2011-08-29, 20:01 | Link #341 |
Senior Member
Join Date: Jun 2010
|
Nana wasn't stupid like the PSS. She knew the world was over anyways even if the last 7 were defeated, so what was the point?
Also it's Gibson. They just screwed up with the engrish as always. Also Black Rock Shooter technically doesn't even exist. It's just the title of the franchise. She's never referred to as such, and even WRS is never referred to anything other than Sing-Love. The only time you'll see it is during the information pane when attacking, ete for the player to know. |
2011-08-29, 20:21 | Link #342 | ||
今宵の虎徹は血に飢えている
Join Date: Jan 2009
|
Quote:
Quote:
__________________
|
||
2011-08-29, 23:48 | Link #345 |
Senior Member
Join Date: Mar 2010
|
Huke has rights to all BRS designs. Even for this game they put a copyright to his name at the bottom of the title screen... I think. It could have been in the credits. However, he's not the only one with rights to the franchise. If I recall correctly BRS is also owned by Good Smile Company.
|
2011-08-29, 23:54 | Link #346 |
Junior Member
Join Date: Apr 2009
|
The milking continues..... So Gray was a bad ass before? oh how much she has decayed.
Anyone noticed that the officially posted videos (the ones that appeared months or weeks before the game's released) spoiled too many things about the game? It is as if a lot of the significant parts were shown, especially that vid showing the battle with Azuma. Coincidentally, it seems that a number of the speculations I came up with turned out to be true. 1) The game will be short. This is BRS we are talking about. Since the character was just a design/concept in the first place, there was no established canon about the character ever made. Since its not related to the OVA, a new (and unrelated) story had to built from scratch. Since this game was announced late last year, it was pretty evident that it wasn't going to be long. Coming up with good (I am not saying that game's story was bad!) and longer stories can take more than a year to make. 2) No civilians. Their presence might have made the story longer. 3) The 11(?) human survivors will perish. I had a gut feeling that they'd have very little air time. 4) Gray dies. I started thinking about this after the game's opening was shown in the net. Its because she was never present. Of course this is disproven in the 'true' end. 5) WRS' 2nd form. Right after I watched the first video where WRS was introduced, I was considering that she'd have 2nd form. After all, that concept is a videogame staple. The end of the newer video all about her just answered my suspicions. The game is ok, but I somewhat disliked the setting of a post-apocalyptic earth. I am not complaining about the setting, but it's only a matter of prefence. To me, the OVA's backgrounds were closer to Huke's designs. His drawings always made me think of an alternate world that wasn't of our own. Much like the Mortal Kombat games, I loved the backgrounds found in MKI and MKII because of their otherworldly feel, which gave it an aura of authenticity. MKIII's style of putting real world-like places turned me off somehow. Some thoughts of mine; Remember that Final Promise Story came with a BRS: The Game disk? I know most people didn't care about FPS. but many bought it anyway just because of the BRS disk that came with it. Gray is unarmed throughout the whole game. Concerning her gun, it is never seen and used until the part where we see she gets carried to be taken away by the robot. How did that gun get there? hammerspace? |
2011-08-29, 23:56 | Link #347 | |
Senior Member
Join Date: Jun 2010
|
No they don't. GSC has rights for the Figmas and Nendroids and such, but they do not own BRS in any ways. Just like everything they create figmas and figures for. They're basically just a toy company.
You asking about hammer space when Stella's taking out weapons out of nowhere that are twice as big as she is? Also Stella's mid to end game gear all belonged to Nana when she was younger. Nana even makes a comment on the size of the shorts. Quote:
And considering dialogue at the end of Stella's movie, and also the fact that when she wasn't fighting in the opening she was alone and sad, that gave it away months ago that pretty much everyone was going to die. |
|
2011-08-30, 00:11 | Link #348 |
Senior Member
Join Date: Mar 2010
|
I would have sympathized with Nana more if her main issue was also the death of her comrades like Stella. She could have been a hardened more cynical version of Stella after seeing death after death and being alone for much longer, but instead she decided to whine about how daddy loved her sister more.
It also didn't help that Nana did not fight once over the course of the game. The only times she ever attacks is 1) when she uses Llwo's bowgun to blast Stella and 2) in the true end when she uses her own handgun to blast the mecha that was carrying her off to WRS. Throughout the whole rescue Nana ordeal I couldn't help but feel that Nana wanted to die. If Nana had resigned herself because everyone she cared about died, then I would have understood, but wanting to die just because she wasn't the favorite sibling made her look incredibly petty. |
2011-08-30, 00:17 | Link #349 |
Senior Member
Join Date: Jun 2010
|
That's because all her good gear she gave to her little sister. And she was basically living alone over the frozen ruins of Moscow in the cabin. (You can see the city under the ice)
She clearly had enough of it all. Aside from the family issue, all her other sisters were dead, humanity was basically wiped out, and there was no point in fighting. The defeat the aliens, but whats left? She gets knocked up trying to restart the human race one PSS member at a time? Albeit that will happen at C81. wait for it. |
2011-08-30, 00:38 | Link #350 | |
Senior Member
Join Date: Mar 2010
|
Quote:
|
|
2011-08-30, 00:58 | Link #351 |
Senior Member
Join Date: Jun 2010
|
She had her inferiority complex, but she did care for Stella, even if she didn't show it much. She was basically tsundere the entire time. Stella was the last...well anything she ever had. And not to mention as how Nana lost all of her comrades and was alone, Stella just lost all of hers as well.
They were basically 2 of a kind, and Stella going through everything Nana already went through. Passing on her gear was also part of that symbolism. |
2011-08-30, 01:21 | Link #352 |
Dictadere~!
Join Date: Oct 2010
Location: On the front lines, fighting for inderpendence.
|
I want that figma. Gimme gimme gimme.
It truly does sound like the game was a flunk, really, at least in my opinion. The flaws I've heard sound like something that I would avoid altogether.
__________________
|
2011-08-30, 01:28 | Link #353 |
Junior Member
Join Date: Apr 2009
|
Is it just me or Halo comes to mind?
Givson 7 reminds me of the Noble team from Halo Reach, and it takes place before Combat Evolved (part 1). They are a team and they all perish, save for one member. In Combat Evolved, it is Master Chief alone, with a bunch of regular human soldiers. |
2011-08-30, 01:38 | Link #354 | |
Senior Member
Join Date: Mar 2010
|
Quote:
This game has a decent story, but until the second game comes out there are too many loose ends. |
|
2011-08-30, 01:42 | Link #355 |
Senior Member
Join Date: Jun 2010
|
Actually my 1st thoughts when I looked at the art book were in fact Noble team. With Nana as 6....At 1st.
However unlike Nana who was a proto-type and Stella, Master chief had nothing to do with them, and also he came before all of them being a Spartan-2 where as Noble team were nothing but Spartan-III's. (Basically mass production spartan II's). At least in 6's case, He/she despite only being III was, was regarded as a Hyper-lethal vector, and actually on par with the Chief. If anything, The Gibson 7 were probably more like ODSTs, with Nana being the normal but still badass Sgt. Avery Johnson. (Johnson was a Spartan-I ) .hack// was only mediocre at best. Story was great, but the gameplay, and the horrible and bland main character of Kite was just too boring. It's what happens when they try to show little of the character to try and get the player to fill the role. Where as with GU they abandoned that formula and just had a main character who was himself. And it worked, Haseo is still the most popular character in the franchise. |
2011-08-30, 01:44 | Link #356 | |
Junior Member
Join Date: Apr 2009
|
Quote:
|
|
2011-08-30, 02:04 | Link #357 |
Senior Member
Join Date: Jun 2010
|
Also while I'm sure my photos from my book gave it away, I did indeed open the White edition. Mainly because I didn't want to feel like I paid 146 bucks for a shiny box.
It actually all looked a lot bigger in the nico video. But I guess the girl just had some tiny freaking hands. |
2011-08-30, 09:05 | Link #358 | ||
Member
Join Date: Aug 2011
Location: Chile
Age: 33
|
Well, figmas aren't that big, so yeah, the girl had tiny hands xD
Quote:
Quote:
|
||
2011-08-30, 11:58 | Link #359 |
Senior Member
Join Date: Jun 2010
|
Actually if anything, they were probably based on Delta from Gears of War. Huke's actually a huge fan of the series. In fact not only is he a fan, but he designed Stella's weapon, the Daiharukon (The one you start with in the tutorial), modeled after the trade mark lancer from Gears of War. He even gave Stella her own personal logo similar to ghe gears logo.
http://huke.blog.shinobi.jp/ |
2011-08-30, 12:33 | Link #360 | |
Senior Member
Join Date: Mar 2010
|
Quote:
|
|
|
|