2008-07-22, 09:06 | Link #81 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Don't go for points until you can beat the game, stay low on the bottom, and don't move around much. The secret to beating normal+higher difficulty levels is knowing not just WHEN to move, but HOW MUCH. Bullets generally come only in 3 types: Those that are aimed at you, those that are aimed "in respect" to you, and those that are aimed at fixed angles and/or random. Once you have an idea of what kind of bullet each enemy shoots, you can use this knowledge to dodge or move in a way that allows you to (more) easily avoid the bullets that simply moving out of the way. E.g. in the final section of stage 4 of PCB, right before the last fairy, there is a sequence where 4 sets of 2 fairies drop down on the left and right. The first 2 sets shoot a large number of blue bullets, and the second two sets shoot an even larger number of red bullets. Generally these are very difficult to dodge because o the speed and number of bullets that are shot. However the bullets are aimed at you so by making sure you move in a set pattern you can draw them into a firing pattern that is easy to dodge.
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2008-07-23, 04:24 | Link #83 |
┐(-。ー')┌
Join Date: Feb 2008
Location: Eden Hall
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Installed imperishable night yesterday because it's the first Touhou i've seen. And Mokou's theme is just awesome. Started on Normal and i'm doing actually better than i expected. Of course, i still find myself burning a lot of continues but still... :P
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2008-07-24, 03:45 | Link #87 |
I LOVE FLAN_CHAN
Graphic Designer
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So far I liked ESOD the best, for variety of reasons. Difficulties ZUN set while he is drunk seems to have decreased even on Lunatic, IS THAT A SIGHT? Somehow there isn't much for me to manage in the game anyways but IAMP/SWR is quite fun, well after you played MBACB that is. Lately I been going for a few pacifist runs since someone brought it up in the board. Also started playing MariAri, actually played for 4 hours; got so sick of it, threw my keyboard and now the A key is missing.
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Last edited by Izayoi; 2008-07-24 at 16:51. Reason: little typo |
2008-07-24, 10:51 | Link #88 |
1000 times better
Join Date: Apr 2006
Location: Surrounded by Mistery (cool isn't?)
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So is nobody excited about SA? I mean, so far, It may be the best touhou game ever, with an awesome scoring system and the bomb system from MoF. Also, bombs are back (and not those circles from MoF...), and Im still waiting for the comeback of a certain someone... Cant wait .
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2008-07-25, 08:16 | Link #89 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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2008-07-27, 13:00 | Link #91 | |
Thread Killer
Join Date: Feb 2006
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2008-08-17, 09:48 | Link #94 | |
Suredeath Hellman
Join Date: Nov 2007
Location: Stockholm, Sweden
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Spoiler for characters:
Last edited by Makku; 2008-08-17 at 10:23. |
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2009-03-15, 00:41 | Link #97 |
Human
Join Date: Aug 2004
Age: 38
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Well, the demo for the next game is out (for about a week). I'm ashamed that I didn't notice until now. Titled 東方星蓮船 Undefined Fantastic Object, so I guess we'll call it UFO. The pun seems to be intentional.
The gameplay has been revamped again. Bombs went back the old system, so you get a certain number of bombs per life, plus whatever you can find, and using them doesn't affect your shot power. Power is still listed as a decimal though, instead of going up to 128. You lose a lot of power when you die, and its much harder to get back than in MoF or SA. Most notable is the new UFO system, which is the only way to get lives or extra bombs (enemies never drop them anymore, and you can't get them from score either). Basically you collect UFOs to summon a big UFO which absorbs point items and spits out partial lives or bombs or more UFOs or whatever, depending on the color. Very weird, but if you plan it right you can get absurd numbers of lives or bombs really fast. In the end though, the most important thing about this game is that there are now even more character for the fan artists and music for the fan remixes. Oh, and Sanae is playable, which makes her attendance 3/3 since her introduction. |
2009-05-25, 16:51 | Link #99 |
Senior Member
Join Date: Dec 2006
Location: Galactic Fairy Fanclub
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Just achieved my highest score run of normal difficulty on Final A of IN (Touhou 8). The refresh rate is set on 1/2, so ftp stays around 120.
Normal - Magic team Herbert - 1.342.645.460 - Ca - 0.000% - Replay
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2009-05-26, 07:46 | Link #100 |
Youkai of Coincidence
Join Date: Mar 2008
Location: The Border of Common Sense
Age: 34
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I've found the games around a month ago, and I think these are one of the best games I've played in my life (and I'm playing since I was 5). I like it's difficulty. No fake difficulty, totally fair game, yet it's still hard. (And of course the music and characters, like for everyone else.)
I started with the PC-98 ones, but I quickly moved to the Windows games. First EoSD, I've failed miserably. Then tried PCB and IN, they were easier, and beated those on Easy. Then I moved back to EoSD Normal (never tried Easy, because of the missing end), and after 1 and a half weeks training, I finally managed to beat it. After a week I almost did Flan, but I got tired with her. Then tried PCB and IN Normal, and wow, those were a piece of cake now (still can't beat the extra stages though.) PoFV is only fun in multiplayer, along with the fighting games. MoF is beautiful, but of course the lack of bombs and good characters, and overall harder levels made me to hate it. Despite the difficulty, I really like SA. I could only beat easy, but I love it, especially the music and the whole "journey to the strange and unknown" mood. And Lullaby of a Deserted Hell, what is beautiful, my favorite Touhou BGM. I think it's my favorite game. I dunno about UFO. The levels look the same, gameplay is like the older games, music is okay. I'm waiting for the full version, who knows what it'll have. MegaMari is hard, I'm playing it now. And CtC is awesome, especially the second Reimu theme (G Free - Ultimate Dream, I think). I'm also experiencing with Danmakufu, it's kinda fun. |
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