2008-03-19, 16:20 | Link #42 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Hate..?
*starts singing* Looonely... I'm so loooonely... I have nobooody...on my oooown...woooh... LOL. And people say art can soothe one's soul... Minor update, as I'm having a few issues with my good brushes - something I can't get them just right nowadays and I increasingly find myself looking left and right for something that might have evaded my quest for innovation and change. *sigh* Looks like I'll have to go brush-hunting these next few days...
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2008-03-19, 23:10 | Link #44 |
Kira_Naruto, the ecchi
Graphic Designer
Join Date: Dec 2005
Location: http://www.exciting-tits.com/
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Busty bunny indeed <3. You really love that specific brush don you, the one that you've send me a copy too .. the flowery brush near the text
But I think the back of her head are really chaotic. Brush hunting eh? The last brush hunting I did, I end up with nearly 200Mb download non stop @.@ in a few hours in DArt.
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2008-03-22, 05:36 | Link #45 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Well, yeah - for a certain time it yielded good results, not to mention it made for a fitting atmosphere with certain renders. Now, though, I'm trying to look elsewhere as I'm already seeing another creative hiatus rearing its ugly head in the horizon (it seems like a leitmotif for me: belt out a series of 'good' sigs, then devolve and stop for a while until creativity comes back with a bang). As for the back of Kallen's head, I'm afraid I erased too much of the render for the sake of overall blending and it went balls-up.
And I didn't go up to 200Mb. I only dled 80Mb, sixty-five percent of which went to CS2, the rest to PSE2.0 (I mainly use the latter, btw). I tried my luck with a smudging spree as it's been a long time since I last did one of those. Now my issues revolve around colors and overall tints. I tried giving it an orange-ish hue, but it seems I can't find a good, middle ground where the original colors are still visible enough. Oh, well...
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Last edited by Renegade334; 2008-03-22 at 06:18. |
2008-03-22, 05:42 | Link #46 |
Kira_Naruto, the ecchi
Graphic Designer
Join Date: Dec 2005
Location: http://www.exciting-tits.com/
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Ah so, well for me, I usually made a copy of the render and send it to the bottom and hide it.. That way, I still have backup in case things screw up, which happens, everytime
And for the last lancelot sig, its good overall, but lacking in something IMO, altho i cant pinpoint it exactly. I think as you said, its the color problem.. too monotonous.
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2008-03-22, 06:10 | Link #47 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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I lowered the saturation level because the original colors were starting to clash against each other - I thought I could fix the issue by adding an orange hue layer on top, but in the end, it made things worse and I had to shred it.
Also, I often decrease the bg's sat levels in order to make the render 'pop out', so don't be too surprised for the aforementioned lack of colors. I learned my lessons with overbearing bgs stealing the spotlight from the character and am trying to find a compromise through various means - either blurs, gradients or lower saturations. Edit one: another 'quick' one for the road - grunge this time. Strangely, I seem to prefer the slightly larger version. Perhaps it feels less cramped. Oh, hell - I'll decide later on whether I'll 'finalize' the first version or just stick to the 'squeezed' variant. Edit two: - Simple & overfairybrushed versions. I'm trying realistic sceneries this time. This one started as an exercise with Japanese-looking backgrounds and ended up as wall with a window in the middle of it (the bg should have shown a waterfall). A pity I didn't save the bg separately...I liked the way the moss-covered rocks turned out. T_T Alzheimer again. Oooh, man...
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Last edited by Renegade334; 2008-03-22 at 15:57. |
2008-03-25, 17:00 | Link #48 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Severe apologies for double posting. Just a bump.
New sig around the block - this time on a more more stable Windows XP (I managed to crash my PC a few days ago thanks to my meddling with memory and registers). Probably what I'll submit for the new SOTM challenge. On a side note, it's amusing for me to note that, recently, I've been making 'narrow' and 'wide' versions of my sigs - as I'm not sure which one is the best. Did it for the two thingies above and it seems it won't end anytime soon. - Short version. - Wide version. The rapids in the background were the hardest to make. I used a brush from DeviantArt and simply had to color the rocks and whatnot - but, hell, aren't those hard to make realistic... So, tell me, which one should I choose? The 'narrow' one or the 'wide' one?
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Last edited by Renegade334; 2008-03-25 at 17:14. |
2008-03-25, 17:57 | Link #50 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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The waterfall brush comes from DeviantArt - I simply applied variants of green, brown and light orange to simulate moss and eroded stone. I forgot to color one of the rocks on the lower left corner, though, but since it's masked by the render and the foliage, I didn't bother fixing it. The trickiest was to find the correct shade of blue for the water, as I wasn't sure how bright it had to be but in the end I think it turned out realistic (yeah, I'm completely obsessed with that) enough.
Thanks for the advice, though - my earliest impression was that the 'wide' version had the render a little more in the middle but maybe narrowing it will indeed take the viewer's attention off the bg. I'll have to keep that in mind, although I keep getting the feeling that narrowing the whole thing made it feel a little...cramped in comparison. Oh, well, too bad.
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2008-03-26, 02:00 | Link #54 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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ROFL. I had issues for her left arm, as the picture was cropped and I'm not that well-acquainted with vectoring and whatnot - so I had to make due with what I had.
The render comes from Minitokyo - in the 'Others' or the 'Unknown' section. Can't remember which one of the two, though. The other renders, unfortunately, were a pain in my nether regions, so I elected this one, which yielded a more aesthetic and practical feeling than its other counterparts.
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2008-04-14, 18:37 | Link #55 | |
Junior Member
Join Date: Apr 2008
Location: Ontario, Canada
Age: 32
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Quote:
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2008-05-04, 06:22 | Link #58 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Sorry for the veeery long delay (I've been busy with a not-so-stable computer, part-time work, real life and exams in the meantime), but yeah, you've got the green lights.
For now I'm on a slight hiatus as I'm busy studying and all that but I'll probably be drop in from time to time and deliver what little I can come up with.
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Last edited by Renegade334; 2008-05-05 at 02:57. |
2008-06-09, 14:34 | Link #59 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Another round of severe, heartfelt apologies for double-posting. Just wanted to throw in a humble update. RL's been a b(leep) and I haven't managed to do anything remotely decent in a while. Lost the rhythm, lost the inspiration, lost the free time.
So I tried this - it started as a smudge and somehow, yes, somehow...it ended as a sparkle sig. The world indeed works in strange ways. I merely regret that the pic wasn't available in higher-res. I had to use flares, blurs and a range of other effects to lessen the contrast between the render's thicker lines and the background's sharper looks. Cheers, though. |
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