2013-05-28, 20:30 | Link #801 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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As I say, Microsoft still hasn't explained why Kinect is mandatory for the console to work.
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2013-05-28, 20:32 | Link #802 | |
Senior Member
Join Date: Apr 2011
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2013-05-28, 21:13 | Link #803 | ||||||||
Meh
Join Date: Feb 2008
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Retailers taking most of the profits? ha, why don't you try Publishers? Quote:
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And people exercising their right of ownership is "abusing" the market? hah, that's like a politician saying people criticizing him is "abusing" their freedom of speech. Quote:
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Last edited by kyp275; 2013-05-28 at 21:35. |
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2013-05-28, 22:45 | Link #804 |
blinded by blood
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It sounds like he misunderstands. The retailers (Gamestop) are not buying one used copy of a game, making a zillion copies and selling those copies as legitimate. They are buying a used copy, and then reselling that used copy. They make a profit on the disparity between the buy price and the sell price.
It works like this: - Person A buys a game for $60 and plays it - Person A gets tired of the game and sells it to Gamestop a few months later for $18 - Gamestop sells the game to Person B for $30 - Person B plays the game - Gamestop makes $12 on the game - The publisher made $60 on the game The game is not duplicated. It is sold as if it were a durable good, not a digital license. This is what the publishers want to kill, because they want to make console games into a digital license only with no physical media associated (or make the physical media useless without a new license being purchased). The only reason they want to kill this is because they realize that their prices are too high for the market to bear (else used games would not be popular), but they don't want to lower them, so they want to remove the competition rather than fairly compete with the competition. The publishers see the $12 Gamestop made as a "lost sale" even though it's completely unrealistic to think that if someone could not buy a used game for $30, that they would automatically buy a new game for $60. This has already been proven wrong with the music industry.
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2013-05-28, 23:08 | Link #805 | |
Meh
Join Date: Feb 2008
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2013-05-28, 23:21 | Link #806 |
blinded by blood
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What the publishers ought to do is lower their game prices significantly after a certain amount of time passes. This does happen; when I bought Fallout New Vegas and Mass Effect 2, I paid $20. However, the publishers wait way, way too long. They need to drop the prices quickly if they want to deny Gamestop sales.
Basically, say four months after launch, drop the price to half ($30). This won't hurt initial sales because initial game sales always peak within two months and drop way, way down after another two months. By that time you ought to have some DLC out. You'll be much more competitive against used games, but the buyer will get a brand-new copy with the multiplayer key/pack-in bonuses/etc--they'll be more inclined to buy the new copy. Yes, this will cause some people to wait to buy the game, but tons of people already do this. It takes so long now that some people lose interest and don't buy it at all. If the price dropped sooner, you'd cut into that "cheapass" market, the ones who primarily buy used games and wait for games to drop in price before buying. This won't affect your hardcore wait-in-line-at-12AM early adopters in the slightest. The end result is the publishers make more money and they compete with Gamestop in a way that doesn't make their customers rage. And for fuck's sake, STOP DMCA'ING LET'S PLAY MAKERS. They're giving you free god damned advertising!
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2013-05-28, 23:34 | Link #807 | |
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But I will say that DMCA'ing Let's Play makers is exceptionally idiotic. Who the heck considers watching someone play a video game a decent substitute to playing it yourself? The rest of your post is also very good. The video game industry should have learned by now that the vast majority of games depreciate in value pretty quickly. Precious few people are going to be willing to pay full price for a game six months after it was first put on the market.
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2013-05-29, 01:23 | Link #809 | |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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The fundamental problem here, IMO, is slapping digital download type licensing on physical games. Granted, Valve did this too back in the day and got away with it, looking back at it it's fairly clear that was a stopgap until more people were ready to go all digital - with XBone I'm not so sure the transition will happen that fast.
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2013-05-29, 01:26 | Link #810 |
blinded by blood
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Valve got away with it because it's been almost impossible to sell used PC games since the CD-ROM era began. No stores would buy them--sure, you could sell to friends or whatever, but no Gamestop for PC games ever existed.
Microsoft is reaping the "rewards" of what they are trying to do, and the console isn't even out!
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2013-05-29, 01:37 | Link #811 | |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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I also remember the mid-00s being the period that the presence of PC games at retail declined dramatically in general.
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2013-05-29, 03:54 | Link #813 | |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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I cannot really think of any blockbuster game, or AAA game, that wasn't a console port. Of course evergreens like sim city, civilization, half-life and so on still flourished on the pc market. You can put it this way, shitty late ports, what did publishers expect? And the retail pricing of games wasn't the same as today. Last edited by Sides; 2013-05-29 at 04:32. |
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2013-05-29, 04:19 | Link #814 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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The interesting thing is that even though everyone agree that Skyrim was superior on PC, Consoles out-sold PC versions Eight to One. The Console market was simply bigger than PC, there was just more money in it.
But even though it is a bigger market, it can't grow any further. You can make the best game in the world, but you still can't get more than a few million sales. Those who think getting rid of used games would make bad game companies profitable again, are DELUSIONAL. That direction is not the future.
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2013-05-29, 04:37 | Link #815 |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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This would actually encourage people to pirate games or to wait for dump sales, both not beneficial for companies. This would just highlight that some of their titles are overvalued in the first place, but of course companies will spin it around saying that there wasn't demand for such a title...
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2013-05-29, 04:42 | Link #816 | |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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I don't think it was so much a case of the PC market shrinking as everyone pursuing the "bigger money" in the console in a way they didn't with the previous gen. If you recall, the three big PC shooters of 2004 - Far Cry, Doom 3, and Half Life 2 - either had a Xbox port or reimagining, but always after the PC version had been out for a bit.
As for the ports, there have been some pretty weak PC ports that sold very well. Halo 1 comes to mind. Though I suppose you could argue it was better than what was to come, including Halo 2 on PC. (BTW, I'm still not quite sure why Microsoft is willing to release some of its games on Steam but won't make Windows versions of major 360 titles.) Quote:
(Quick question... what's the source on the eight to one number? Is it from someone who includes digital downloads? Because otherwise the PC version will be far lower than it should be)
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2013-05-29, 04:59 | Link #817 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Skryim Sales By Platform XBox 360 59 % Playstation 3 27 % PC 14 %
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2013-05-29, 05:53 | Link #818 | |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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2013-05-29, 06:30 | Link #819 | |
Many RPGs, Little Time
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It's kinda sad
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2013-05-29, 09:56 | Link #820 | |
Senior Member
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The XBox One would be more appealing to me if it cut out the middle man (almost) entirely. Sell the console itself in actual physical stores, but have an online game-shop for everything else. If you're not going to let your customers own a game truly contained within a disk, then why bother at all with the disk? I'm not looking for coasters or frisbees here, I'm looking for a video game. Surely XBox would save some money on cutting out the middle man, and cutting out the manufacturing of game disks and physical packaging. Those savings could be passed on to the customer to make the whole thing more palatable and constituting a trade-off. So instead of $60 for a physical copy, its $45 to $50 for a direct download that is tied exclusively to your console.
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