2012-11-11, 17:47 | Link #485 |
Meh
Join Date: Feb 2008
|
Well, and so it all ends
The in-game final event was underwhelming to say the least, a continual time-out/dc fest that put Atomos to shame, but me and my LS had plenty of fun on vent during it regardless, many people who quit the game before came back to see the end, so it was pretty nice The crowning moment of the night though, has to be this end cutscene/trailer, which is probably the best CGI movie sequence I've seen from Square in a long while: http://www.youtube.com/watch?feature...&v=39j5v8jlndM |
2012-11-11, 18:14 | Link #487 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
|
If only the people making the gameplay have any quality relation to the CGI animators...
FF needs solid gameplay foundations. One can't assume you can release an incomplete game and "patch it later". Sure, the likes of Skyrim are filled with game bugs, but all the game features are present, even if they don't always work as planned. I feel bad for SE. I think there were some bad decisions made by leaders and there was nothing the grunts could do about it. FFXI was a success... I wonder what went wrong that its sequel was so different? Shouldn't one build upon what worked? It's all about transition between what the cut scenes show and what you actually see when playing. Maybe this is why Bethesda gave up on rendered cut-scenes and only use the game engine to make their trailers. It's not just that you want to look like you are in a cutscene, you have to play like you are in one. There was much work in Skyrim to make dragon fights as epic as the trailer. To make it feel like the trailer and the game are almost seamless. And this means good controls, camera work, and game mechanics that reward you for being the protagonist. I am not trying to bash Square. I had been their fan since FFIV. I want a FF game that I am dying to play, that I would by an overpriced console for, that I would preorder for. This was what Squaresoft once meant to me. The current MMO problems are not isolated, the entire business model is in doubt. I just want my old Squaresoft back.
__________________
|
2012-11-11, 18:27 | Link #488 | |||
Meh
Join Date: Feb 2008
|
AFAIK we're sent five years into the future, but we'll see
Quote:
Quote:
Quote:
|
|||
2012-11-11, 20:35 | Link #489 | ||
Senior Member
Join Date: Jul 2009
|
Quote:
Traditional Square philosophy was to avoid emulating the competition and to be cautious when dealing with player feedback (i.e. take note of what people like/dislike, but don't change your work just to suit players). Creators were supposed to stick to their gut feeling, which was the only way to make something true to their vision. However, that doesn't work well with games that run and evolve over several years, plus MMORPGs are too risky to create with an insular approach to design. On FFXI, Square studied Ultima Online and Everquest because they'd never made an online game before. However, once their product took off, they reverted back to their old way as if they no longer needed any guidance (IIRC, the former producer admitted that he hadn't tried another MMORPG since Star Wars Galaxies). Technical issues aside, the fate of XIV was probably sealed from the start. Quote:
|
||
2012-11-11, 21:31 | Link #490 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
|
I went and looked up the FF14 theme song lyrics.
It was sad, prophetic, yet hopeful. Strange that the song you first hear, became the Epitaph of the game. Now, we try again... Thy life is a riddle to bear rapture and sorrow To listen, to suffer, to entrust unto tomorrow In one fleeting moment from the land doth life flow Yet in one fleeting moment for anew it doth grow In the same fleeting moment thou must live, die and know
__________________
|
2012-11-11, 23:00 | Link #491 | |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
|
Quote:
This may be my last attempt with MMOs given the repeated disappointments I've had in the last five years - so here's hoping it flies.
__________________
|
|
2012-11-11, 23:07 | Link #492 | |
Meh
Join Date: Feb 2008
|
Quote:
Unfortunately, it was (and remains) a PS2-quality game graphically speaking, especially when it comes to the textures, so that's why there was such a discrepancy between the character creator and ingame model. Also, the UI in that game wasn't all that great either, primarily due to Square's refusal to create separate UI for the PS2 and PC players *looks in Tanaka's general direction* Neither of which will be an issue in ARR, so you don't have anything to worry about as far as that goes. |
|
2012-11-11, 23:21 | Link #493 | |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
|
Quote:
__________________
|
|
2012-11-12, 00:00 | Link #494 | |
Meh
Join Date: Feb 2008
|
Quote:
That being said, it really depends on the type of "guild" you join, while most isn't going to be hardcore RP guilds, some will be far more receptive to in-character players. For example, my Linkshell (guild) in FF14 often have friendly back-and-forth between the members of the different grand companies (usually about which one is more awesome, which of course is Limsa! Till Sea Swallows All! ). Most chat tends to be game-related, while the real-world topics are usually kept to a minimum. |
|
2012-11-12, 02:08 | Link #495 | |
Banned
Join Date: Feb 2006
|
Quote:
BTW, the was a Q&A session with Naoki Yoshida just a day ago: http://forum.square-enix.com/ffxiv/threads/57667 |
|
2012-11-12, 08:11 | Link #496 |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
|
Ouch, player marrage but no same sex "At first" this is gonna cause a bit of chatter. I can already hear the hundreds of yaoi fans crying that they can't marry their catboys They did say at first tho, so don't give up
__________________
|
2012-11-12, 18:59 | Link #498 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
|
Quote:
So what happens when a couple in real life wants to marry in their game as well, but the husband decided to have a female avatar? That's what happens when symbolic conservationism fails in a modern setting.
__________________
|
|
2012-11-12, 19:04 | Link #499 |
blinded by blood
Author
|
If they're not going to let characters of the same sex marry in-game, they should just not put an in-game marriage option in at all. Just let the characters roleplay it, since the RPers are the only ones who are likely to even care in the first place.
__________________
|
2012-11-12, 19:12 | Link #500 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
|
A lot of Korean/Japanese MMOS are "weird" in this way... I've even run into a few that demanded you play your own sex (though the filter wasn't too hard to work around). Call them "companions" or something (cue "bro" duo action movie) and just leave the code in place except for clipping off the "if "male/female"" code.
Question: are there any in-game benefits to marriage? (some games actually boost stats when you fight with your 'significant other')
__________________
Last edited by Vexx; 2012-11-12 at 19:37. |
Tags |
mmorpg |
|
|