2011-08-20, 10:37 | Link #1341 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Considering I found DA2's combat system is much more enjoyable than Origins, re-releasing Origins would be a downgrade for me.
But if they're bringing back multiple origin stories (gimme back my dwarfs dammit!) and exploring of an entire world instead of one city, I'm already cheering. |
2011-08-20, 11:41 | Link #1342 |
User of the "Fast Draw"
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Hopefully they are serious and not just trying to sound good. If they can combine the quality of the story and characters from Origins along with the action from DA 2 then they might be ok. If they only think the complaints were because it wasn't Origins 2.0 it might not turn out so well since that really wasn't the biggest problem for Dragon Age 2.
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2011-08-20, 11:45 | Link #1343 | |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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There were still some things which I felt were the same as DA:O, such as moving into range to attack the enemy, which I believe that the devs said would be fixed. Like for example, I've seen my rogue roundhouse kicking halfway across the screen chasing after one enemy who was targetting Anders. I should have done something, but seeing it happen was just too amusing for me. I'm glad they're taking criticisms to heart, as was shown by Legacy in trying to shore up the wave mechanic, although every time I see David Gaider state that his viewpoint of where the series should go makes me want to neuter puppies. |
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2011-08-20, 18:14 | Link #1344 |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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What I liked in DA2 where the faster combat and the new race and some of the armor designs (I thought Templar Armor in DA:O was good... but the redesign was awesome.)
The story also had a lot of potential, but still had it's problems. (Well DA:O's story was pretty much a typical Hero reallys forces against an Army of Darkness type story.) Shortly ago I read again the argument that you had no real influence on the story in DA2, as in Anders doing his thing and the civil war starting... but for me this civil war is the same thing as "Darkspawn successfully assault Denerim and you have to fight the Archdemon on top of Fort Drakon." It's something that just happens... no matter how good your decisions are or how fast you play through the game.
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2011-08-20, 18:44 | Link #1345 | |
User of the "Fast Draw"
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2011-08-20, 18:52 | Link #1346 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Without Hawke the entire city would be under the reign of the Qunari (or butchered to the last man if they all refused to join) and who knows what would have happened had we not stopped the leaders of the mages and templars. Different level of impact? Present.
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2011-08-20, 23:43 | Link #1347 |
blinded by blood
Author
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Your ability to influence outcomes more meaningful than title cards during the epilogue is very limited in all Bioware games.
There aren't too many RPGs where you can really drastically alter the outcome of the game. Usually you get either the dark side or light side ending, and in the case of DA2, both endings are Bad Ends.
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2011-08-21, 05:07 | Link #1348 | |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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DA:O's Big Bad was a Chaos Dragon that led it's orc swarm on a trip of senseless destruction. The only real interessting part of the main story was the fight over the throne And Anders? Well... I must admit at first I hated him for what he did... but more and more I wonder how much was Anders and how much is Justice... as every time Anders does stupid things at least onces his eyes are flaring blue. And as it was already established in the story that one does things the other doesn't want. Like killing random mage girls. Doesn't make him any more sympathic, but we have absolutly no influence on the spirit.
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2011-08-21, 07:14 | Link #1349 | ||
User of the "Fast Draw"
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It's already a great war going on between the mages and templars. I'm not sure how the deaths of the two leaders changed anything at all. Feels more like the impact of Hawke was either negative or just not too important in the end. Quote:
I'd still say it was mostly Anders. Justice's direct actions are always short bursts. But it took time to plan, set up the explosion, and then trigger it. Anders certainly didn't seem unaware or bothered by the plan after it was accomplished anyways. The game did a great job of turning him into a terrorist. His mindset was influenced, but it was his hate and anger that made Justice into a vengeful spirit in the first place so really still all on Anders.
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2011-08-21, 07:56 | Link #1350 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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We also stopped various people from spiking a war between the Qunari earlier. And I can actually counter the claim that the Qunari would have recovered the book on their own, because in my first playthrough I never got Isabella (totally missed the chance to recruit her) and they never found the book. Had to kill the Arishok in single combat to stop the war, much to my regret.
And of course stopping the two leaders had an impact on the war. That's why they're leaders, they have an impact on many people. How would it have gone? I don't know, but I doubt it would have gone smoothly. Last edited by Keroko; 2011-08-21 at 16:58. |
2011-08-21, 15:55 | Link #1351 | ||
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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I personaly think that even if Anders thought a short moment that was he was doing was not right, Justice pretty much thought the idea was great. And seeing how it is Anders who is in Justice's control and not the other way around, there is no telling what the thing is making him do when he is not with our hero. It's not that I'm not understand your viewpoint. I had the very same not long ago. But I more and more think it's not "all on Anders" as you like to see it. And I agree with Keroko... the Qunari part of the story is too easily pushed aside in others minds just because it is not "the endbattle". Heck, I shouldn't had let this turn into a Anders discussion. The only point I was trying to make with my first post was that the main story of DA:O wasn't that good either, but DA2 takes all the blame because of that.
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2011-08-21, 18:03 | Link #1352 |
blinded by blood
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Merrill is way better on the rival path than the friendship one. The friendship path pretty much means Hawke has to act as stupid as Merrill does about the Eluvian. You can get perfect rivalry with Merrill while still being nice to her and wanting in her pants, but by actually having intelligence in regards to the Eluvian.
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2011-08-22, 21:08 | Link #1353 |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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Gamescom Interview information. Super excited for this. They said the next story-driven DLC will be shown at PAX.
Spoiler for Future Content, DLC/book/other related:
I'm liking Fernando Melo a lot better than David Gaider. |
2011-08-23, 03:09 | Link #1354 |
エーレンフェストの聖女
Join Date: Jan 2006
Location: Dollars
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Oh I like Gaider, especially when he started to join the discussion about DA's lore and made more remarks that makes all those theories that have been established by the fans more confusing
Btw, 'mount' and 'Starkhaven'? Also..Sandal!? Will that be for normal DLC like Legacy or perhaps an expansion like Awakening...?
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2011-08-25, 15:03 | Link #1356 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
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It'd be nice but probably unlikely that they give the Warden the same voice we chose for him or her in Origins, since that's... what? Over 30 different voices depending on race and gender? Also, given how DA2 changed some character design choices... like Zevran... that makes me kinda anxious on how the imported Wardens turn out, if they don't make them the Faceless.
Then there's the whole Awakening-specific Orlesian Commander should they have chosen death for Origins' ending. I wonder how that'll figure into some imports for future content.
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2011-08-31, 15:03 | Link #1358 | |
Senior Member
Join Date: May 2009
Age: 31
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DA2 graphics at high lvl can't even be compared to DAO, but it's only my opinion after all.
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2011-08-31, 21:35 | Link #1360 |
User of the "Fast Draw"
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Kind of worried about the graphics not changing much. Not that the graphics were bad, but could be the first sign of another attempt to throw out a quick sequel for quick cash. Though alone doesn't mean anything other than they are sticking with what has worked for them .
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bioware, ps3, rpg, windows, xbox360 |
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