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View Poll Results: Critique of Episode 16 | |||
10 out of 10 : Near Perfect... | 31 | 24.22% | |
9 out of 10 : Excellent... | 49 | 38.28% | |
8 out of 10 : Very Good... | 27 | 21.09% | |
7 out of 10 : Good... | 10 | 7.81% | |
6 out of 10 : Average... | 8 | 6.25% | |
5 out of 10 : Below Average... | 0 | 0% | |
4 out of 10 : Poor... | 0 | 0% | |
3 out of 10 : Bad... | 0 | 0% | |
2 out of 10 : Very Bad... | 0 | 0% | |
1 out of 10 : Torturous... | 3 | 2.34% | |
Voters: 128. You may not vote on this poll |
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2012-10-20, 01:30 | Link #1 | ||||
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Join Date: Apr 2006
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Sword Art Online - Episode 16 Discussion / Poll
Welcome to the discussion thread for Sword Art Online, Episode 16.
The Land of Fairies - 妖精たちの国 ~ Yousei-tachi no Kuni Thread Guidelines
Last edited by relentlessflame; 2012-10-27 at 00:56. |
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2012-10-20, 10:31 | Link #7 |
Member
Join Date: Oct 2012
Location: Singapore
Age: 27
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This episode was quite good, considering that they are taking it slower as compared to the SAO arc, leaving more time for character development.
Sugu in this episode was very cute, but Asuna is still the best xD Looking for the next episode |
2012-10-20, 10:50 | Link #10 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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For some reason, the cappers this week forgot to take a clear version of the End Card. So I'll just give this GIF from the episode that they did make:
Spoiler for Episode:
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2012-10-20, 14:34 | Link #14 |
Administrator
Join Date: Dec 2003
Age: 42
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lol - so, in this episode Kazuto enters the world of Alfheim Online, which is basically a modified copy of SAO run by RCT (run by you know who...), but there's one huge bug/exploit: Any player from SAO who logs in with the same NerveGear gets to keep all of the skill points from the previous game, giving them a massive advantage. And so that's why, even as a n00b, Kirito is able to be "h4x" out of the gate. As he says in the episode, he really is a cheater this time. I suppose they never actually tested this scenario, considering I'm guessing most of the SAO players aren't really interested in playing any more Virtual MMOs for the time being -- except, of course, Kirito.
(Oh yeah, and in this game, it's okay to die, and you can logout. Thanks goodness... ) I suppose the reappearance of Yui also points to the odd correlation between the NerveGear (client) and the game -- it seems all the items are stored in the NerveGear memory, but just interpreted by the game. (That seems initially like an odd way of doing it, but it would be faster, plus I suppose they don't expect anyone to be able to hack into their own NerveGear while they're in the MMO world.) That would explain why Yui's Heart was represented by an item in SAO. Here, she respawns, but the system considers her a Navigation Pixie, so she takes that form (presumably to avoid detection by this game's version of Cardinal). Anyway, thanks to the unique advantage Kirito has, it seems like he'll be able to level up really quickly, which is necessary if he wants save Asuna before the week is done. So it's definitely a plot hack, but probably a necessary one, and it does raise some interesting points about how this "rip-off game" was created, and just how it's related to SAO. (One thing they didn't say is *when* this game was created. If Asuna moved there right after SAO ended, does that mean the game was launched before hand? They also say that the version of Cardinal they're running is a bit out-of-date, but does that mean the copy was made even before SAO launched, or just that Cardinal evolved by the end of SAO? Anyway these are all rhetorical questions, and I'm not asking for novel answers -- I'm sure we'll get our answers in time.) Edit: Oh, and I should also say we met Lyfa in the game. They alluded to the fact that, in this game, "PKing is encouraged", so it seems like the races are in competition or at war with each other (sort of like Horde vs. Alliance in WoW?). But Lyfa and her friend were kind of severely outnumbered -- perhaps they stumbled into enemy territory. The also talked about a "death penalty" -- you must get respawned somewhere and probably take some sort of hit on your stats or equipment. Hopefully it's not as steep as the death penalty in FFXI -- levelling down was horrible! Edit 2: Oh. If Kirito kept all his skills when he moved to this game, then I suppose that means that Asuna kept all of her skills too, along with the rest of the 300 who got transferred over. Not that I suppose it might help them at the moment if they're all trapped the way Asuna is, but if they manage to get free...
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2012-10-20, 14:40 | Link #15 |
Senior Member
Join Date: Jul 2011
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So the depowerment of Asuna continues with the revelation that she's being held in a bird cage. Meanwhile, Kirito's off playing the white knight for the first random female player he meets in the woods -- just like always.
And why exactly did Kirito decide to go this alone? Put in a call to Liz and say, "Hey, I've found out what happened to Asuna. Wanna help rescue her?" Then call Klein and say, "Hey, wanna meet a really cute 16 year old girl? No, I'm not sure if she's an imouto. Just bring all your Fuurinkazan buddies." |
2012-10-20, 14:44 | Link #16 | |
Administrator
Join Date: Dec 2003
Age: 42
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Besides that: a) Kirito has been a loner since day one, so that's nothing new, and b) there are other people in the new game anyway. That said, if he knew they'd all get "hack points" like he did (keeping all the old skills), there may be some advantage to it...
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2012-10-20, 14:46 | Link #17 | |
Oshite mairu!!!
Join Date: Jan 2012
Location: Ware wa Kuu. Ware wa Kou. Ware wa Jin!
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On a side note Kirito's skills max out at 1000 huh? And from what Agil said Alfheim put's emphasis on skills rather than actual levels so it's not just a major advantage. It's overkill. A noob OHKOing a vet player? I'm surprised they didn't report him to a GM.
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2012-10-20, 14:47 | Link #18 |
Cruel Angel's Thesis
Join Date: Oct 2004
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Yeah, I'm sure that'd go down well, "Hey, Liz/Scilia/Klein, wanna Trooper Transform and We are VR For a while?" I'm sure some people wouldn't ever touch the broadside of a NervGear again if they could get away with it.
I kinda imagined Spoiler for spoilers:
That said, after the Bay-tastic way things exploded when killed in SAO, It's kinda lame to go to the Death Flame. |
2012-10-20, 14:50 | Link #19 | |
Oshite mairu!!!
Join Date: Jan 2012
Location: Ware wa Kuu. Ware wa Kou. Ware wa Jin!
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2012-10-20, 14:51 | Link #20 |
Hiding Under Your Bed
Join Date: May 2008
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So, thoughts:
* Incestoul cousin-love was kept to a minimum. Even better, blonde elf girl in OP is apparently not incestous cousin, which raises the possibility that the incestoul cousin-love will continue to be kept to a minimum (keeping fingers crossed that none of the other characters seen in the OP turn out to be the cousin). * SAO has always strived to keep a balance between catering to and away from otaku cliches, so I can't fault it-I guess-for increasing Kirito's harem I guess. * Great to see that this new world seems to have more PK occurring (which, makes sense, seeing as you really died in SAO, which in turn probably kept PKing way lower than it would have normally). I thought the PK angle was grossly underexplored during the SAO arc, so as a die-hard PKer myself, I'm hoping it has more play here. * The awesome that was PK occurring was mitigated a bit by...well....fairies. LoL. I'm not sure Aion would have had as much success if the Daeva were flying around on fairy wings. * I wonder what the death penalty is? Regardless of how bad it is, I've always played from the philosophy of high risk, high reward. I don't know if these players are just far more conservative in their approach to gaming, or if this death penalty is on a completely different level than anything I've encountered in a real MMO (though, I admit, in early games 0f the 90s, it was pretty annoying). * Kirito seems completely overpowered, so it'll be interesting to see what is thrown in his way to not over-trivialize his rescue of Asuna.
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