2010-07-09, 11:31 | Link #141 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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I found 12 to be quite the challenge:
1) HUGE dungeons. 2) 10k dmg limit 3) Rather competitive bosses, even with the right gambits, it still took a long time to beat it. 4) License to equip gear AND use magic, and money wasn't really easy to get. 5) I think the AI was actually smart in this one, Nabreus dreadlands had me in a pickle for a long time. Comparing to XIII: 1) Auto-heal after combat 2) No MP costs 3) Very few actual challenges, since you can work your way out of most battles with the proper buffs and hexes. 4) Pin-point character development. The one thing that makes XIII hard for me is the lack of healing items and the poor efficiency of heal, even at its best. |
2010-07-09, 12:10 | Link #142 |
Army of One
Join Date: Apr 2007
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ff12
Huge dungeons does not make it challenging when you're just going around in circles fighting repetitive easy mobs. Higher dmg limit does not make a game more challenging. I pretty much gambit everything and auto through the game even for most of the bosses. ff12 Auto heal does not make the game easier, just less downtime. Same with mp cost. Proper buffs, strategy, etc can work you out of most battles in any game. |
2010-07-09, 13:29 | Link #143 | ||
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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FF is known for having all kinds of useless spells though (PARTICULARLY FFVIII where they mostly serve as junction material than anything else), while in XIII you can cast pain/fog even on tough enemies, poison on the hardest ones (on which it works more efficiently because of their huge HP reserves), etc.
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To stay on-topic, FFVIII was so much easier, you got vampiric attacks, X-potions, auto-potions, elixirs, megalixirs, heck even recover and full-cure, not to mention the holy wars |
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2010-07-09, 14:19 | Link #144 |
blinded by blood
Author
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FFXI is the hardest final fantasy. =p
I've never fought any FF boss harder than Chains of Promathia 6-4. AIRSHIP FTL. Fucking level restriction. (I do not count Absolute Virtue or Pandemonium Warden because they are epeen Bonus Bosses and not part of the main storyline.)
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2010-07-09, 17:07 | Link #145 |
Army of One
Join Date: Apr 2007
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Kaffy you could just use the charge ability or whatever it's call that either regenerates your mp or brings it to zero if it fails (charge?). I never had a problem with mp because of it.
I guess we just play them differently. I actually died pretty frequent at times in FFX13 till I over leveled myself while I don't recall dying much in FF12 and let the gambit system do everything. I think there's a more simple way to judge a games toughness rather than comparing the mechanics. 1)Number of deaths 2)Number of times close to death. syn There are so many tough battles in FFXI that it would take awhile to list them all. Kirin, Kings, COP Wryms, Divine Might, Gods, Nation missions, Dynamis Lord, etc. Did them all underleveled and undermanned most of the time and it was tough as hell but also extremely rewarding. Last edited by Sassarai; 2010-07-09 at 19:02. |
2010-07-10, 22:21 | Link #146 |
blinded by blood
Author
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Divine Might is really easy if you PLD/BLU supertank it. You don't even need good gear; BLU was my main 75, PLD was just something I leveled doing Campaign out of boredom. So I had just some AF and Campaign crap.
That fight was created before BLUs existed so the sub under PLD breaks it. Oh yeah and I've soloed Genbu NIN/RDM, got me a shield for BLU/SCH soloing. I tried soloing Jailer of Fortitude that way, but it takes so long I'd always slip up and get killed. Really wanted that necklace for BLU though. Okay enough FFXI nerdery. I'm supposed to be clean of MMOs, I can't relapse!
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2010-07-12, 00:23 | Link #147 | |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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