2014-11-05, 03:06 | Link #181 |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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I'm not sure how that will play out with Contact being a whole Victory Condition.
I'm more interested in what more factions are going in. The lack of Religious-themed factions despite the Pope appearing in the opening movie and the complete lack of faith system seems to be an obvious hint of an expansion. It really is Civ5 all over again!
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2014-11-05, 10:29 | Link #182 | |
Senior Member
Join Date: Sep 2008
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2014-11-05, 12:04 | Link #183 |
大巧不工
Join Date: Dec 2003
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I am curious how BE would take a jab at religion given the much increased scientific knowledge of humans. If anything I think religion would be part of the affinity: instead of believing in a deity people are believers of their affinities. Old Earth religions might become a culture thing.
I swear, one of those Old Earth Relics I have built is just a shrine for a pair of blue jeans... My take on warmongering: There is once again this breaking point. You need military units, and in BE, due to how tech work, you *will* most likely have a few "empty cycles" now and then where you don't need to build anything (for example a mass digester is not needed in non-tundra soil). So you end up making some military units anyway. So what do you do with your army? Sit there and do nothing? No, you go beat someone up, and more than often, this deathball of yours can just roll through the entirety of the map since the combat AI is just too terrible. For me, that begins around turn 150 when I got my army of CNDRs. Since cities no longer lose population from being captured, by going to war I will be able to take multiple high pop cities under my wing. I can Annex the good ones, and just leave the terrible ones as puppets and spam Academy/generators in those. |
2014-11-05, 16:16 | Link #184 | |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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2015-01-19, 12:19 | Link #185 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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2015-01-19, 15:00 | Link #187 |
大巧不工
Join Date: Dec 2003
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ok, rant time.
BE came out in what? September? I have stated this before, the game has good concepts, but poor execution. Time and time again I have told people "this game would be great once it is fully developed with expansions". Nope, they decided to just make another similar game in the same universe with connectivity instead of making a proper expansion. There are so many things missing in BE. The whole alien concept becomes forgotten over time, the "fake flexibility" in tech tree choices, horrible balancing in unit strength, a broken AI and poorly done diplomacy system, etc... Making Starships is like a giant slap in the face to those who have purchased and have hope in Beyond Earth. Granted, the connectivity between the two games maybe yield some interesting dynamic, but I dont want to see a reskinned BE game. I want to see improvements to the BE system into one which allow the series to break out of the molds that made it uninteresting. Those who have played Broken Legends may find some innovation in there to keep things somewhat interesting. As is, Firaxis is turning BE into some Assassin's Creed series game... My guess is that BE flopped really hard on launch that triggered this game (it was on sale I think only 2 months after release, and has been on sale quite a few times afterwards including during christmas steam sale). One thing which has always annoyed me with 4x games is the lack of a story campaign... |
2015-01-19, 19:11 | Link #188 |
Electrosphere
Join Date: Mar 2011
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The main issue with BE was that it was Overhyped. People expected for at least a decade for a proper sequel to Alpha Centauri, however I think Firaxis missed the oportunity, and just took a bunch of pieces from Civ V, reskined them, changed barbarians with aliens and sold it as a new game. I accept that this game is not Alpha Centauri (and it actually has cool features that weren't in preceeding Civ games), but I was expecting more than just a "Civ V reskin" coming from them.
Firaxis is distancing themselves from the 4X formula that made Civilization popular, and trying to compete in the Space 4X field; a place that has VERY strong contenders like Star Ruler, GalCiv, Sins of a Solar Empire (this one is a mix 4X/RTS). As a foot note, I can't say that Firaxis made a bad game with BE, but it could have been better. |
2015-01-19, 20:33 | Link #189 |
Did someone call a doctor
Join Date: Apr 2007
Age: 41
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I'm incredibly leery of this new game because of the iPad version. INCREDIBLY leery. I just can't see the game being all that deep or interesting.
I'm sure there are expansions coming for Civ:BE though. This has come out far to close to BE to not have been developed almost side by side. I think someone (Sid) had a bit of a brainwave while making BE, and thought of a spin off/companion game to go with it.
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2015-01-19, 23:25 | Link #190 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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I'm quite certain that 2K has different teams working on both Starships and the Civilization franchise, much like how the team that worked on XCOM: Enemy Unknown is different from the team that worked on The Bureau. So just because they had been working on Starships doesn't mean that development on a Civilization:BE expansion has suddenly stopped. Hell, the fact that we're getting Starships in only a few months from now within the year means that they've been working on Starships alongside Beyond Earth for while now.
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2015-05-18, 07:11 | Link #191 | |
Senior Member
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http://www.polygon.com/2015/5/18/861...-due-this-fall
Expansion "Rising Tide" announced, releasing Autumn. Quote:
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2015-05-18, 15:47 | Link #192 | |
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
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