2013-03-13, 13:50 | Link #8042 | |
Nyaaan~~
Join Date: Feb 2006
Age: 40
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Then again, Archmage, that was surprisingly snarky of you. That's unlike you (and more like me) what's up?
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2013-03-13, 14:06 | Link #8043 | |
Master of Coin
Join Date: Mar 2008
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2013-03-13, 14:10 | Link #8044 | |
Master of Coin
Join Date: Mar 2008
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Oh, it was done with less than 70,000 pounds http://www.smarta.com/blog/2010/10/f...om-angry-birds How long do you think a blizzard or EA (Blockbuster title) will go for? The 70K pound probably last a whole 5 minutes in their dev cycle. Also, would you play angry birds on a XBox or PC for more than 5 minute? |
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2013-03-13, 14:20 | Link #8045 |
大巧不工
Join Date: Dec 2003
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Cost of game development skyrocketed since back in the days. The cinematic in sc2 are pretty much theater quality.
20-something missions still feel rather short though. I am used to the old _craft games (BW/WC3) where a game comes with 3 or 4 campaigns: each of which is a unique story. Man, the good old days. There are quite a few new titles out there which gets really popular: witcher, demon souls, etc. But when a game is good, not only is it financially logical to make a sequel, people DEMAND a sequel to be made. So i guess it works both ways. Imagine if Blizzard announced that there will be no sc3: it will sound stupid and also break the hearts of millions of people. Legacy of the Void: Now that we are almost out of units to steal from BW (defiler->viper, firebat->hellbat), what new units will we be seeing? Guess we have to wait 2 more years. |
2013-03-13, 14:26 | Link #8046 | |
Senior Member
Join Date: Dec 2003
Age: 38
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2013-03-13, 15:09 | Link #8048 |
Kurumada's lost child
Join Date: Nov 2003
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Titan is supposed to replace the cash cow that is WoW... they are not bringing anything new to the table. I hope to be wrong here, but I think that blizzard's upcoming tittle will be very lack luster or might not even come out at all. Blizzard hasn't developed any new games in almost 10 years and has ever since been afraid of taking risks.
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2013-03-13, 15:26 | Link #8050 |
大巧不工
Join Date: Dec 2003
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I am curious about Titan: given the time they have already spent on the project I suspect it will be ready to be announced this blizzcon (along side with the new WoW expansion and blizzard dota).
WoW is too big of a cash cow, and sadly, very few MMO imo can compete given the time and effort already spent developing that world. New IPs imo is not as important. Rather, new game types which is good enough to breath some life into a genre is what I expect. Given the size of blizzard games these days: I feel its going to be hard to develop a new IP in single player environment. You can't really tell a new exciting and engaging story given the length of WoL/D3. What captured me into the SC/WC lore is the campaign in the older generation games which can last a whole week of play time - not the plot of WoL/D3 where I can summarize in 2 or 3 lines. |
2013-03-13, 16:15 | Link #8052 |
大巧不工
Join Date: Dec 2003
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One or two? Someone is really optimistic
Doing some of the Mastery achievements, they can get a little annoying if you try to do them with your missing regular achievements. // Watched hero play a game: late game zerg is even more of a pain with vipers now chipping a portion of your expensive units away every single time you poke. Tempest feel really weak. Last edited by Flying Dagger; 2013-03-13 at 21:53. |
2013-03-14, 01:40 | Link #8054 | |
Hiding Under Your Bed
Join Date: May 2008
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I can't say I really believe any talk about how Titan is supposed to co-exist with WoW, as I strongly suspect Titan is meant to supplant WoW as their new mainstream MMO (let's face it, WoW's graphics have moved from dated, to incredibly aged at this point; whenever I return to the game, my eyes figuratively bleed); not that Blizzard will flip a switch and say no more WoW, but that I really do believe Titan will become their primary focus once it's released, which means Blizzard will likely keep working on Titan until they feel WoW has outlived its mainstream potential. The upside being Titan is probably going to have far and away more development time than any other MMO that's come before it (it's probably already reached that at this point, if serious work began after TBC), which would probably allow it to jump over one of the big reasons so many MMO's fall flat within a month or two: lack of content compared to the years of emotional attachment people have to their WoW characters. With the amount of cash they make due to WoW, and no urgent need to replace WoW for probably another couple of years, they're in a very good position for putting out a new MMO in ways most other companies couldn't even dream of doing. To get back on topic: Finished the campaign. Final verdict: Enjoyed WoL's cast far more, but it was enjoyable enough even so. Still, neither game really holds a candle to SC and its expansions, and at this point with the direction the plot is going, I'm not really expecting that to change with the next expansion. While I can understand the reasoning behind treating the campaign as largely a tutorial for multiplayer play, I find time limits in campaign maps to be off-putting, as I'd really like to enjoy taking my time to build up ridiculous forces and strategies, rather than playing a single player map with the type of laser focus I normally associate with multiplayer play. I'd give the game an 8/10, but I'm a huge SC lore nerd, so that score is inflated over what I'd probably give the exact same game set in some generic sci-fi setting.
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Last edited by creb; 2013-03-14 at 01:57. |
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2013-03-14, 02:09 | Link #8055 | |
Senior Member
Join Date: Mar 2008
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On the story, thought it was fine. Didn't win any awards but I enjoyed it from start to finish so that's fine for me. Only thing that annoyed me was Spoiler:
Also what did you guys use for your Kerrigan skills?
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2013-03-14, 03:34 | Link #8056 | |
Meh
Join Date: Feb 2008
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Spoiler:
Enjoyed the story, it may have been the usual standard fare, but it was done well, and as a fan that was good enough for me, and yes, even the cheesy parts I used primarily kinetic blast, mend, and then went for the passive abilities. The two drone/insta-overlord/auto vespene miners were nice. |
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2013-03-14, 03:48 | Link #8057 | |
Hiding Under Your Bed
Join Date: May 2008
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2013-03-14, 03:55 | Link #8058 | |
大巧不工
Join Date: Dec 2003
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I should also just take apocalypse to clear the room. Mastery = the new brutal mode. Spoiler:
Kerrigan skills I use: Leap attack/Psi blast (leap attack works better when you use roaches since Kerrigan is closer to the front, allowing mends to hit. Leap also has no CD and is more useful imo in taking out targets). Chain reaction, Psionic Shift on missions where I kill lots of weak stuff. Improved Overlords+twin drones, this saves a lot of minerals for when I go for a ground based army. Twin drones also make automated extractor somewhat useless. Mend. Bread and butter of kerrigan. +25% vespene for long games, else twin drones for early roach rushes. Fury, Ability Efficiency if I wanted to spam Mends. Leviathan. |
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blizzard, starcraft, windows |
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