2014-08-16, 01:05 | Link #1 |
Senior Member
Join Date: Oct 2013
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Frames per Second (fps) in Anime
So yeah, a rather weird topic, but this is something I've noticed detractors like this guy bring up when they say why Anime is an inferior animation style:
"Films like "Akira" are the reason why I can't stand anime. Here's a film that's 24 fps, doesn't rely on lip flap or key frame short cuts, and is devoid of the stupid manga cliches like the mouth that somehow goes under the chin, and no one decided to follow its lead. "Akira" proves that the Japanese really aren't inept when they actually try, and its total lack of influence shows just how little the Japanese actually do care about good animation. And don't give me any "but what about Studio Ghibli?" crap. Their films run at 12 fps, they mostly ignore the fundamentals of squash and stretch, and not even the "almighty" Hayao Miyazaki can be bothered to sync dialog to the mouth movements of his characters." (this guy also watched Evangelion, AOT, and FLCL) This is something that a lot of haters tend to point out. Anime is a bit more choppy in terms of fluidity. So what I want to know is, what anime do you know of that don't suffer from this? And also, does it bother you or not? |
2014-08-16, 01:45 | Link #2 |
Me at work
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I know Akira is smoother but I doubt it's 24fps the whole time.
As for your questions, what anime isn't choppy? Hakujaden I guess? The choppyness is what defines anime style , it doesn't "suffer" at all from it, so of course it doesn't bother me. And anyone who criticizes that aspect is as foolish as someone looking at an impressionist painting saying it can't be as good as a realist painting because it lacks detail. edit: See this video where the CG studio sanzigen intentionally limited the number frames to make things choppier in Black Rock Shooter action scenes when they could have easily chosen to be smoother
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Last edited by totoum; 2014-08-16 at 02:11. |
2014-08-16, 03:17 | Link #3 | |
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Join Date: Dec 2013
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One thing that smooth animation cannot portray very well is extreme speed. In reality, your eye cannot track rapid movement above a certain speed, and the images that our brain processes do indeed feel jarring. When you use smooth animation with strict adherence to squash/stretch, there's no way you can imitate that kind of motion because the eye will be able to track it on the screen. Whereas jarring animation can imitate that sense of speed and power. |
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2014-08-16, 06:53 | Link #4 |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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Ah, the 24 frames per second argument again.
Seriously, who does that except Disney for their feature movies? Not even Disney itself for its TV programs does. And since Disney switched to 3D graphic with Frozen, I wonder if this flaunted western animation superiority based on a pure matter of numbers will even be seen in the future.
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2014-08-17, 12:09 | Link #6 |
AS Oji-kun
Join Date: Nov 2006
Age: 74
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Scenes in some anime shows are animated "on-the-ones" (24 fps with no duplicated frames) when the material calls for it. For instance, here's Sentarou performing on the drums in episode one of Sakamichi no Apollon:
Every frame in the original sequence is different. I've even seen full 24 fps animation in things as unlikely as the "Apo's Dream" special that came with one of the Space Brothers releases: For most sequences with little action, animation on-the-threes seems to be the norm. That duplicates each frame three times.
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2014-08-20, 01:52 | Link #7 | |
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2014-08-20, 15:29 | Link #8 |
Senior Member
Join Date: Jan 2006
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Would I prefer animation with higher framerate? Hell yeah. I'm pretty sure it isn't done because it's just too much work.
You might say that it wouldn't be that much work to, say, just make the key action scenes high FPS and keep the rest at 12. Indeed, that is sometimes done. But you have to admit it's really noticeable when the animation quality doesn't stay consistent. Seeing that can really ruin people's immersion, and it makes the bulk of the work look worse than if they just kept the quality constant. For example, I remember watching a Naruto episode with gorgeous animation once, and it was awesome. But in subsequent episodes the animation went back to its standard quality, and suddenly I couldn't watch another episode without thinking about how shit the animation is.
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2014-08-21, 09:12 | Link #9 | |||
AS Oji-kun
Join Date: Nov 2006
Age: 74
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2014-08-27, 18:13 | Link #10 |
shinobi of darkness
Join Date: Oct 2007
Location: Northern Virginia
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Honestly, frame rate is probably the lowest on my priority list for anything. I couldn't care less if something were in 29.97 FPS (which is NTSC standard) or even 24 FPS. To me, I only care about consistency with frame rate. With that being said, I don't understand the appeal for frame rates like 60 FPS. Every time I watch something in that frame rate, it makes me feel slightly motion sick. I can only really handle it when I'm playing a game.
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2014-08-29, 15:36 | Link #11 | |
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Join Date: Feb 2014
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You can really see the detail and it looks extremely nice. |
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