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Link #4181 | ||
Did nothing wrong
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![]() But then I guess sc1 vessels had emp, raven is still better though. EMP has nothing on the missile. ![]() Quote:
But when you realize what the infestor was meant to do, and it becomes a very good unit. And indeed, it is very heavily used by the Zerg. It'd be intresting to see a t3 upgrade for the infestor, maybe it can morph into something else... That being said, I wouldn't mind if they made zerg research cheaper. There's so much crap for zerg to research and lair tech (I strongly objected to the ol speed cost increase, wtf)
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Link #4182 |
~Official Slacker~
![]() Join Date: Aug 2010
Location: Xanadu
Age: 29
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Doesn't Zeratul have an ability that cancels out Stealth Detection, and paralizes the unit for a certain amount of time? Giving your Phoenixs enough time to move in for the kill when the Overseers move in?
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Link #4183 | |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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@^: yea he does, void prison can make short work of the overseers.
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Link #4184 | |
Did nothing wrong
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Now if it had the sc2 emp, that'd be very powerful, but heat seeker missile still has the advantage of working against everything, not just shields.
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Link #4186 |
Did nothing wrong
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Wtf...
http://www.teamliquid.net/forum/view...opic_id=151132 Someone played a ridiclous hacker... he was warping in immortals and auto casting force field. Yea... and the hacker still lost. Blizz plz fix. -_-;
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Link #4187 | |
Part-time misanthrope
Join Date: Mar 2007
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I more or less agree or accept what you said about Zerg, but for the love of god don't try to analyze terran/protoss units with your bias. Ghost: SC2 Ghost is lower tier than in SC1 so the cost argument isn't valid. Banshee vs Wraith are different units. The Wraith doesn't "win" just because it can attack air. It does move faster but it also deals minimal dmg against ground while Banshee has really high dps. While I think that Science Vessel is more versatile than the Raven, you completely forgot to mention PDD and turrets which make the Raven an useful unit as well. Collossus fires and moves faster, has more range (upgraded) than the Reaver and attacks several units without reloading as well while being able to abuse cliffs. Both have their advantages and disadvantages. Phoenix can shoot while moving while Corsair has AoE. And uh it is true that Phoenix is pretty bad against ground but then the Corsair is too so that argument is negligible. |
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Link #4188 | |
~Omedetô~
Join Date: Nov 2008
Location: Somewhere between heaven and hell !
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Link #4190 | |
~Official Slacker~
![]() Join Date: Aug 2010
Location: Xanadu
Age: 29
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![]() Ahh!! Utter Darkness is evil... 2410 kills on Hard... Must try again.
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Link #4191 |
MUDKIP MUD!
Join Date: Nov 2003
Location: Beside a road, next to a tree
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SC1 Archon can DPS and tank at the same time, SC2 Archon are as useful as a zealot
![]() also, you know what grinds my gear? colossus. In the offical light noval, they showed that they were cutting zerg air swarms into pieces, yet they can't even defend themselves from air in game. <.<
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Link #4192 | |
~Official Slacker~
![]() Join Date: Aug 2010
Location: Xanadu
Age: 29
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![]() Zealot - 100 minerals - Charge = Super Speed - Melee or Archon - 300 minerals/gas (depending which 2 templars you sacrifice) - Massive Shield - Range
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Link #4193 |
Senior Member
Join Date: Mar 2008
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So my Brutal Playthrough started ok just to grind me to dust on the 4th level which I chose Smash & Grab. I can't keep a strong enough force to defend my base and also push the protoss base. Also I lose about 5-8 units just getting to the artifact thats to the left of my base. Would starting with Evacuation missions be a better choice for the extra credits for upgrades and stuff?
Just a quick Edit: I used my first 100k credits to upgrade Stim Pack and Bunker +2 slots.
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Link #4194 | |
~Official Slacker~
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Location: Xanadu
Age: 29
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Last edited by Hooves; 2010-09-08 at 21:28. |
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Link #4195 | |
Did nothing wrong
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As for the main attack and defending your base? My solution is don't bother defending. Just take all your forces and attack. Lift your buildings and have them follow the army. Then you can end up breaking into the toss base and landing your buildings there. On brutal, the zerg will come soon, so set up a bunch of bunkers near the artifact to keep them away while you defeat the guardians. I usually do this mission first, it's not too bad if you pace yourself properly. If you're really desperate you can do the Devil's playground mission as that doesn't require much in the way of upgrades/credits/units.
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Last edited by Archon_Wing; 2010-09-08 at 21:57. |
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Link #4196 | |
~Official Slacker~
![]() Join Date: Aug 2010
Location: Xanadu
Age: 29
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Link #4198 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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The SC2 Ghost's EMP is more like the Science Vessel's EMP Shockwave that smashes enemy shields.
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Link #4199 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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About the banshees VS wraith: I'd say that banshees win overall, because their attack is far higher than a wraith's, and has a lower cost as well. The only times I seriously used wraiths was in safe haven, where I used 6 of them to snipe the nexi and kill the mothership and in "welcome to the jungle", in order to defend the terrazine spots. So the advantage they got is speed, AA and a built-in cloak...
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Link #4200 |
Did nothing wrong
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Yea, like I said, I don't really miss the wraith at all. (Though it should be noted the sc2 campaign wraith is worse; it requires an addon for some reason)
This is coming from someone that frequently tried to open wraiths a lot in sc1. Banshees are just so much better of an opening. ![]()
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Tags |
blizzard, starcraft, windows |
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