2012-06-16, 01:19 | Link #1 |
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Magical Girl Equivalent of Super Robot Wars.
This is an idea I've recently had.
Given the huge popularity of Madoka Magica, the legacy of Sailor Moon, the memorable moe of Card Captor Sakura, the variety of the PreCure shows, and the longevity of Lyrical Nanoha, do you think it might be cool and/or successful to have a magical girl equivalent of Super Robot Wars? I know that I definitely would check it out if one was made. What do my fellow anime fans think?
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2012-06-16, 01:25 | Link #2 |
Enjoying Snack Time!
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I think it could work considering that Magical Girl genres have always had an element that changes the story and its concept. If you take Rayearth, it's the a Mecha/Magical Girl hybrid, it was a really well done story that took the Magical Girl elements and mixed with Mecha. Madoka Magica was a Magical Girl title but sort of "betrayed" it in its own way because the story kept getting darker and more complex as times went on. The Magical Girl element was intact, but I think they focused on the complexity of the story a little bit to focus on the magic aspect.
Oh yes, it has to have great music like Senhime Zesshou Symphogear because it neatly combined song, dance, and music added with the Magical Girl status. It was a truly an enjoyable anime, at least to me. In other words, it can be cool idea but it has to have a great plot, key elements that keep the Magical Girl status intact, great music, and also characters that you can connect with.
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2012-06-16, 01:31 | Link #3 |
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
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There's already a game that has the concept of "magical girls joining forces".
The game is Magical Battle Arena.
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2012-06-16, 01:37 | Link #4 |
Varsity Slacker
Join Date: Mar 2008
Age: 33
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Well we already have something like this in Magical Battle Arena, but I would love to see a more polished version with a ton more characters. MBA is kind of Nanoha-centric which sort of diminished its value as an encompassing magical girl fighting game in my eyes.
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2012-06-16, 01:53 | Link #5 |
Absolute Haruhist!
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Age: 37
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Actually it already exists: http://en.wikipedia.org/wiki/Battle_Moon_Wars
Battle Moon Wars is a direct reference to SRW, with complete parody animations of SRW, like Fate Testarossa having the animations of Daizengar which she originally referenced. There's also Queen's Blade and Queen's Gate Spiral Chaos, which were developed by Banpresto themselves. EDIT: Actually seems like its another game, not Battle Moon Wars which had Fate and other Nanoha and Mahou Shoujo characters. I don't play those games, but which ever they are, they are out there and are complete references and parodies to SRW.
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2012-06-16, 02:00 | Link #6 | |
Sekiroad-Idols Sing Twice
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I'd only wonder how a game like this wouldn't be a success. It'd sell itself on brand recognition alone.
Whatever Japan might do for Super Magi Wars, just make sure they can work on balancing issues. I want to use Nanoha without being considered cheap. Spoiler for For the lulz:
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2012-06-16, 03:00 | Link #9 |
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Join Date: Jul 2006
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The concept would work, yes.
The one possible roadblock I can see is, compared to Robot Anime shows, Magical Girl genre has a lot more "anime based on source manga material", thus licensing issues are a lot more complex. Most successful robot anime are actually Anime original produtions, where as Magic Girls are more often than not, based on printed material with publishers who hold the licences separate from the anime production studios.
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2012-06-16, 03:12 | Link #10 |
Did nothing wrong
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Wait, Nanoha is already the equivalent of Super Robot Wars. But that would be the problem since that series probably has the most interesting abilities if it were to be a combat game. Well, it depends if you consider Mai-Hime to be a magical girl anime. Said game would be really colorful. But I have a bias towards platformers, if we're talking about that...
You'd have a lot of VA references, most definitely. One humorous one is probably Mami and Yuno or Homura and multiple characters (!) in Nanoha StrikerS Nanoha probably needs a nerf. SLB's evolving from a bomb to a nuclear weapon as of late.
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2012-06-16, 03:26 | Link #11 | |
Varsity Slacker
Join Date: Mar 2008
Age: 33
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And I actually don't see why Nanoha would need a nerf. I mean as powerful as the magical pink uber beam of friendship is portrayed, it hardly is a hax ability. I mean, heck, why not nerf Hayate? Isn't she technically more magically powerful than Nanoha?
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2012-06-16, 05:37 | Link #12 | |
Sayaka★Magica
Join Date: Sep 2010
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Each of them had their own Story Mode. Unfortunately, I don't know if somebody ever got around to translating it all, but it was a lot of fun back then even if untranslated. It even has its own thread here on AnimeSuki.
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2012-06-16, 06:37 | Link #13 |
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I probably should have specified that I was thinking of an anime like this moreso than a game of it... although it is cool that there is a game like this (and Battle Moon Wars looks cool too).
About balancing any future games, that wouldn't be too hard. Grief Syndrome, I think, might provide a good basis for how Homura's time powers would work (and then just strictly limit how often this "Time Special" can be activated - Otherwise, yeah, it's hax ). Likewise, just limit the most powerful attack or spell or maneuver of each magical girl (Nanoha, Hayate, etc...) to a set number of "Special" uses. That should keep things reasonably balanced.
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2012-06-16, 13:32 | Link #14 | |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 47
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Sailor Moon....eventually (Sailor Cosmos). She and Madoka might be the same in many ways...save Moon had to go the long way through time while Madoka has Homura's time loops.
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2012-06-16, 15:14 | Link #15 |
The GAP Man
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I don't really like Super Robot Wars but I could see a crossover of this magnitude working if you you can get the licenses that is.
You could take things a step further have the character interact in very interesting ways. Like Homura speaking with Fate or Usagi with Sakura but it has to be nartural and not contrived.
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2012-06-16, 16:50 | Link #16 | |
Absolute Haruhist!
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Age: 37
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But here we are talking about the crossover format of SRW, which has proven over time to be an extremely successful formula that has influenced lots of other crossover turn based strategy games. Character interaction and cleverly written intertwined plot are two of the reasons why SRW has been so successful. No mecha out there has a better plot than SRW simply because the writers always improve on the original plots and multiply them with endless possibilities of the crossovers.
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2012-06-20, 08:17 | Link #19 |
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On the subject of magical girl crossovers, there is Magical Chaser:
http://en.wikipedia.org/wiki/Magical...ust_of_Dreams~
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2012-06-20, 19:53 | Link #20 | |
fushigi ojisan
Join Date: Jan 2011
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Studio Pierrot probably had an easier time with the licensing since they did all the anime (and companies back then were probably less anal). Now it would probably be a clusterfuck. |
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