be a .8s delay before it initiates... which is pretty damn huge. Evasive fire on the other hand is great for several reasons. First off, I don't have to move my damn mouse in the opposite direction and you often want to just go in the opposite direction (because there's fire, damage pits and lazors where the elites are coming from). The time you take to move the mouse is time you get killed in. Secondly I also like it because it's not a projectile base. But the main reason should be that it does the same damn thing as Vault with half discipline! It's not that hard to move and shoot it at an advantage and I've found it a lot easier (with practice) to use over vault -- again the reasonable animation helps a lot (might be I just lag on vault though). Smokescreen lasts at most 1.5s now with the duration rune, 1s with out (tooltip has not been updated). SS wasted too much discipline to be viable IMO (I have 38 desc BTW and that build manages it pretty well). Shadow power is the way to go. Basically I have something like 16k hp and hit mobs for at the very least 17k+ damage so when I spam impale with this on it's a sort of invulnerability mode since I just heal damage faster the they do it to me (and they do it pretty damn fast). It's basically what I use against certain jailer situations or in a pinch when I need heal (pot and prep being on cooldown). With my disc I can spam it maybe 3 times for 9s of kind of invulnerable but not really. It's especially good on bosses just to get that HP back so you don't get oneshotted by a missclick/lag. Very indecisive on whether 30% life leaching is better then the 20% leech / 65% damage reduction version. Caltrops. Elites don't care about it. Normal mobs should die in 1, 2 hits or you're in trouble. Really really heavy disc spender. I've used it, but it's too fiddly, very easy to waste your disc. Also the immobilization one seems to be the most effective, tried just about all except the damage one. And yes I have tried rain of vengence. It's good when you don't have the damage yet to oneshot things and need that extra area damage to help out with swarms. It's cooldown so yeah pretty decent, used it with Anathema or whatever. It's one of my options for my Shadow Power slot (the only one with some options to it), the other option being Mines (used long fuse with relative success before; probably go with Scatter now that I have the level for it).
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2012-05-26, 05:15 | Link #2020 |
Bearly Legal
Join Date: Jun 2004
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I died a lot too when i first started a barbarian. Got a lot better once i gotten Revenge for healing. Still, compare to my monk, my barbarian feels weaker in terms of defense. Probably just havent found a good combination of skill for my part.
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arpg, blizzard, dungeon crawler |
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