2011-03-15, 05:27 | Link #1 |
Giga Drill Breaker
Join Date: Jan 2009
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Piracy a "Global Pricing Problem"
"A major new report from a consortium of academic researchers concludes that media piracy can't be stopped through 'three strikes' Internet disconnections, Web censorship, more police powers, higher statutory damages, or tougher criminal penalties. That's because the piracy of movies, music, video games, and software is 'better described as a global pricing problem'. And the only way to solve it is by changing the price."
source: http://www.osnews.com/comments/24523 http://arstechnica.com/tech-policy/n...e-solution.ars i say the report is right, each country has different economic level to buy, for example third world countries like the Philippines cannot buy the prices of DVD and BluRays from America, so the problem is darn simple its PRICING |
2011-03-15, 12:05 | Link #7 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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This is another 'duh' moment that the MPAA/RIAA folks don't want to hear. You'll never utterly fix piracy... but the *market* is telling you your services are too high. These folks are no different than other large egotistic corporations in that they don't actually want to *compete* but just have a fat happy money stream (which magically vanishes when the actual creative elements want to get paid).
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2011-03-15, 12:13 | Link #8 |
Pink bug make Amu angry!
Join Date: Jan 2006
Location: Somewhere between Omaha and Minsk
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A similar analysis was done some years ago by an economist (not a consortium, so I guess it's not as cool). He was analyzing the music industry specifically. His position was that the people releasing music were making a fundamental mistake by viewing piracy as an irritation to be fought legally, or else ignored. He said piracy should be looked at as competition, with its own advantages and disadvantages. Basically, piracy is free, but it makes people feel a little guilty, and has a small chance of causing serious trouble for the pirate downloader.
By looking at piracy as a different source for the same product, he had some interesting thoughts about how to price piratable goods. His primary conclusion was the same, that for any market there's an optimum price point where the most money can be made. Note though that this does *not* mean piracy can be eliminated this way, nor should it really... the point is that at a certain price the total income is maximized. Drop any lower and the increased # of buyers won't offset the reduced cost per unit. However from what he could tell, $0.99 a song is way above that optimum point. The most interesting point he made is that most piracy happens with new products. A new album or movie comes out, a lot of people download it who are only a bit interested in it. Older songs are more likely to be looked for by someone who's motivated to get it (and therefore more willing to pay than the casuals). Thus he said that new releases should be discounted well below baseline, in order to get more sales. At the time the iTunes store was doing the exact opposite, charging extra for new releases. And therefore shooting themselves in the foot by driving away customers right when there's the most interest. I'm glad to see that these ideas have been expanded onto a larger stage. In the anime industry it's been pretty clear for a long time that the Japanese were slow to pick up on how the US market tends to work. There's a lot more casual viewers on the eastern side of the Pacific who will spend $30 on a box set of a series, but would never pay that much for two episodes. Hopefully in the future we see more consideration of how money can be made on anime outside of Japan.
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2011-03-17, 08:17 | Link #9 |
~Night of Gales~
Author
Join Date: Dec 2005
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There will always be people who doesn't want to pay for anything and take free whatever they can since it's mostly consequences-free, but I know quite a lot of people who are just as listed in the study.
Some people just can't fathom buying everything they like when something like a 30+ hours game cost like 10% of their monthly salary. Actually, I would say unlocalised anime to be the best example of such. Sorry, it's difficult for me to justify $60 on just 2-3 episodes. I do buy a lot of things to try to contribute to the market, but if I were to consider everything I ever pirated without giving back the full amount as debts, I'd be up there in the thousands. And it may not seem like much, but I actually feel guilty about it. I feel, and yet I still want to be entitled to the enjoyment and luxury.
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2011-03-17, 15:47 | Link #10 |
Hmm...
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I think a good example would be the digital distribution software Steam. I've heard quite a few people who decided to buy from steam during a good sale instead of just outright pirating.
http://www.shacknews.com/article/573...ft-4-dead-half http://www.bit-tech.net/news/gaming/...ed-sales-too/1 Lowered prices obviously mean more sales, but the extra profitability can be staggering. Steam has shown in practice that people respond overwhelmingly well to this kind of pricing strategy. And an extra thing to note: a lot of small independent companies have benefited as well, notably those who worked on Recettear and Magicka. Their sales soared far higher than they anticipated. http://en.wikipedia.org/wiki/Steam_%...are_and_impact
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2011-03-17, 15:54 | Link #11 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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aye, other than the "what if the mothership vanishes?" problem, I've found Steam to the best implementation of a reasonable entertainment relationship I've ever encountered. The mechanism has also allowed a great many charming LITTLE games see market reach that never would have happened otherwise.
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2011-03-17, 19:17 | Link #12 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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Quote:
It is always the middle and the upper-middle of the management that are actually greedy. The ones at the bottom are worried, and the top are so stifled by the information that they don't want to care anymore.
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2011-03-17, 19:31 | Link #13 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
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2011-03-17, 19:50 | Link #14 |
Banned
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Even if a blue ray will cost 1 dollar, chances are most will still dl it if it is free. Plus this http://www.cracked.com/article_18817...d-by-b.s..html |
2011-03-17, 20:29 | Link #15 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
The (intentional) confusion is that just because there is a lot of people downloading doesn't means you lose sales. If you hand out free cakes on the street, most people will take one. Does that mean they would all buy a cake from you if you sell them? That's the crazy logic the anti-download people are using.
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2011-03-17, 20:41 | Link #16 |
Gregory House
IT Support
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Duh. I wonder if they ever realized what % of an average employee's monthly salary PC/Xbox/PS3 games are priced at here...
Still, I can say for certain that the PS3 protection HAS worked here. At least somewhat. People here wouldn't have dreamed of buying retail PSX and PS2 games in the past. Now retail PS3 games are actually bought. Of course, it's a really small minority of the people, but it's bigger than in previous generations. I don't think it justifies it though.
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2011-03-20, 10:23 | Link #18 |
Deadpan Snarker
Join Date: Dec 2005
Location: The Neverlands
Age: 46
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Ok, time to be an egotistical devil's advocate where there are a few points I need to addres
-Why do I have to pay the full price living in a "1st world" country? This isn't lifesaving medical supplies or food, where I can understand the humanity and neccesity of offering them at lower prices also -even in 'rich' countries, there are still 'poor' teens that can't blow a salary on their hobbies but make due with a tiny (or even no) allowance How about this one -if they can afford a DVD player, they can afford the media to go along with it -Take into account global shopping (hello cheap Rx region DVDs!), I'm seeing a lot of problems for distributors (who can go bankrupt for all I care)
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2011-03-20, 11:20 | Link #19 |
Also a Lolicon
Join Date: Apr 2010
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Teens that spend money on computers and internet would do so anyways if they did not infringe copyrights. Saying that they have enough money to meet the requirements for online copyright infringement, but somehow lack money to buy dvd's is wrong in my point of view, since they did not spend anything that they would have not spent for other reasons on copyright infringement.
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2011-03-20, 11:22 | Link #20 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
Information itself can be valued. But the distribution of information has become so easy that it is no longer economical to transport physical matter around for it. That's why in order to survive, in the long run one needs to add value by distributing things you can't obtain online. In that sense, it isn't about piracy in this situation. People just don't expect to pay the same amount of postage to send an email the same way they had to with a physical letter. When you become obsolete, you have to change or die.
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