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Link #1801 |
Senior Member
Join Date: Aug 2004
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I've actually heard that the hydralisk will always (or almost always) regenerate 1hp while the psystorm is hitting them, so if they're at full health they won't actually be killed by it. I saw a video where that happened to quite a few hydra's, I'm just not sure whether it always or sometimes won't kill them.
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Link #1803 | |||
sleepyhead
![]() Join Date: Dec 2005
Location: event horizon
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Interview with Dustin Browder.
Some key points: Quote:
Quote:
Quote:
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Link #1804 | |
sleepyhead
![]() Join Date: Dec 2005
Location: event horizon
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Quote:
Some other pros:
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Link #1806 |
sleepyhead
![]() Join Date: Dec 2005
Location: event horizon
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HDH Invitational
1st place = $1500 ![]() Read more about it here: http://wiki.teamliquid.net/starcraft2/HDH_Invitational (including dates and time) ps. no live streaming is allowed
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Link #1809 |
sleepyhead
![]() Join Date: Dec 2005
Location: event horizon
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Thor rape Mutalisk.
No they, Nick Plott "Storm Observer" (aka Tasteless) and Sean "Day[9]" Plott, are both starcraft commentators and Broodwar veterans (and brothers). It makes sense to stick to one race when you play as pro but as a commentator you need to know all the races so obviously playing random to get a feel for everything is the only way to go.
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Link #1810 | |
Did nothing wrong
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Quote:
![]() But whatever, I need to get around to building thors.
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Link #1811 | |
Senior Member
Join Date: Mar 2007
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Quote:
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Link #1812 |
sleepyhead
![]() Join Date: Dec 2005
Location: event horizon
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It actually is a pretty good plan from a certain angle. If you try to make every unit unique you:
Also another two things regarding the methodical approach. Web standards follow the methodical approch and you have international organizations like W3C who spend years drafting and re-drafting and communicating with browser manufacturers, bringing in "experts" and so on. Hundreds of documents over the course of what 10years at least just for the last version and they still can't get it right! And second, you have things like Broodwar, Diablo. They went with the same approuch and worry about other stuff later (aka expantion, patches) and that seems to have worked out pretty damn decently. Don't let Dustin "Baldie" Browder confuse you, he's referring to Warcraft in the article. Pretty sure he was working on C&C games when this other stuff was happening.
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Link #1814 | |
sleepyhead
![]() Join Date: Dec 2005
Location: event horizon
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Back to Broodwar for a second. Some e-sport shenanigans have come to light. Apparently a lot of players were making deals with shady betting organizations and intentionally loosing the game.
Here's the last list of people under investigation (the scandal is relatively recent). can not link as according to korean law criminal identity is protected so the sources were torn down Quote:
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Link #1816 |
sleepyhead
![]() Join Date: Dec 2005
Location: event horizon
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3 per gaiser is best. As for minerals with the current ai probably 2 per patch (note mules mine on top of other units, including themselvs -- though they will try to avoid each other somewhat). You always get a marginal benefit from placing more, the benefit is just weaker and weaker as you progress.
Also making more (over-saturating) means if you expand fast and transfer half of them you suddenly get this huge economy boost since now just saturated instantly the new patches. By transferring you also double the production of SCVs/probes/drones with out loosing efficiency or fearing over-saturation too much.
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Link #1817 |
Did nothing wrong
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My macro is so bad even in this game.
![]() ![]() Also, I'm not really sure what Terran should do against other Terrans. It seems that Marauders with viking support works best, but I don't really know. PS, PDD is pretty awesome.
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Link #1818 |
sleepyhead
![]() Join Date: Dec 2005
Location: event horizon
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There are few causes for bad macro.
![]() Anyway, micro wins battles, macro wins games. You can have the worst micro ever just get your damn macro up. Just a-move armies if you have to! a lot of units actually don't need attention. BUT, if you're over obsessed with micro, then the answer is pretty straight forward: play toss and become one with sentries, momaship and high pain-in-the-arse. No really, here are two micro vs macro games for ya. The second game is as insane macro vs micro as it gets! Make a choice. Game 1: Lauder vs Inca Game 2: Dimaga vs HasuObs
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Link #1819 |
Did nothing wrong
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Micro, what's that?
![]() Though after watching the video, I see it's necessary to produce a lot of production buildings. It's so much easier to macro as zerg, with the queen crapping out larva all the time, and zerg doesn't seem to take much micro as such. Or maybe that's why I'm better with them. Also creep tumors are pretty funny.
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Last edited by Archon_Wing; 2010-04-12 at 21:27. |
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Tags |
blizzard, starcraft, windows |
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