2018-09-15, 22:28 | Link #21 |
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
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I assure you, the story isn't as lighthearted as in the Kancolle anime. As others explained, there's a multifaction struggle involving Azur Lane (this world's Allied Forces), the Crimson Axis (this world's Axis Powers) and the Sirens, unusual beings that manipulate both forces for a yet to be determined purpose.
Also, at the very first mission, there's already a canonically dead shipgirl.
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2018-09-16, 01:05 | Link #22 | |||
大佐
Join Date: Jun 2013
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Well, the good thing about an anime will be, that all those different art styles will somewhat be streamlined... Although that won't be able to fix the impression I have of several AL girls that looks as if they are eroge heroines given a ship name instead of a carefully designed anthropomorphed ships. But in the end, I'm very curious about what a staff and studio doing Grisaia can make out of AL.
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2018-09-16, 01:53 | Link #23 |
NEET
Join Date: Feb 2014
Location: Manila
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Well, I was hoping an anime adaptation be announced in the future and it did. And I've been playing the EN version for three weeks now and I like it.
Storyline? Been playing it on World 4 now and there's no solid storyline in sight. Oh well, the studios and developers can take their sweet time making one. I'm kind of surprise that an anime adaptation got announce faster than KC. Well, I'm hoping it'll be at least be decent. I just want to see my favorite shipgirls come alive and hear their voice.
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2018-09-16, 02:31 | Link #25 | |
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
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Bilibili also isn't keeping IPs restrained, unlike Kadokawa that refuses to give Kancolle the global release it deserves just because DMM, the original Kancolle's publisher, also publishes adult-rated games.
Also, it seems like someone doesn't like the game published outside of Japan for some reason. This allowed games like Warship Girls, Abyss Horizon, and Azur Lane to conquer the market Kancolle was unable to reach. The irony now is that while Abyss Horizon was sued by SEGA for being similar to Kancolle Arcade, Azur Lane has successfully broken through the Japanese fanbase... all because Kancolle was forced to stay on deck without any room to expand overseas. Quote:
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2018-09-16, 03:03 | Link #26 | ||
大佐
Join Date: Jun 2013
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AL gaining market share in Japan has more to do with DMM/Kadokawa failing to (successfully) spin off alternative games using the Kancolle IP. Kancolle is more of a management type of game and this inherently creates a wall to people who like a more control/shooter style of game. They made a mistake with the PS Vita game when they made it basically exactly as the browser version only with more animated cutscenes for the battles. What they should've done was put out a version of the arcade game for mobile devices. They left this space unoccupied and AL is now using this room to aggressively expand while putting in a lot of money using the power of Bilibili. Sadly the creativity comes way too short in this move.
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2018-09-16, 04:37 | Link #27 | |
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
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2018-09-16, 05:31 | Link #28 | |
大佐
Join Date: Jun 2013
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Second, DMM/Kadokawa are under no obligation whatsoever to do things specifically for foreigners, so I think it's quite pretentious to think that the international audience has some rights they can demand. Thirdly, your comparison with FGO is way off the mark as Kancolle is by-and-large a F2P game that does not rely on gacha. Players at most spend on dock expansion and perhaps additional rings. The money I spent in Kancolle over 4 years is not much higher than the costs of one big pack of quartz in FGO.
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2018-09-16, 08:21 | Link #29 | |||
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
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It would be a stupid idea, considering the fans of the Fate franchise, right? That's the thing: based on the trend of recent mobages, accessibility shouldn't be an issue, and Kancolle is among the very few games that can only be played by Japanese IPs. Things would be easier for the Kancolle franchise if Kadokawa Dwango or DMM loosened their restrictions and just let anyone from around the world to play the game. Anyway, we're going off on a tangent here, so let me sum this up by saying that Kancolle's lack of expansion these past few years made the rise of Azur Lane possible, and Kadokawa is wasting another potential golden goose with the lack of love for the franchise. Well, I'm not really surprised Kadokawa did this considering the Kemono Friends fiasco.
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2018-09-16, 08:38 | Link #30 | |||
大佐
Join Date: Jun 2013
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Moreoever, you did mention overhead costs while completely ignoring that for FGO overseas companies like Bilibili handle the maintenance of the servers and stuff while paying license fees. For a gacha game this works because popular gacha games generate a steady (and high) income. Kancolle does not work like this. Quote:
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2018-09-16, 08:42 | Link #31 | |||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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By the way, ironically enough, the DMM store app is available for anyone (download on their website without any IP restriction), and playing the android application of KC doesn't require any workaround at all. In a nutshell, KC is restricted in access with its browser version, but is plainly usable anywhere with its android application. Quote:
But again, as Kakurin stated, this issue has nothing to do with AL since it is mostly Yostar pushing their franchise hard in Japan, whereas Kadokawa just doesn't do much with KC franchise at large. The oversea market has very little to no impact in such kind of marketing decision there. Quote:
But more about anything, the game follows the real logic of a mobage, with microtransactions and short burst of gameplay possible and stuff like that. KC is inherently a browser game, and its game features reflect that game design, which isn't exactly mobile friendly. if anything, calling KC a "mobage" is quite disingenuous considering how the game hardly feature stuff that is actually designed for phones, aside of its UI to a certain degree. You'd need something like Girls' Frontline to adapt the original KC concept with mobage features in mind. Back to AL anime topic, I'm not exactly sure what they are even planning to show with the anime, considering the factions are kind of a mess. I just hope they won't indulge themselves with the faction war nonsense in the game, because that was anything but interesting the way it was used.
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2018-09-16, 21:50 | Link #32 | ||||
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
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2018-09-16, 22:26 | Link #33 | |
Anime Watcher
Join Date: Apr 2009
Location: Elsewhere
Age: 35
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You dont make a rated R movie and then complain it doesnt appeal to 7 year olds. |
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2018-09-17, 04:06 | Link #35 |
RUN, YOU FOOLS!
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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I'd say that, iirc, Japanese sees Westerners gamers as more into actiony games a la CoD. Kancolle browser game, in its genre and subject matter, is a niche game within a niche within a niche that got its success by accident. How do you plan to sell a game that could be described as a pachinko with pretty girls to an audience who want more controls and action? How do you get past the bad first impression it got in the West when some accused it to be a japanese right-wing propaganda and is still doing it? Thats too much trouble for little potential payoff from KDKW pov.
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2018-09-19, 03:52 | Link #37 |
そのおっぱいで13才
Join Date: Dec 2006
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https://game-maniax.com/wiki/azurlan...s/detail/19117
-Anime development started in the Fall of last year -Nothing really on what type of story it will be. The head of the company likes Demonbane and wanted Jin/is glad he raised his hand. From the sounds of it, he is letting Jin create the world setting and all, so I wouldn't be surprised if the anime is completely original (I mean, not that there is much to go on in the first place though).
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2018-09-21, 10:31 | Link #38 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Offtopic comments were moved to the proper thread. Please stay ontopic.
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sea battles, ship girls |
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