2011-07-29, 20:28 | Link #361 |
Senior Member
Join Date: Mar 2007
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The thing is, despite all the bitching and crying about WoW, most WoW players like WoW. However, they are getting tired of it so they are looking for essentially a better version of WoW to switch.
Game devs are also aware of this fact, hence they try to make games that are very similar to WoW, but 'better', hoping to get WoW players to switch. However, most of these games lack polish or content, and most WoW players don't want to keep playing a WoW-like game that's not as good as WoW. SWTOR will be their next hope of getting a WoW game that's not WoW but still WoW at the same time. With Bioware developing it, and EA dumping massive amounts of money into it, there's a good chance it'll have the content and polish to really be the WoW that's not WoW that the players are looking for. |
2011-07-29, 21:35 | Link #362 | |
WE ARE.... PENN STATE....
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The slow-clap by Ironfist is awesome. I guess the combat reminds me somewhat of KotOR. I just am really not looking forward to having to coordinate with non-AI. Does AI do stupid stuff in any game? Yeah. But I feel like AI isn't as bad as people sometimes. I really would rather solo this game. I just want this game for the story, after all. It's the spiritual successor to KotOR, so hopefully there is enough carry-over in the gameplay to not turn me off.
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2011-07-29, 21:59 | Link #363 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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Part of the fun with loot rolls was the excitement of winning the rare drops you've been grinding for days to get, minus the goddamn ninjas anyway. Maybe it's because I enjoy the gamble, but having guaranteed loot would make raids feel like farming runs rather than a effort-full attempt at better gear.
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2011-07-29, 22:38 | Link #364 | |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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More accurately though for myself, I'm looking forward to being able to play an MMO with my friends who quit WoW over the years. Particularly my RL friends. Something fresh and interesting even if it only in just setting should be enough to tide us over for a couple years. Heh, although I've been guilty of calling most of the new MMO's these days WoW clones (heavy eye-rolling in the process). I've always thought it too be a bit short sighted, all MMOs have their ups and downs. You can apply the same logic to FPS games, actually I think it's worse there, particularly the military ones where it is almost glaringly apparent - it kinda frustrates me in their similarities. I look for 3 things 1) are my friends playing, 2) smooth intuitive gameplay (ie like WoW, or Rift), 3) Interesting story and lore. I'd almost rate 3 above 2 if it weren't for the fact that you actually have to do stuff in MMO's. Biggest problem I see though, and you saw it with WoW, were the RP sections - like the Colosseum, admittedly that place exacerbated this problem due to its design - After watching the NPC dialog the first time people want to skip it every time after. I know they said that you can skip or something, but people are impatient. After the first wave gets through and are onto alts new players are gona miss out on the games big selling point.
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2011-08-01, 10:17 | Link #367 | ||
Lets be reality
Join Date: May 2007
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2011-08-01, 14:15 | Link #368 | |
Hardcore meets Casual
Join Date: Feb 2008
Location: Oklahoma City, Oklahoma
Age: 35
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From what I hear it's closer to a single-player game than a MMO anyway, so take that how you want...
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2011-08-01, 20:04 | Link #369 |
blinded by blood
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Sure, but the problem with online RPGs is that they don't end. There's no concrete ending. So what if the 1-50 level grind is "basically a single-player RPG?" The endgame will be stupid "don't stand in the fire" boss raids for loot to kill stronger bosses that drop stronger loot to kill even stronger bosses that drop even stronger loot to kill...
Ad infinitum, ad nauseum. I'd really applaud Bioware if they made this game have a definite end, as in, you complete the storyline and you get a cinematic ending, just like any single-player game. And then you have the option to keep playing after the end for the poopsock endgame. But I doubt they'll actually do that. EA would never let them--that's money escaping right there. No, I don't hate online RPGs because they're online, or because they're bad games. WoW was a good game, a fun game, and had a wonderful moddable UI. What pisses me off about online RPGs is they are intentionally designed to be as psychologically addictive and soul-sucking as possible. They want you addicted, logged in and miserable, not having fun but unable to quit due to effort invested and changes promised, as they dangle the carrot of "game balancing patch" or "content patch" and keep you playing and paying. It's how they make money. If they actually added enough content to keep people playing purely for enjoyment above all, they'd go bankrupt. That would require new content added weekly at the very least for the most skilled min-maxers and binge gamers. They're not games. They're digital drugs, and while I am not saying they should be banned or be illegal, I'm saying that smart people should avoid playing them. At least with a single-player game, even if you play it obsessively, you eventually reach the end and that's it. With online RPGs, the goal is to keep you paying that monthly fee as long as possible.
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2011-08-02, 03:58 | Link #370 | |
Lets be reality
Join Date: May 2007
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Complete Jedi Consular story @ Level 50, start Trooper repeat 6 more times. Considering they take like 100+ hours each and there is 8 classes and than each class will get their stories expanded significantly with an expansion every 12-18 months why complain? You don't have to play this like an MMO @ all period I really don't care about raiding myself though I'll definitely be dabbling in PVP (and if its good take it more serious) but I'll mainly be playing this as a KOTOR game. |
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2011-08-02, 04:12 | Link #371 |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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That's... pretty much what they're doing. Each class story (by the way, each of the eight classes has its own story in addition to the world quests done by everyone) has its own beginning and ending. World arcs theoretically do too, but I'm not quite sure how they work yet so I'm not putting down any conclusions there. Endgame is pretty much "something terrible and loosely related thing happens and both factions must rush to stop it screws up their plans."
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2011-08-07, 06:02 | Link #373 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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Precisely the class I've always wanted to play. Always had an attraction to healing/buffing/support characters. Sure you can't deal as much damage or take as many hits as everyone else, but everyone knows that if you die, the entire party dies.
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2011-08-07, 22:46 | Link #376 | |
(ノಠ益ಠ)ノ彡┻━┻
Moderator
Join Date: Mar 2006
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I wish that Blizzard was more.....thoughtful...when it came to game balancing but as someone who has played MMO's for a long time, they're also the only company that has really ever come close to relative stability in game design, imo. With content, again there's a few issues. For one, it's a resource issue. You can't just throw more money at it and expect content to rain from the sky. On the other hand even if you could, the reality is that unless you make it very hard the majority of the playerbase will chew through it in less than a month. Even when it is hard, the "elites" plow through it fast enough to give the rest of the playerbase the impression that there isn't enough content. "Uber guild X beat the new boss in three weeks, where's the new content devs!?" Never mind that most players are casual and barely get through content by the time the next patch is ready. You are correct, that online games are built like carrots on a stick. This is only a problem when players look at such games as "investments" and "work" instead of paying a monthly fee to goof off and have fun. One of the hardest things I've done in regards to gaming was to quit Everquest. All those years of character building were hard to let go of. Once I did, I realized that the only thing I'll ever get to keep from these games is the memories I make....so they may as well be good ones. In short, when it stops being fun, it's no longer "play", and it's no longer worth spending money on. WoW's biggest problem is simply that it is old, and it is showing it. Newer games sport better features, better character customization/art/design, more intuitive gameplay, etc. WoW is now a relic of the days when it was a more polished version of Everquest. The genre as a whole is stale, but a big reason for that is technology. What players want from a MMO: a persistent world that feels alive, where your actions have consequences and make a difference in the world and your experience in it. The sky's the limit, and not a limited sandbox with virtual boundaries of cans and cant's. What we have in MMO's now: a glorified numbers based progression system with superficial events/choices that don't really affect the world at all. Your "hero" is just as heroic as all the other players, which would be fine if it didn't feel so homogenous and "mathy" all the time.
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2011-08-08, 05:53 | Link #377 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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I found it harder at the time to switch from EQ to WoW for the same reason you mentioned. But I played WoW for 6 years and only recently stopped playing. I just didn't really have the level of interest I used to, I had sort of been aware of it for a while I guess but I just kept raiding and so on because I liked the players. Although at the beginning of Cata we lost about half a dozen or so people to real life stuff which just made my lack of interest even more evident. So when the guild called for a raiding break for two weeks, I just stayed away and haven't gone back for 3 months, my sub runs out in November too.
The numbers thing has irritated me for years. I didn't really feel it was all that important in EQ - or at least not as obvious. I guess I was 15 at the time so it didn't really ring all that highly too me -even if I was a consistently high performer, as far as Bards went (5 song twisting hoo). Anyway, I kind of wish that the numbers were hidden from players or something to force the focus away from spreadsheets and the like and back into actual game play and story and taking items because they look awesome or are unique. It was a long time ago now but EQ did seem to have that.. soo many flavor items (Shawl of the Neriad, etc). Fairly spot on with the balancing act that devs have to play too. They don't get enough credit at times, people only ever focus on the negatives. I guess EVE is probably close to what you mention as a sandbox, but it is a numbers game. Heh economic sandbox. Will say one thing for WoW, if you think it is a positive thing or not.. well.. that's up to you. It has "revolutionised" and pretty much invigorated an entire industry which has led us to what we have today in the form of SWTOR, and others. If we didn't have WoW I doubt there would be even half the MMO's there are today.
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2011-08-08, 05:58 | Link #378 | |
Lets be reality
Join Date: May 2007
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2011-08-08, 06:17 | Link #379 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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Selina yeah...
Hecklor... level 6 orc right? Or was that someone else... You went on about PVP yeah. Who was your main again? I'm sure you told me before. I seem to remember thinking you might have been in Ruined or Risen. Biggest forum troll I remember was Enigmanova. link is the only reference I can find to you that still exists, sadly your posts are gone... but peoples still referenced and quoted you heh.
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2011-08-08, 07:02 | Link #380 |
Lets be reality
Join Date: May 2007
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I was Cagalli from Concept, and a lot of people thought I was in Ruined (elitist douches with guild enforced forum bans lol) or from Blackrock. Funniest part was when they thought I was that guy from Blackrock (some warlock beginning with I) because I used his pic of his group beating that RP server to make fun of them lol. I remember when my arena team (Norako, Elendril etc) and friends run into him in WSG and were like "Kill hecklor!!" lol.
I'm pretty sure the old school Horde pvp players knew, they knew I was pissed at me and Elendrils Concept WSG groups getting cockblocked by that new batch of Horde PVPers. And hecklor was always giving props to them, shitting on the new guys and mentioning how they called Concept gear scrubs and some of the guys in that were in the best ranked arena team on the server. (and we were pretty scrubby too lol). Still think Elendrils the best mage I played with, I remember he smashed me and Houndus for an hour straight in duels when he had a pve fire raid spec on and we were both using the top frost pvp spec. And than a year later Houndus becomes one of the best mages in the battlegroup... that guy was crazy, I remember he and 2 friends went to a different battle group, convinced them they were from a top European raiding guild here to show them how to pvp and than easily took the Merciless Glad ranking for 3v3. Quality play and trolling lol. |
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bioware, lucasarts, mmorpg, star wars, windows |
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