2015-06-01, 10:08 | Link #1 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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[Pc 2016] XCOM 2
Official Site
COMING OUT THIS NOVEMBER *edit* Now that I've stopped spazzing out, here's an article about the game: [IGN] XCOM 2 Announced Quote:
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Last edited by LoweGear; 2015-06-01 at 10:32. |
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2015-06-01, 11:01 | Link #3 |
Electrosphere
Join Date: Mar 2011
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Glad to see a thread for this one.
First day buy. Also, MOD SUPPORT!!! @mrTerrorist It looks like there is some aliens from past XCOM games (the snakeman for example), I won't be surprised if we see in the future some kind of hyper mutated Chrysalid. |
2015-06-01, 12:37 | Link #4 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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More info from the website:
Quote:
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Last edited by LoweGear; 2015-06-01 at 12:51. |
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2015-06-01, 19:18 | Link #7 |
Bearly Legal
Join Date: Jun 2004
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Hopefully it won't be like the Civ series where every sequel becomes less of it's predecessor until enough expansion have been released
Surprised it's being revealed prior to E3 but i guess it's better than trying to hog the limelight against other big titles. Base management is pretty straight forward boring once you figure out you need satelight coverage first and foremost above all else for the first two month.
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2015-06-01, 20:46 | Link #8 |
Senior Member
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Quite aside from 'Insurgency' being a possible scenario for the XCOM board game, this could be seen as a nod of sorts to 'V'. This should be interesting on general principles.
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2015-06-01, 22:34 | Link #9 |
User of the "Fast Draw"
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Ok, that does seem like a lot of fun.
I'm looking forward to seeing how this game turns out. Kind of cool we don't have to wait all that long. The first game was solid fun and I'm sure this one will have those kinds of moments too.
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2015-06-02, 11:39 | Link #11 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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[IGN] XCOM 2: Welcoming Our New Alien Overlords Summary of info from the above link: - XCOM canonically lost the war - Classes include the Ranger, Sharpshooter, Specialist and Grenadier. 5th class yet to be revealed. - Can't use items looted from the field immediately, have to take back to base for equipping first. - Items from your dead troopers must be looted in order to use them, or else lose them. - Certain types of loot have timers on them where they disintegrate into less valuable loot with time. - Enemies no longer scatter when sighted. - New Stealth concealment system. - Secondary objective system that allows missions to be completed without killing everyone. - The Viper (aka snakewomen) can use their tongues to pull operatives out of cover. - Sectoids can use mind control right off the bat. - Magnetic weapons (aka railguns) will be available. - Waypoint system for movement. - Full gender and nationality customization - Individual soldier body parts can be customized - Tile-based procedural generation system.
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2015-06-02, 16:49 | Link #15 | |
Senior Member
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Quote:
And speaking of things tucked away somewhere, I wouldn't mind if the roster of apparel unlocks not only included ADVENT blacks (Completely Justifiable as a reward from a mission where the disguise was a necessity), but classic XCOM battledress and even EXALT's 'killer businesswear'. BTW, I never understood why that outfit was devoid of female operators; it's not like they can't make the look work... just ask a certain blonde. And given that stealth is a bit more of a factor, I wonder if you can opt to configure magnetic (AKA gauss) weapons for 'covert' operation (high-subsonic muzzle-V; trades damage and some range for lower sound signature)...
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2015-06-02, 17:43 | Link #16 |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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Only thing I really hope they expand alot on is weapons.
While I rather did like how the very 1st X-Com game handled it all I do wish it went further with the update but sadly it didn't go far enough for me. The simplicity of conventional to laser to plasma is alright and works but really wish there was more to it. Also wonder about UFO chasing, doubt thats really in the picture now. If it's more about gathering intel and doing ground missions of your own choosing then that might be fun but I'd certainly miss blasting UFOs out of the skies. Looking forward to this!
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2015-06-04, 12:39 | Link #18 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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[IGN] XCOM 2's Procedurally Generated Maps.
Can't wait to see how this will work in actual gameplay, and we have snow for the first time
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2015-06-04, 13:27 | Link #19 | |
Electrosphere
Join Date: Mar 2011
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Quote:
About the maps, it was really about damn time to get some winter maps. Tired of always summer maps. |
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2015-06-08, 11:18 | Link #20 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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[IGN] XCOM 2's Exciting Modding Potential
Quote:
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Tags |
turn-based strategy, xcom, xcom 2 |
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