2006-01-16, 17:35 | Link #1 |
r0x0rz j00r b0x0rz
Join Date: Jan 2006
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How do you kill Clyne Faction and Orb?
if you were the GS3 antagonist, what would you use to kill them off? They have unlimited sources of money, Fantastic 4 possibly (SF, IJ, Destiny, Akatsuki), Doms (possibly massproduced), possibly newer Murasames.
Lets get creative my only rule is that dont use super robots. (no Devil gundams or master gundams or Turn As...) You can use any character, any ships, weapons, MSes, dead or alive (i.e. u can use Lalah or w/e) in the whole gundam universe. Reason im posting this is the CF and Orb seem unstoppable. I wanna know what one would do |
2006-01-16, 17:46 | Link #6 |
Senior Member
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It's very easy to kill them off. Simple launch a mirage colloid nuke at Orb and at the space Factory and at Plant's capital via cloaked ships. Let the remaining forces launch from their bases and then hit the bases. Some forces will need to be sacrificed but it will get the job done. End of story. Simple, clean and quick. As powerful as their weapons will be, they aren't escaping ground zero where they will most likely be caught at. With bases gone in space Plant forces have no where to go back to save the other Plant colonies and then they can be picked off one by one causing ZAFT to be spread out.
This is without any plot devices though. Use of logic needs to be used as well. Cause it was the ignoring of logic and the over use of plot devices that allowed the CF and Orb to be unstoppable. Nothing could make them win any other way. |
2006-01-16, 17:52 | Link #7 |
Senior Member
Join Date: Dec 2005
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Fools!
Nukes and weapons do nothing against the gods of Ce... such mortal attempts are futile... Kira, Athrun, Shinn, and Neo will wipe out any and all forces that attack... Nukes and falling colonies will be destroyed long before they get a chance to hit, more then likely due to somekind of leaked information and that lacus "just happened" to recieve... and anything that does get past the gods will surely find some way of just missing the target No, there is only one way to deafeat Orb and the Clyne faction... You must use the ultimate weapons of the gods against them... you must use... a bigger... better... PLOT DEVICE! |
2006-01-16, 18:21 | Link #11 |
I can see time itself!
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Oh Orb, you're going down!
Mobile suit carrier fleet. Flagship: Dogosse Gier-class assault battleship Supported by four Nahel Argama-class carriers, four Amalthea-class heavy battleships, two Zamouth Garr-class heavy battleships, eight Zamouth Nahda-class destroyers. Dogosse Gier MS complement: Unknown, but not lower than 20 and not higher than 120. I'll settle for 40, considering it has around ten launch catapults. The MS complement would be: Eight RX-93-Nu-2 Hi-Nu Gundams, customized for Amuro Ray, Char Aznable, Haman Karn, Paptimus Scirocco, Judau Ashta, Quess Paraya and Camille Vidan. These would be supported by six GT-9600-D Gundam Leopard Destroy and six GW-9800-B Gundam Airmaster Burst and four GX-9900 Gundam X. It would also have two RX-105 Xi Gundams and four MSA-0011[Ext] Ex-S Gundam as well as eight LM312V06+SD-VB03A V-Dash Gundam Hexa and two SYSTEM ∀-99 (WD-M01) ∀ Gundams. Nahel Argama MS complement: 12 standard mobile suits. Each one will be equipped with six XM-05 Berga Giros, two GX-9900 Gundam X and two GT-9600-D Gundam Leopard Destroy. Ships #1 and #2 have two XM-06 Dahgi Iris two fill out the complement, whilst #3 and #4 each have two XM-07 Vigna Ghina. Amalthea MS complement: Doesn't say, but most ships at this time carry between 8-14, so my fleet will carry ten each. #1 and #2 will have six ZM-S27G Domuttlia each as well as four α 000-0001 Gaia Gear α each. #3 and #4 will have six LM312V06+SD-VB03A V-Dash Gundam Hexa each and #3 will have four LM314V25 Victory 2 Assault-Buster Gundam, one of them piloted by Usso Evin. #4 will round out its complement with four α 000-0001 Gaia Gear α, one of which is piloted by Afranshia Char. Zamouth Garr MS complement: 10. Six XM-05 Berga Giros and four F91 Gundams each. Zamouth Nahda MS complement: 4. Ships #1 through #6 will have four XM-05 Berga Giros and #7 and #8 will have one F91 Gundam and three LM312V06+SD-VB03A V-Dash Gundam Hexa. If this doesn't take down Orb, I don't know what will. |
2006-01-16, 18:48 | Link #12 | |
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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2006-01-16, 18:53 | Link #13 | |
I can see time itself!
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Large fleets with tons of MS that are better than theirs is the way to go! EAT MEGA PARTICLE CANNON, SF! |
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2006-01-16, 18:59 | Link #16 | |
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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2006-01-16, 20:20 | Link #18 |
I can see time itself!
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Battle strategy:
The fleet shall approach Orb during the full moon. The Dogosse Gier and the two Zamouth Garr will be in the center, with the four Nahel Argama in a half circle in front of them. Two Amalthea will be in front of these, while the other two will flank the Zamouth Garr's and the two outward Nahel Argama. The Zamouth Nahda's will provide flank and rear cover. The formation will proceed slowly towards Orb while opening fire with the mega-particle cannons and missiles at any incoming vessels or mobile suit formations. The Gaia Gears, Domuttlias and Airmasters will provide air cover. The Leopard Destroys will stand on the decks and focus on intercepting incoming missiles and any mobile suits which makes it past the air cover. The Gundam X's will be deployed on the decks of the front vessels and we shall fire one warning shot at the military facilities and then contact Orb and demand a surrender. If Freedom, Justice, Archangel et cetera are ever shown on scanners the Gundam X's have authorization to fire at will. The Hi-Nu's and V2's are on standby in order to engage these threats if they somehow survive the satellite cannon bombardment. The Hi-Nu's all have their BFG's hooked up to a ship in order for some of them to provide leading fire for the other ones when they engage the enemy - Amuro, Char, Scirroco and Haman will be the intercept group. If Orb does not surrender then we will move in and launch all Victory squadrons and all Berga Giros squadrons will move towards the Orb mainland together with the rest of the support troops. Before they launch we will fire a second warning barrage from two X's, narrowly missing residential areas, and demand Orb's surrender. If they do not comply the invasion of the mainland will commence. I can't see Orb being able to defend against this assault, since there's 180+ high-powered MS with competent and ace pilots at the stick. Their MS are outpowered, outnumbered and outranged by our satellite cannons and Hi-Nu-BFG's. This is fun! |
2006-01-16, 20:41 | Link #19 | |
Photomancy Experiments
Join Date: Dec 2005
Location: Balanga City, Bataan, Philippines
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Question: do those GX's have their full G-bit complement??? And if that isn't the case... We could just call upon Gotei 13 if you like...
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2006-01-16, 20:45 | Link #20 |
I can see time itself!
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If I wanted to be real nasty. That really brings the thoughts to "Dodge this" from the Matrix...
It's actually a quite varied and balanced army, even if somewhat powerful - it has units for every type of battlefield function sans engineering and medical duties, but that's what the ships and their support equipment's there for. If the scare tactics used by the GX's doesn't work this task force is well equipped for an invasion. |
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