2014-01-12, 11:52 | Link #41 |
The old ace of Arlington
Join Date: Oct 2012
Location: Plain of Doleful Melody - ANI
Age: 36
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So the next chapter is " Heaven ", huh ? Anyone hope for Zeorymer of the Heaven to appear in it ? I would love to have more super robots in Z3-2. It's the final part of the trilogy so it's should be epic like Alpha 3. Alpha 3 have enough super robots that I had to bench Great Mazinger .
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2014-01-12, 14:49 | Link #42 | |
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2014-01-12, 14:50 | Link #43 |
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Join Date: Oct 2011
Location: "Sacrifice one to appease the few."
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I would love for it to appear in Z3.2 for the big finale against Ba-al. Would great if we got GGG and Mazinkaiser SKL(alongside Shin Mazinger Z) too.
Both Aquarions should meet and do a double mugen punch. |
2014-01-16, 10:49 | Link #44 |
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Join Date: Oct 2011
Location: "Sacrifice one to appease the few."
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http://storage.siliconera.com/wordpr...4/01/srt79.jpg
http://storage.siliconera.com/wordpr...4/01/srt78.jpg http://storage.siliconera.com/wordpr...4/01/srt77.jpg http://storage.siliconera.com/wordpr...4/01/srt76.jpg http://storage.siliconera.com/wordpr...4/01/srt75.jpg Hmm... Interesting development. Flashback scenario or will he be running around? Maybe Blade and Shin Great Mazinger will appear in this or Z3.2? |
2014-01-22, 12:39 | Link #45 |
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Join Date: Jul 2012
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http://www.famitsu.com/news/201401/23046773.html
2 new systems Tag Tension and Tag Command :Fighting as a Team will allow you to earn Tag Tension which can be used for Tag Command (Continuous Move, Bonus PP, Bonus Chip, SP Recover). Tag Tension can be filled by achieving either of these two conditions (1. Main unit and Sub unit total kill count is a multiply of 2 or more. 2. Either Main pilot for the Main unit or Sub Unit level up). Achieving either condition will get you one Tag Tension, and Tag Command will be available if you have 2 Tag Tensions Tactical Combo : When you defeat an enemy unit, the Combo Gauge will gain point. Continuously destroying the enemies will add more into Combo Gauge (with the maximum being 5), if you fail to destroy the enemy unit the Combo Gauge will go down. The higher your Combo Gauge, the higher the bonus you can get. Bonuses are increased final damage and Z Chip you can obtain from defeating enemies. This system applies to all of your allied units in battle |
2014-01-22, 13:17 | Link #46 | |
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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Likewise, the character/mech sprites are the head-only type also used on the handhelds to save memory and data space, as opposed to the full-model 3D models used on consoles. That had better not be a final-version map screenshot. This is supposed to be an HD level game for the PS3, not an old handheld or even just the PSV.
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Last edited by Shinji103; 2014-01-22 at 13:34. |
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2014-01-22, 13:32 | Link #47 | |
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Join Date: Jun 2011
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Z series for going for easiest SRW system record again. |
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2014-01-22, 13:44 | Link #48 | |
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Join Date: Jul 2012
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But I have to agree this kind of treatment is not worth as PS3 game (when even Z1 on PS2 did the standard console map with its semi 3D). I will probably be getting the Vita version instead. |
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2014-01-22, 14:39 | Link #50 |
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Join Date: Oct 2011
Location: "Sacrifice one to appease the few."
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Yes, we're getting Squads again!
Pictures make me most happy! The fact we're getting Squads/Pairs is a valid enough excuse on why this isn't on the PSP considering how pushed back they were already with Z2.1/2. Huh? Kallen and C.C. are there... So they'll be joining earlier than Zero and Suzaku yet again? Fine with that, though Kallen is going to be even more stupidly broken since she'll be starting with her final mecha. - Makes sense if Part 2 is Space considering that's where they'll fight Ba-al and his/her/it's army. - They better have a lot of secret mecha and stuff this time around. That was one of my huge dislikes about the awesome Z2 Saga. That and the game was pretty easy if you knew somewhat what you were doing. |
2014-01-22, 16:35 | Link #51 | |
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Join Date: Mar 2010
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(limit = 4gb) |
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2014-01-22, 17:39 | Link #52 |
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Join Date: Oct 2011
Location: "Sacrifice one to appease the few."
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Vita is more than powerful enough to handle better mapping.
They chose to use a improved, though minor, Z2.2 map scheme as it saves them a ton of money to recycle as much as they can. Look at Gurren Lagann standing next to that much more detailed and improved Space King Kittan model. |
2014-01-22, 19:47 | Link #54 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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More info about partner system:
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2014-01-22, 20:04 | Link #55 |
The old ace of Arlington
Join Date: Oct 2012
Location: Plain of Doleful Melody - ANI
Age: 36
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I have a bad feeling that this new system will just make the game much easier. And the map lay-out really disappointed me. It doesn't look fit to be called a PS3 SRW game. I mean we have 3d map for PS2 title! Freaking old PS2! And this is the first episode of the final part of Z series, they should make it look as epic as possible.
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2014-01-22, 21:03 | Link #56 |
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Join Date: Oct 2011
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We're getting Kallen early in the game with her best Guren.
I was fully expecting this game to be an even easier stomp than Z2.2 even before we got info on that. They could but why spend that much money on that? Rather they just make better animations between the Mecha, fluid and quick loading(Which the far more simple map provides), and MOAR secrets! Mecha, Items, Upgrades, Mecha Add-Ons, and ect! I need MOAR!!!! |
2014-01-22, 22:56 | Link #57 | ||
A Proud Lolicon
Join Date: Dec 2006
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Also, this could be the reason, or they are just being cheapstake since SRW sales have been in decline. PS3 version could just be the afterthought. Quote:
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2014-01-23, 01:43 | Link #59 | |||
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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I know. >.> *points to the last line of previous post*
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But not as an excuse for the PS3. Put 2nd OG map screenshots of and Z3 next to each other. Cheap and shoddy. They should have just left it PSV exclusive if they were going to cheese out so much. Anybody with both a PS3 and PSV won't bother paying extra for a version that doesn't even have better maps. Quote:
The only real reason they didn't have tons of secrets in Z2 1 and 2 was because of the limitations of the PSP. But now they're upgrading to HD systems, and instead of revamping they're just adapting game engines from the previous PSP games. Quote:
All they're doing is porting their animation engines from the PSP games onto the PSV and PS3 in HD. PSV aside, it's a complete waste of time and money to put enhanced PSP-level graphics on the PS3. It's not like this is a remake of an old game.
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2014-01-23, 02:10 | Link #60 | |
A Proud Lolicon
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And you can't just port an engine to HD. The sprites need to be redraw.
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