2022-11-04, 13:02 | Link #21 |
Senior Member
Join Date: Jul 2012
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Second episode was big step down. Dialogues were very wooden (so were monologues) and filled with random exposition dumps. Villain like Mephisto can be pretty fun, but he didn't work here and all events were very disconnected from each other. It reminded me why I dropped game.
Well it wasn't offensively bad that would warrant dropping show on spot and I am not invested enough to hate on it anyway.
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2022-11-04, 16:47 | Link #24 |
Senior Member
Join Date: Jul 2006
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The problem is that so far there has been a lot of info dumping without much characterization or reason for us to care about anything. And why are the "goodguys" so useless? In the first episode they were carried by an invalid with a scrambled brain and in the second they had to be saved by the bad guys until the apparently only useful member of their team could show up and even then they were still wrecked in the end.
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2022-11-04, 17:16 | Link #25 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Thanks for your perspective on the episodes, I actually was very curious how a anime-only viewer experienced the last two episodes, since I do probably know too much of the lore to even imagine it.
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2022-11-04, 19:30 | Link #26 |
Senior Member
Join Date: Sep 2008
Age: 38
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Not sure if this is a tribute to the anime's pacing or a detriment to the game's pacing, but we've finished the tutorial/chapter 0 and are half way through chapter 1 now. I do agree with the previous statements that they're really making RI out to be super incompetent and ineffective. It kind of works in a game setting when you know just how many of them are nameless mooks, but it doesn't work for a proper narrative.
Also, for some reason Nearl sounds really different from how I remember her in the game. That's still Ayane Sakura, yeah? |
2022-11-04, 20:55 | Link #27 |
Nekokota Festival
Join Date: Nov 2009
Location: Lost in the Fairy Forest
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So just one unlucky thing after another first being attacked at a park in a fog to some overpowered flame wielder
So the things they use to help them fight is all so killing them dosnt seem logical
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2022-11-04, 23:42 | Link #29 | |
Custom User Title
Join Date: Jun 2011
Location: Ireland
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And I'm not sure how much effect using their power has on their condition. Rhodes Island provides the most effective treatment for oripathy. So working for Rhodes Island, even if you have to use your powers, is the best way to stay alive for as long as possible. |
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2022-11-05, 00:28 | Link #30 | ||
Senior Member
Join Date: Jul 2010
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Crownslayer showing us how she gets behind enemy lines
And I got chapter 8 nightmare again from the last part. Quote:
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Just a trivia, but ReoNa herself is also an avid player of Arknights. Last edited by larethian; 2022-11-05 at 00:59. |
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2022-11-05, 08:33 | Link #31 |
Senior Member
Join Date: Mar 2012
Location: Somewhere
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Talulah should count herself lucky Nearl is going around with her mace and not her lance.
Hope the anime brings a ton of revenue. That way, maybe we can have OVA of the event missions. Doggo on shrooms, anyone? Or the misadventures of an undercover whale and crazy shark lady? Hell, I'd love the tournament arc to be animated, too. |
2022-11-05, 09:20 | Link #32 | |
Senior Member
Join Date: Jul 2010
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Pretty sure a substantial portion of Arknight players who collect the goods will likely buy the DVD/BDs just for collection as well. But rather than expanding to Kazimeirz and the Nearls, I'd prefer stuff more connected to the main story be done first, like Memoirs or other parallel events taking place during the main story arcs such as what happened to Scout squad, etc. |
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2022-11-06, 10:20 | Link #33 |
Senior Member
Join Date: Sep 2007
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As an anime-only viewer, the worst part of this episode was Mephisto by far. He's a terrible one-dimensional villain, and they're playing it straight, so it is even worse.
I think the overall pacing is fine, but I'm also getting antsy for them to get back to their precious base so we can get some better balance on the tension in the episodes. At the rate they're going they're either all going to die or get away in a very unsatisfying manner. |
2022-11-06, 20:45 | Link #34 | |
Senior Member
Join Date: Jul 2010
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Mephisto is kind of mental, but he and Faust have a backstory that might not be covered at all in the show, like pretty much all the named characters. The only characters that are truly 1-dimensional characters are those generic operators that have their classes as codenames like guard, medic, etc. Within the game itself, one enjoyable thing about how hundreds of AK characters and world lore gets presented is how they run in parallel threads and span across times and years in a non chronological way and gets connected more intimately to one another and to the fate of Terra and its inhabitants as more of the game unfolds, not just via the story and event stories, but also clues from operator records which gets progressively released.
edit: pinned comment: Quote:
Last edited by larethian; 2022-11-07 at 08:43. |
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2022-11-07, 17:58 | Link #35 | |
Senior Member
Join Date: Sep 2007
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2022-11-11, 13:52 | Link #37 |
Senior Member
Join Date: Jul 2012
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I didn't have lot of expectation after previous episode, but I was certainly entertained. Not by "dramatic" or "touching" scenese as I don't have reason care for these characters and their struggles yet, but by sheer amount of exposition. Longer it went, more hilarious I found it. Thanks goodness for AI assistant, otherwise Dobberman would have to talk whole episode on her own, this way she could take brief break in middle and leave dumping information to Alexa
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2022-11-11, 16:31 | Link #39 |
Senior Member
Join Date: Jul 2006
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And once again they walked away because the "bad guys" just let them. I was deeply moved by the death of the nameless, faceless mobs and the soul searching of the mostly useless bunny-girl so lets call that a strategic victory(instead of the actual total defeat avoided only by the enemy taking their ball and going home).
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