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View Poll Results: How are you affected by the "uncanny valley" in watching an anime series? | |||
I'm affected, to the point that it affects how I see a series as a whole. | 3 | 7.32% | |
It depends on the story. Story or superior aspects may sway me into proceeding regardless. | 15 | 36.59% | |
Character designs do matter, but it doesn't undermine my enjoyment of the series. | 13 | 31.71% | |
It doesn't affect me at all. | 10 | 24.39% | |
Voters: 41. You may not vote on this poll |
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2013-04-07, 18:44 | Link #21 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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It would be if something is trying to be realistic but come of in a disturbing fashion. Sort of like if a human was wearing a human suit and trying to act naturally while his face was slightly off center or his eyes didn't blink often enough.
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2013-04-07, 20:00 | Link #22 | |
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
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For example, it's okay to see a realistic Lara Croft, but it is also okay for people to see a blocky Minecraft avatar at work. However, seeing a shitty 3D render is off-putting to say the least.
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2013-04-07, 20:59 | Link #23 | |
Administrator
Join Date: Dec 2003
Age: 41
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The definition of "uncanny valley" given in the OP uses the word "revulsion". But, typically, that isn't necessarily in the sense of "it's crossed this line where it suddenly looks ugly". It's more that it gives a subtle unsettling feeling that's hard to put your finger on. It just bothers you because something's just "off". I remember that comment being used most with, say, Final Fantasy: The Spirits Within -- the CG was very pretty and well-made (I don't think most would actually cause it "revolting" literally), but many found the CG characters unsettling and hard to accept. But I think the example being provided here is instead going with the other meaning; that in trying for a different style of presentation (rotoscoped from real-live actors and scenes), the resulting product just doesn't look visually appealing to some people. It doesn't use either the benefit of live-action or the benefit of animation, in the traditional senses. I actually don't think this is really what was meant by "uncanny valley" originally. It's more like "the pursuit of realism doesn't necessarily result in a more visually-appealing product". Then again, I think they were going for something quite different in the first place. I think hyper-realistic videogame graphics can have the same problem, but more in the first sense of the word.
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2013-04-07, 21:20 | Link #24 |
Hiding Under Your Bed
Join Date: May 2008
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I strongly believe the "uncanny valley" is an artifact of the late 90s/early 2000s, where the technology made it feasible to try to make realistic faces, but it wasn't nearly good enough to actually make them, creating some seriously hideous works of "art".
I don't think it really exists with modern technology. There are tons of hyper-realistic faces in video games today that don't disgust/horrify/distrub/etc me. /shrug
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2013-04-07, 21:25 | Link #25 | |
Often Disappointed
Join Date: Aug 2006
Location: Portugal
Age: 38
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According to people (this is a common comment I see through the internet) character designs have been getting increasingly more moe the past few years, to the point where I've gotten so used to it that I felt some kind of shock when I recently decided to re-watch Banner of the Stars. It's not that the designs are bad, but they look different from what we commonly see today that it took me several episodes until my brain decided I could watch it in peace. Don't even get me started on Record of Lodoss War.. or as a friend of mine calls it, "that time on anime where everyone had huge noses". Different approaches at art styles can get in the way of my enjoyment. I think that the most glaring example was Kingdom, which had me cringing in front of the screen at the awful use of CGI in the first episodes, to the point I actually dropped the show and only watched the rest of it after someone in these forums told me to start at a later episode instead. As for Aku no Hana...it weirds me out for some reason. Mostly because it seems to be stuck in limbo between being anime and live action. But as long as the story is good, I'll watch it. Kinda like videogames... even if the graphics are bad/dated, people will play the game as long as the gameplay's enjoyable. |
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2013-04-08, 12:27 | Link #26 |
Senior Member
Join Date: Dec 2005
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Most anime don't look anything near enough like real people to trigger any kind of uncanny valley effect. I find that it's really other things about the way characters are drawn that disturb me. For example, look at the character design from Tamako Market:
It's a pretty good design overall, but there's things about it that draw me away from the show while watching it. The biggest factors are the hands and feet. Not only are they proportioned smaller than they should be, but the way they're drawn is meant to accentuate that. The effect is most clearly seen with the hands: shirtsleeves will be drawn to cover the wrist and part of the hand to accentuate their smallness. For feet, the girls will often have their toes pointed inward, again accentuating smallness. I don't like the designs of the faces either, the way the eyes and eyebrows are set doesn't work for me, and the no-nose society has gone too far. I haven't watched Rotoscope: the Anime yet, and I'm sure the artwork looks hideous in motion. However, I think that the character design is fine - sure it doesn't look particularly attractive, but I sort of like the fact that the production isn't interested in making the characters look as attractive as possible. It's obvious that the anime is trying to do something different from what the manga did, and I think that there's some potential in that. Didn't the director originally think that it'd have been pointless to make a standard adaptation anyways?
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2013-04-09, 21:34 | Link #28 | |
Classics never age
Join Date: May 2010
Location: Italy
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As for anime/hentai/manga, it is kind of obvious that "the more realistic they get, the less enjoyable they become". Reality's usually fairly boring after all, which is then why entertainment was born.
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2013-04-10, 20:15 | Link #29 | |
廉頗
Join Date: Feb 2004
Location: Massachusetts
Age: 34
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Going by relentless's elaboration on the uncanny valley, I can safely say I've never experienced it with anime (nor have I with games or any other similar medium for that matter). I think I may have fallen prey to it when viewing The Hobbit, however, as that higher framerate did seem to somehow take me out of the mindset of "I'm watching a movie" and it was too realistic in a bizarre way. It detracted from the experience (though there were myriad other problems I had with the movie anyways). |
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2013-04-11, 11:34 | Link #30 | |
Senior Member
Join Date: Dec 2008
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- Different expectations. You don't use the same criteria, so you're not paying attention to the same details, and many get a free pass. - Focus : video game tend to focus on action, not really on close-up dialogues. Also, in a blend with the previous focus, you don't expect, and the developpers don't attempt, to do anything but a very rough lip service to facial expressions. |
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2013-04-11, 13:15 | Link #31 | |
Love Yourself
Join Date: Mar 2003
Location: Northeast USA
Age: 38
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At least, I have not yet encountered any anime series that triggered an "uncanny valley" sort of unease. As far as character designs and artwork go, they matter. I don't know that I've ever avoided a series because of its artwork, but I know that there have been some series where my enjoyment of the series was made a bit more difficult by what I viewed as unappealing artwork. Usually it just required a period of adjustment, as I could watch a few episodes and then find the character designs appealing. This is usually more of a problem for series that go with more original character styling. The most recent example I can think of was Kemono no Souja, which had flatter character designs (in terms of coloring and shading) and which didn't detail the eyes as heavily as modern anime series do.
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2013-04-11, 19:18 | Link #32 | ||
zutto soba ni ite ne
Join Date: Feb 2013
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Quote:
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What I think is above instances violated the design principle and thus producing uncanny valley effects. By the way this discussion made me read a few knowledgeable thing and I'm thankful for it.
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2013-04-12, 11:16 | Link #33 |
Senior Member
Join Date: Dec 2005
Location: Singapore
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Sorry, but that face is in no way "realistic". To say that it is would be a clear indication that you are uninformed of the human face proportion.
The proportions are clearly off. This bothered me more than their decision to use rotoscope for the animation. The actress that played this character clearly looks nothing like this. Spoiler for comparison:
Look at the position of the nose. This gets worse when you try to scale up the set of black lines to fit the mouth and eyes in (for the original frame). Sorry, but "average" people simply don't look like that. Even the manga design is better proportioned. |
2013-04-30, 09:50 | Link #36 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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It's like those awful financial services advertisements from a few years ago where they have "painted an animated character" over a real person as they talk about the products. It isn't really the "uncanny valley" so much as it just looks *lousy*.
Uncanny valley problems are like what one might see in the old Final Fantasy movie. http://www.damninteresting.com/a-wal...f-the-uncanny/
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